Creature Handler Archive
Thread: Issues With The CH Necklace
Just linking to the post I quoted... but you can read the bulk of the thread and see if I'm correct in the way I read TH's comments, or off my rocker.
I have been reading the quest forumto see if anythingdevelops for the necklace but so far nothing. The cube theoryis looking more and more like the only way to possibly get this item which means it will be a long time before anyone gets one. I have also been sending tells to players I come across asking if by chance they have found or made the necklace and most dont even know what it is or care what it is sowhat I fear is a non ch player will stumble across it and say nothing about it. Maybe even delete it if they dont want it.
Would also like to add that my CH community BEAST is doing all we can to solve this issue and hopefully soon with our combined effort we can get this item.
Would also like to confirm that it appears that once we find a recipe for this item that it will work over and over. The 3 itemsthat are given when u get the cube turn into that stimpack everytime sothat gives me hope that once we find the suitable combination of items it will work every time.
Milteck did you notice thatthe items made from the cube have absolutly no relevence to the ingredients. Look at the dancers items, sword, guns..
Looking at what magically created those items leads me to believe that no theory or practical thinking will work. It will not be the slave collar or hair but objects that would be thought last to use.
I even explored the facility looking at consoles pictured ... The dev/devs who put this together didn't leave clues from the pattern I'm seeing, it was more of a "pull 3 items from a hat" and have them form an item and then written into code.
Message Edited by jopenack on 10-30-2005 01:12 AM
CorbaerTek wrote:
In response to the CH Taming Necklace and other wearables and the Wookiee/Ithorian issue:
Thunderheart wrote:
Wookiees and Ithorians don't generally get new wearables. Sometimes at first, sometimes not at all. Both Wookiees and Ithorians require additional modeling. I'm sorry not everything is available to you if you are one of these species, but body shape and character customization have a pretty big effect here.
Reply 221 of 256
I'm very afraid that this limitation is the reality... again.
Message Edited by CorbaerTek on 10-29-2005 06:32 PM
I truely hope SOE thinks long and hard about the absurd and unnesecary racial/limitations they are enforcing in SWG. This is an extremely dark path for them to continue down. Im a mayor/guildmaster for an all wook metro/guild and i can tell you with honesty that my ingame friends are getting beyond sick of this unhealthy and needless practice that SOE is so hellbent on enforcing. Its gotten old real quick and mustafar is a slap in the face to all wookiee and ithorian players in the game. There is a simple elegant solution for this... allow all these items to be equipped and used by wooks/Iths but JUST NOT BE VISIBLE. It doesnt get any easier then that and the fact that not even this has been an option for them to use is proof that it has nothing to do with body types and is just how they want it to work. Which makes me very very sad.
i forsee that the sony store will be selling player to player items in the near future. these kind of items premote spawn camping and soon a new way for SOE to make money(nothing wrong with that).
for now i am treating this necklace like pinning attack till i see an in game snappshot it just a carrot on the end of a stick.
i wish you all luck in finding this necklace but i am taking a break from the circus and working on my Pilot skills.
Jopenack
Yes I did noticeas no doubt it will use items that we would never think could be turned intoa necklace. I am still hoping though that an animal part will at least be one of the ingredients but who knows
CorbaerTek wrote:
In response to the CH Taming Necklace and other wearables and the Wookiee/Ithorian issue:
Thunderheart wrote:
Wookiees and Ithorians don't generally get new wearables. Sometimes at first, sometimes not at all. Both Wookiees and Ithorians require additional modeling. I'm sorry not everything is available to you if you are one of these species, but body shape and character customization have a pretty big effect here.
Reply 221 of 256
I'm very afraid that this limitation is the reality... again.
Message Edited by CorbaerTek on 10-29-2005 06:32 PM
What needs to happen, is that skill mod wearables need to be amorphous enough so that they can be worn by any species the first time they're equipped, and then become species specific at that time if modelling issues come into play. The wearables system MUST have some sort of flexibility that allows quest/loot reward skill mod items to be available to every last player, regardless of the toon model in question. If they can't figure out a way to do that, then they should drop the idea of a skill mod wearable, ifany species can't use that skill mod wearable due to modeling issues.
The other thing that must happen (and it took them forever to realize the error they made with armor, both for wookiees in general, and later for wookiees and trandoshans) is to make it so that players are not penalized for the developers' poorly thought outdesign choices. The need for 'balance' undermined some of their basic design decisions in the early days of development and they never followed up (until well after launch) on those changes...the design decisons made to give certain races strengths to offset weaknesses were altered, with the imbalancing strengths removed and the offsetting weaknesses left in. Hits to the hands and feet, in particular, needed to be taken out so that wookiees and trandoshans are not made more vulnerable in combat simpy because of artwork issues.
I understand why they could not have canonical wookiee inate armor, because intitally, at least, it would have given the wookiees an extraordinary advantage in combat that would have turned the entire game into Kashyyyk Online very quickly as PvP oriented players would have gone wook just for the combat advantages. The catch is, they devs messed up and took away the inate advantage without creating a way for wookiees to aquire a comparable combat state, and it took them months to develop wookiee armor to make up for that, and when they did, it was under the pre CU system vastly inferior to composite armor, which at one point everyone and their mother was wearing.
One thing the CU got right was making armor a lot more genericand making full use of it dependent on the extent of your skillset. It's one of the few things about the level system that actually makes some sense, and it created visual variety in armor that simply did not exist at all before hand, because everyone and their moncal cousin Ernie was wearing composite prior to the CU, as it granted the greatest benefit in combat.
Message Edited by SioBabble on 10-30-2005 07:21 AM
You know I am trying to be upbeat and have fun, ever so slowly the nagging little voice in the back of my head sings to me.
"First they have you chasing creatures that don't spawn babies" lalala
"Then your chasing skills untill your eyes bleed" lalala
"Now go and chase your pretty neccklace" lalala
"Weget you again and again and again..."
Come on dev's throw us a bone here.
Just tell us if its made by an ultra rare glowie item that makes the lava crystal look like a common cl one thug drop.
Message Edited by jopenack on 10-30-2005 10:59 AM
Message Edited by CerionSkydreamer on 10-30-2005 10:24 AM