Creature Handler Archive

Thread: Issues With The CH Necklace

CorbaerTek
Sat Oct 29, 2005 6:33 pm
#14

Fixed the link... Lithium is like DE... broke as it can be.

Just linking to the post I quoted... but you can read the bulk of the thread and see if I'm correct in the way I read TH's comments, or off my rocker.



Account cancelled again. Fix this flippin game. GCW, Smugglers, Player economy, enjoyable content and all bugs over 3 months old must be repaired before this game is worth the subscription. Get it, got it, done.
__________________________________________________________________
QFE : RocketDSM on the subject of the creation of a Non-Jedi Server
As for the argument of "The Jedi are bored, give them content and they'll go away." I actually do agree with you. However, there are two major problems to this argument. First, it would take a lot more coding time than just disabling the Old Man on one server. Second, all that time that would be devoted to a SINGLE PROFESSION is not being devoted to fixing bugs, adding general content, or making new expansions for the rest of the game population. So this is a classic problem of the needs of a few over the needs of the many. I can name seven professions that serve little to no purpose right now. You want more work done on one that's already absorbed an estimated 75% of the coding time for the past year. In my opinion, it's time to get the Jedi off the nipple and give the general population their turn.
enigma_writer
Sat Oct 29, 2005 9:02 pm
#15

I have been reading the quest forumto see if anythingdevelops for the necklace but so far nothing. The cube theoryis looking more and more like the only way to possibly get this item which means it will be a long time before anyone gets one. I have also been sending tells to players I come across asking if by chance they have found or made the necklace and most dont even know what it is or care what it is sowhat I fear is a non ch player will stumble across it and say nothing about it. Maybe even delete it if they dont want it.


Would also like to add that my CH community BEAST is doing all we can to solve this issue and hopefully soon with our combined effort we can get this item.


Would also like to confirm that it appears that once we find a recipe for this item that it will work over and over. The 3 itemsthat are given when u get the cube turn into that stimpack everytime sothat gives me hope that once we find the suitable combination of items it will work every time.



jopenack
Sat Oct 29, 2005 10:10 pm
#16


Milteck did you notice thatthe items made from the cube have absolutly no relevence to the ingredients. Look at the dancers items, sword, guns..



Looking at what magically created those items leads me to believe that no theory or practical thinking will work. It will not be the slave collar or hair but objects that would be thought last to use.



I even explored the facility looking at consoles pictured ... The dev/devs who put this together didn't leave clues from the pattern I'm seeing, it was more of a "pull 3 items from a hat" and have them form an item and then written into code.


Message Edited by jopenack on 10-30-2005 01:12 AM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Skuzz
Sat Oct 29, 2005 10:35 pm
#17






CorbaerTek wrote:
In response to the CH Taming Necklace and other wearables and the Wookiee/Ithorian issue:





Thunderheart wrote:
Wookiees and Ithorians don't generally get new wearables. Sometimes at first, sometimes not at all. Both Wookiees and Ithorians require additional modeling. I'm sorry not everything is available to you if you are one of these species, but body shape and character customization have a pretty big effect here.




Reply 221 of 256




I'm very afraid that this limitation is the reality... again.

Message Edited by CorbaerTek on 10-29-2005 06:32 PM




I truely hope SOE thinks long and hard about the absurd and unnesecary racial/limitations they are enforcing in SWG. This is an extremely dark path for them to continue down. Im a mayor/guildmaster for an all wook metro/guild and i can tell you with honesty that my ingame friends are getting beyond sick of this unhealthy and needless practice that SOE is so hellbent on enforcing. Its gotten old real quick and mustafar is a slap in the face to all wookiee and ithorian players in the game. There is a simple elegant solution for this... allow all these items to be equipped and used by wooks/Iths but JUST NOT BE VISIBLE. It doesnt get any easier then that and the fact that not even this has been an option for them to use is proof that it has nothing to do with body types and is just how they want it to work. Which makes me very very sad.





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KWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKWOKW
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SnoozMcBlues
Sun Oct 30, 2005 12:06 am
#18

theres another one for the xandank - it comes from looting a massive xandank jaw or something similar - same kind of thing as the others, kill 20-25 xandank in the area for a 7-8k reward.
3XB
Sun Oct 30, 2005 12:28 am
#19

i hope the necklace is wearable by wookies and that is not screwed up, i recently did the quest to get the mining suit and bio-linked it to myself and i CAN wear it (even thoughi look VERY funny). so im hoping the necklace is the same.



Badb-Wookie
Imperial Colonel
Master Rifleman,Master Creature Handler,Bounty Hunter 0,0,4,4 Pre-NGE
Master Officer-NGE
Hopefully one day I will be able to watch my rancor eat you all again !!!
nilknoc60073
Sun Oct 30, 2005 12:44 am
#20

i forsee that the sony store will be selling player to player items in the near future. these kind of items premote spawn camping and soon a new way for SOE to make money(nothing wrong with that).


for now i am treating this necklace like pinning attack till i see an in game snappshot it just a carrot on the end of a stick.


i wish you all luck in finding this necklace but i am taking a break from the circus and working on my Pilot skills.





______________________________________________________________
Nilknoc Isea : Master Creature Handler, Master bounty hunter Gorath

Woloa Isea : Master Bio Engineer, Master Creature Handler Gorath
Nilknoc Goroth: Imperial pilot Starstrider


Feekal Madders : Deep Space Asteroid Bandit. Gorath
Carpal Tunnel Rebel Pilot Kettemoor
enigma_writer
Sun Oct 30, 2005 1:56 am
#21

Jopenack


Yes I did noticeas no doubt it will use items that we would never think could be turned intoa necklace. I am still hoping though that an animal part will at least be one of the ingredients but who knows


MotherSlip
Sun Oct 30, 2005 6:52 am
#22






CorbaerTek wrote:
In response to the CH Taming Necklace and other wearables and the Wookiee/Ithorian issue:





Thunderheart wrote:
Wookiees and Ithorians don't generally get new wearables. Sometimes at first, sometimes not at all. Both Wookiees and Ithorians require additional modeling. I'm sorry not everything is available to you if you are one of these species, but body shape and character customization have a pretty big effect here.




Reply 221 of 256




I'm very afraid that this limitation is the reality... again.

Message Edited by CorbaerTek on 10-29-2005 06:32 PM





You GOTTA be KIDDIN'!!!!!

My MCH Wookiee is really jazzed about THAT!!!

What a waste of money for me! THANKS SOE!
SioBabble
Sun Oct 30, 2005 8:20 am
#23


What needs to happen, is that skill mod wearables need to be amorphous enough so that they can be worn by any species the first time they're equipped, and then become species specific at that time if modelling issues come into play. The wearables system MUST have some sort of flexibility that allows quest/loot reward skill mod items to be available to every last player, regardless of the toon model in question. If they can't figure out a way to do that, then they should drop the idea of a skill mod wearable, ifany species can't use that skill mod wearable due to modeling issues.



The other thing that must happen (and it took them forever to realize the error they made with armor, both for wookiees in general, and later for wookiees and trandoshans) is to make it so that players are not penalized for the developers' poorly thought outdesign choices. The need for 'balance' undermined some of their basic design decisions in the early days of development and they never followed up (until well after launch) on those changes...the design decisons made to give certain races strengths to offset weaknesses were altered, with the imbalancing strengths removed and the offsetting weaknesses left in. Hits to the hands and feet, in particular, needed to be taken out so that wookiees and trandoshans are not made more vulnerable in combat simpy because of artwork issues.



I understand why they could not have canonical wookiee inate armor, because intitally, at least, it would have given the wookiees an extraordinary advantage in combat that would have turned the entire game into Kashyyyk Online very quickly as PvP oriented players would have gone wook just for the combat advantages. The catch is, they devs messed up and took away the inate advantage without creating a way for wookiees to aquire a comparable combat state, and it took them months to develop wookiee armor to make up for that, and when they did, it was under the pre CU system vastly inferior to composite armor, which at one point everyone and their mother was wearing.



One thing the CU got right was making armor a lot more genericand making full use of it dependent on the extent of your skillset. It's one of the few things about the level system that actually makes some sense, and it created visual variety in armor that simply did not exist at all before hand, because everyone and their moncal cousin Ernie was wearing composite prior to the CU, as it granted the greatest benefit in combat.



Message Edited by SioBabble on 10-30-2005 07:21 AM




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


OddWan
Sun Oct 30, 2005 8:45 am
#24

On an optimistic note - I am a Dosh and we can't wear rings (or anything) on our hands. So I wasn't hopeful for the Mark of the Hero ring I quested for. But it equipped instantly, and so did my ring of unity. So some racial chacteristics have been overcome, and it may well be the same for Wooks and the necklace. Yes - it will be invisible, but you will be wearing it all the same.




<=/=\=l ~ OddWan ~ l=/=\=>

<=/=\=l ~ Female Dosh ~ Master ch/tk ~ l=/=\=>

<=/=\=l ~ Oddi Mosse ~ l=/=\=>

<=l ~ Master ch/be ~ l=>

~*~
jopenack
Sun Oct 30, 2005 8:59 am
#25


You know I am trying to be upbeat and have fun, ever so slowly the nagging little voice in the back of my head sings to me.



"First they have you chasing creatures that don't spawn babies" lalala


"Then your chasing skills untill your eyes bleed" lalala


"Now go and chase your pretty neccklace" lalala


"Weget you again and again and again..."


Come on dev's throw us a bone here.


Just tell us if its made by an ultra rare glowie item that makes the lava crystal look like a common cl one thug drop.



Message Edited by jopenack on 10-30-2005 10:59 AM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
CerionSkydreamer
Sun Oct 30, 2005 11:24 am
#26

Has anyone tried combining the glowies from the "Ancient" mobs? I just had the thought. There's the ancient Jundak, the Ancient Tulras, the Ancient Xandrak. Are there other Ancients that I'm missing? If there are only three, that might be a clue.

Message Edited by CerionSkydreamer on 10-30-2005 10:24 AM








b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

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