Creature Handler Archive
Thread: Hmm what is wrong with a lvl54 master CH
I'm assuming you are using the Mask Scent BE-clothes,but have you tried the camo-kits that rangers can make. Do they make any difference?
DaBudo2 wrote:
IMHO, all professions were negatively impacted by the new Combat Level system, particularly non-combat professions. Though I think CH faired worse than any other combat profession. The CL system does practically force one to have two elite combat professions. Practically speaking, one has only two options: be combat or be non-combat. Well, a third option would be to be really ineffective in combat. So, an unfortunate side effect, so to speak, of the CL system is that a CL54 CH (or any CL54 combat profession) is just not going to be as effective as CL80. Just the way it is.
I agree with you on this, 100%. As a mixed class Non-combat/combat I have to say that the worst thing that ever happened to the variety of this game, the nice balance of social and combative playstyles was the CU. The whole point of this game as a selling point from day one was that you could mix up playstyles and vary things but God, they've made it so that you are essentially ineffective if you have one master combative instead of two.
The thing that sickens me most is what they did to Commando. You can't do ANYTHING with Commando unless you back it up with a second master. I'd frankly like to see everyone effective at a master level equally, as we were in the past, but that's just me. The whole near-requirement of doubling combative was an incredibly unwise move.
At least in other games crafters can get levels too. They do have to fight to get the xp but they can level and still keep their craft (EQ, EQ2, WoW to name a few)
-Indene-
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
Anarrion wrote:
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
The combat upgrade wasnt for upgrade the game to a total combat game from a crafter-entertainer-combat game, it was to fix a broken combat system. But with the fix they shaft the crafters and entertainers, so now do then needs some loveto bring back the former so called balance, betwen them. I hate the way SOE sometimes use the word balance. SWG are still sold as a Crafter-Entertainer-Combat game and not a pure combat game, if it is as you say it is do they need to change the boxes to the game our they may get in trouble for false advartising.
By the way i understand english very good so no translation is needed to swedish, i have more problem to make my self understand when i write english then understnad the ppl trying to communicate with me.
Horn out
I have experimented with the Creature Handler/Scout skills and have determined that grouping with a CL 80 Will indeed assist with mask Scent/Taming.
While grouped with a CL 80, on Dathomir, taming everything I could come across for specials, Mask Scent held through six tames before fading due to duration. This included driving straight up to the mass of aggressive creatures.
When the CL 80 logged off and the group disbanded, Mask Scent broke literally two seconds after the group disbanded, while I was in the middle of a taming cycle.
When a creature moves now, even if it is only one meter, it does an aggro check again. This means that if you are in the middle of a group of, say, eight creatures, you get an aggro check when you approach, then as you tame, every time the adults move, you get another aggro check. Unless you overwhelm the creatures level, it WILL see through Mask Scent simply because of the insane amount of times the creature will check vs Mask Scent.
That's what happened with the Reptillian Flier I was taming. One of the adults drifted a hair closer and bang, my Mask Scent fell and I was running for the hills. Three attempts to close and failing later, I decided to hold off for the time being.
Ranger Camo kits fall into this same catagory. I would think of them as a +10 to Mask Scent or something. A nice boost, but if the stuff cons red or higer to you, ineffective at best. And yes, I tried the Dathomir Camo Kits in an attempt to tame stuff.
(For the record, I had +25/+25 taming clothing, and +18/+18 Mask Scent/Terrain Negotioation clothing on while experimenting. No foods were used.)
I agree with you. The focus on CL was probably the worst aspect of the CU. It's crazy that for example, two characters, both with accuracy 150, defence 100, and speed 50, with the same gun and skills, will hit (and be hit for) different damages purely on the CL.
CL should reflect the combat effectiveness, not drive it.
(And no - I'm not hunkering to go back to pre-cu!)
Message Edited by Skadoink on 10-26-2005 01:34 PM
All this reestablishes my standpoint that CH being seen as a full combat profession is a bad thing. A Master CH simply can't have alot of fun taming and training creatures with that and a Scout profession alone.
I did the whole wilderness warrior pre-cu and things worked great. The CU and the CL thing has made things worse. I wish I had a viable solution though. I hate "complaining" and not having a better idea.
lostswede wrote:
Anarrion wrote:
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
The combat upgrade wasnt for upgrade the game to a total combat game from a crafter-entertainer-combat game, it was to fix a broken combat system. But with the fix they shaft the crafters and entertainers, so now do then needs some loveto bring back the former so called balance, betwen them. I hate the way SOE sometimes use the word balance. SWG are still sold as a Crafter-Entertainer-Combat game and not a pure combat game, if it is as you say it is do they need to change the boxes to the game our they may get in trouble for false advartising.
By the way i understand english very good so no translation is needed to swedish, i have more problem to make my self understand when i write english then understnad the ppl trying to communicate with me.
Horn out
I can only think that Anarrion was maybe trying to be funny? The devs have catagorically stated in many discussions going back almost 2 years that the goal of CU was to fix a broken combat system. The intention is not now nor has it ever been to shift the focus of the game from crafter-entertainer-combat to a combat game.
Though one could argue thatwhile that has not been the intention that has been the result.
lostswede wrote:
Anarrion wrote:
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
The combat upgrade wasnt for upgrade the game to a total combat game from a crafter-entertainer-combat game, it was to fix a broken combat system. But with the fix they shaft the crafters and entertainers, so now do then needs some loveto bring back the former so called balance, betwen them. I hate the way SOE sometimes use the word balance. SWG are still sold as a Crafter-Entertainer-Combat game and not a pure combat game, if it is as you say it is do they need to change the boxes to the game our they may get in trouble for false advartising.
By the way i understand english very good so no translation is needed to swedish, i have more problem to make my self understand when i write english then understnad the ppl trying to communicate with me.
Horn out
I was concerned you might take it the wrong way. Perhaps I should have explained further to avoid that. My apologies. I am an MCH/MBE and my alt is an MChef/Merchant. My point was that it appears as if SOE wants to discourage people from being crafters or entertainers. I recently posted an explanation why I think that MCH/MBE should not be excluded from being able to use the taming necklace:
My 1st attempt at a Clicky
Message Edited by Anarrion on 10-27-2005 10:59 AM
NicolaiTiger wrote:
(snip)
When a creature moves now, even if it is only one meter, it does an aggro check again. This means that if you are in the middle of a group of, say, eight creatures, you get an aggro check when you approach, then as you tame, every time the adults move, you get another aggro check. Unless you overwhelm the creatures level, it WILL see through Mask Scent simply because of the insane amount of times the creature will check vs Mask Scent.
(snip)
So does that mean I get my scout XP for each of those aggro checks? ![]()
-Indene-
Anarrion wrote:
lostswede wrote:
Anarrion wrote:
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
The combat upgrade wasnt for upgrade the game to a total combat game from a crafter-entertainer-combat game, it was to fix a broken combat system. But with the fix they shaft the crafters and entertainers, so now do then needs some loveto bring back the former so called balance, betwen them. I hate the way SOE sometimes use the word balance. SWG are still sold as a Crafter-Entertainer-Combat game and not a pure combat game, if it is as you say it is do they need to change the boxes to the game our they may get in trouble for false advartising.
By the way i understand english very good so no translation is needed to swedish, i have more problem to make my self understand when i write english then understnad the ppl trying to communicate with me.
Horn out
I was concerned you might take it the wrong way. Perhaps I should have explained further to avoid that. My apologies. I am an MCH/MBE and my alt is an MChef/Merchant. My point was that it appears as if SOE wants to discourage people from being crafters or entertainers. I recently posted an explanation why I think that MCH/MBE should not be excluded from being able to use the taming necklace:
My 1st attempt at a Clicky
Message Edited by Anarrion on 10-27-200510:59 AM
Ok I'm going to go out on a limb here, because I can see your point about the whole crafter/combat professions getting very little love. But look at from another point of view.
As hard as a tame it may be at times you are able to take a creature that is 16 levels above your own and bend it to your will. Simple math I know, but it's still do able. Now if you loow at a Combat CH they are taming creatures 10 levels below their own, offering little benefit in the way of a fight. If you group with your leve 70 pet you in effect gain 16 levels to your combat abilities and all the defenses that go with it, and the xp gains that placed along with that. Grouping with a pet that is 10 levels below our own actually decreases the amount of xp gaining that we as a Combat CH get. Now I am a MBH/MCH and I'm not telling you that you need this or that profession to make you better as a CH, but see what's it's like from our point of view also. I personally am glad that there is the limitation on the CL level of the Taming Necklace. it offers the Combat CH a more viable reason to have the pets out, to beable to be used in a group and not have to worry if our BE's CL 25 Durni is going to survive the next fight because we joined a full group and can't have our pets join to offer them the same defensive bonus that a CL 80 pet would have all on it's own.
Anarrion wrote:
lostswede wrote:
Anarrion wrote:
The Combat Upgrade refers to upgrading SWG to a combat game from a crafter-entertainer-combat game. Perhaps it doesn't translate well into Swedish.
The combat upgrade wasnt for upgrade the game to a total combat game from a crafter-entertainer-combat game, it was to fix a broken combat system. But with the fix they shaft the crafters and entertainers, so now do then needs some loveto bring back the former so called balance, betwen them. I hate the way SOE sometimes use the word balance. SWG are still sold as a Crafter-Entertainer-Combat game and not a pure combat game, if it is as you say it is do they need to change the boxes to the game our they may get in trouble for false advartising.
By the way i understand english very good so no translation is needed to swedish, i have more problem to make my self understand when i write english then understnad the ppl trying to communicate with me.
Horn out
I was concerned you might take it the wrong way. Perhaps I should have explained further to avoid that. My apologies. I am an MCH/MBE and my alt is an MChef/Merchant. My point was that it appears as if SOE wants to discourage people from being crafters or entertainers. I recently posted an explanation why I think that MCH/MBE should not be excluded from being able to use the taming necklace:
My 1st attempt at a Clicky
Message Edited by Anarrion on 10-27-2005 10:59 AM
Sorry i read your post as you was trying to bash me for having swedish as native, i am very touchy when it comes to that. It isnt anythign worse then i met americans that say i shall go and play on a Euro server, because they dont need Euros on an american server as Lowca. But the truth is i understnad english and i am decent on it it, most ppl understand me. When i tried out an euro server did i get in a gorup of french ppl talking french and i felt as an alien, i got no french, german or polish language skills what ever and do feel elft out on a euro server.
Peace Horn