Creature Handler Archive

Thread: Data Collection: What specials would you like to see added?

PyscoJuggalo
Sat Jul 19, 2003 11:08 pm
#1






NeeAnderTall wrote:

1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.


2. Change stance - upand down variants. Hounds can flush.


3. Track - Another hound pet skill for the non-Ranger.







Track would be really cool, only problem is ranger track is worthless curently and something would have to be done to make track worthwhile in general.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Ko-aIri
Wed Sep 07, 2005 9:43 pm
#2

Milteck's thread regarding the removal of Elite pets turned into an interesting discussion of special attacks, and I thought it might be interesting to see what kind of special attacks everyone would wish for if they had the option.

Please list up to 3 specials that do not currently exist you'd like to see added to creature pets in the future. I'll pass the top 5 mentioned along to the dev team and see if it gets us anywhere.

Just to get it started, I'd love to see Pinning Attack (since nobody can prove it exists), which would presumably be a root.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

PyscoJuggalo
Wed Sep 07, 2005 9:47 pm
#3

Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Gimpynoob
Wed Sep 07, 2005 9:58 pm
#4



PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration





I like these ideas. But even if they were implemented, they wouldn't work right.

I'd really like to see them fix what they've started.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
PyscoJuggalo
Wed Sep 07, 2005 10:33 pm
#5






Gimpynoob wrote:





PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration







I like these ideas. But even if they were implemented, they wouldn't work right.

I'd really like to see them fix what they've started.




Well I agree with you on that 100%



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
DivNotDed
Wed Sep 07, 2005 10:37 pm
#6



Gimpynoob wrote:


PyscoJuggalo wrote:
Poison Dot, Fire Dot, and a speacial that stops a targets Mind, health, or Action regeneration





I like these ideas. But even if they were implemented, they wouldn't work right.

I'd really like to see them fix what they've started.



QFE if they would put backbone in states so the state removal moves that are in so many professions had to be used, it would be real interesting. To the topic I think a root, and make our l2 moves have increased duration.



General DivNotDed of Gorath-I am not ganking you
Someone has to die for GCW

Col. DivNa Se'cura of Gorath-The Crotchety Red Twilek

Major Aaylia Secura-Proving it can be Done PVE 0 PVP kills


Ko-aIri
Wed Sep 07, 2005 10:40 pm
#7



Gimpynoob wrote:
I'd really like to see them fix what they've started.




Yes, I'd like to see that too... but this thread is just something I'm using to try and get an idea of things to toss in alongside bug fix requests and the Top 5 list. After all, there are many different devs, and some of the ones who aren't fixing bugs could be adding things to our profession, so I might as well throw as many things at them as we have.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

NeeAnderTall
Wed Sep 07, 2005 10:52 pm
#8

1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.


2. Change stance - upand down variants. Hounds can flush.


3. Track - Another hound pet skill for the non-Ranger.


ioan
Wed Sep 07, 2005 11:06 pm
#9

I would rather see /track and /rescue remain with the Rangers.



Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
PyscoJuggalo
Wed Sep 07, 2005 11:08 pm
#10






NeeAnderTall wrote:

1. Rescue - I remember seeing a request for a Rescue skill for a pet Doctors or Medics could use.A usefull skill for retrieving incapped players. More than one person has asked for this in past threads.


2. Change stance - upand down variants. Hounds can flush.


3. Track - Another hound pet skill for the non-Ranger.







Track would be really cool, only problem is ranger track is worthless curently and something would have to be done to make track worthwhile in general.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
enigma_writer
Wed Sep 07, 2005 11:49 pm
#11

Besides a creature that actually has imperieling feint 3....


Poison dot


Disease dot that actually causes damage


Camilieon special where the creature could blend into its surroundings How cool would that be for a special.


NeeAnderTall
Wed Sep 07, 2005 11:59 pm
#12

Camelion special would be great, say as a "Cover" skill or as a "Cloak" skill? Or again, for clarity, not as a "Camoflage" Ranger skill?
Skadoink
Thu Sep 08, 2005 1:29 am
#13

How about /petScary


small AOE low damage attack that scares creatures and/or NPCs so they run away for a short period. Maybe have CL limits so that a CL1 couldn't scare CL80's


(although it would be funny if Nightsisters were afraid of spiders )






(FARSTAR) Bogaba - Armoursmith - nr Mos Eisley (WP 3796 -3716)
(INFINITY) Annaka - CH/Ranger
(CORBANTIS) Lyissan - Smuggler

All cancelled the minute NGE goes live.
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