Creature Handler Archive

Thread: CU summarized in 2 words and an acronym

Trayson_Antilles
Wed Mar 30, 2005 1:24 pm
#14

EQ2 in space.


That's it. If you've played EQ2 then you already know what it's going to be like. No testing needed. The biggest differences are the templates format for creating a SWG character, and the presence of PvP. But at the core you get EQ2 in space. Marksman = Mage. Brawler = Fighter. Hybrid = Scout. Medic = Priest.


I've pretty much been done with this game ever since EQ2 came out. I certainly wanted to keep up the hope that things could get better, but after seeing the new documents and coming to the above conclusion, I realized that since I was already playing EQ2, I didn't really need to do that in SWG. That and a few other things over the past 48 hours has forced me to wash my hands of the entire process. Best of luck to all of you. /salute



Regards,
Trayson Santiles

Former TC Correspondent and now Retired player.
Call me when there's a game to be played.

Zanthoram
Wed Mar 30, 2005 6:12 pm
#15

I have to side against you Gadon. we are not moaning because we want to moan. We are moaning because we are seeing the game we know and loved being turned into a copy of EQ2 and WoW. Furthermore, we are moaning because the professions we play as are being nerfed. I am one of the casual players who plays this game and come CU the only reason I'm staying is my city and guild. My sig. says it all.
jopenack
Wed Mar 30, 2005 6:21 pm
#16

Gadon I was here since launch back in 03 I would join a group at coronet and wait for an hour because the group leader would want a doc or medic, another ch or combat class. it happened constantly.


several times I would wind up leaving the group before it was to the leaders liking simply because I either got bored waiting or ran out of time.





SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Joker9125
Wed Mar 30, 2005 7:42 pm
#17






GadonThek wrote:





Joker9125 wrote:

I dont know how populated Chimera is but try stopping by one of the less populated servers like valcyn sometime and tell me how easy it will be to find a group.








So the entire game should suffer so that you can have an easier time on a less-populated server? Look, Im not unsympathetic, but it seems as if people are just moaning for the sake of it now, every argument anti-CU'ers bring up that isnt totally false is just petty or self-centered.


So ALL of the underpopulated servers should suffer because the few heavily populated ones want it that way? Look, Im not unsympathetic, but it seems as if people are just flaming other peoples concerns for the CU just for the sake of it now, every time a person flames someone for having something negative about the CU they are doing it because they think those concerns are either totally false or go against theirvision of how the game should be played which seems pretty "self-centered" to me



As I see it people have a few choices now.

1. Take the CU as it comes and adapt/enjoy.
2. B*tch and moan on the forums, then adapt anyway.
3. B*tch and moan on the forums, then quit.

Do what you like, the game will, if need be, go on without you, but for the love of Christ will you all stop moaning continually? Its just annoying.


At least we agree on something







Im all for the CU, but Im at least trying to be realistic about it.




http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
YoBobby
Wed Mar 30, 2005 8:43 pm
#18

Im tired of seeing these whining posts. Some of us like the new changes and are very excited about the CU. If you leave that just makes it one more less whiner.

/wavegoodbye
GadonThek
Thu Mar 31, 2005 1:45 am
#19



Joker9125 wrote:
I dont know how populated Chimera is but try stopping by one of the less populated servers like valcyn sometime and tell me how easy it will be to find a group.





So the entire game should suffer so that you can have an easier time on a less-populated server? Look, Im not unsympathetic, but it seems as if people are just moaning for the sake of it now, every argument anti-CU'ers bring up that isnt totally false is just petty or self-centered.

As I see it people have a few choices now.

1. Take the CU as it comes and adapt/enjoy.
2. B*tch and moan on the forums, then adapt anyway.
3. B*tch and moan on the forums, then quit.

Do what you like, the game will, if need be, go on without you, but for the love of Christ will you all stop moaning continually? Its just annoying.
GadonThek
Thu Mar 31, 2005 3:32 am
#20



Zanthoram wrote:
I have to side against you Gadon. we are not moaning because we want to moan. We are moaning because we are seeing the game we know and loved being turned into a copy of EQ2 and WoW. Furthermore, we are moaning because the professions we play as are being nerfed. I am one of the casual players who plays this game and come CU the only reason I'm staying is my city and guild. My sig. says it all.





SWG is NOT turning into EQ2 or WoW. Unless I missed the CU doc which told us about SOE giving up the Star Wars license.

The current game is broken. Thats a FACT. The new system takes elements of the combat systems from other games. So what? If it's fun, I dont give a stuff how much like another game the combat system is.



Joker9125 wrote:


GadonThek wrote:


Joker9125 wrote:
I dont know how populated Chimera is but try stopping by one of the less populated servers like valcyn sometime and tell me how easy it will be to find a group.





So the entire game should suffer so that you can have an easier time on a less-populated server? Look, Im not unsympathetic, but it seems as if people are just moaning for the sake of it now, every argument anti-CU'ers bring up that isnt totally false is just petty or self-centered.

So ALL of the underpopulated servers should suffer because the few heavily populated ones want it that way? Look, Im not unsympathetic, but it seems as if people are just flaming other peoples concerns for the CU just for the sake of it now, every time a person flames someone for having something negative about the CU they are doing it because they think those concerns are either totally false or go against their vision of how the game should be played which seems pretty "self-centered" to me


As I see it people have a few choices now.

1. Take the CU as it comes and adapt/enjoy.
2. B*tch and moan on the forums, then adapt anyway.
3. B*tch and moan on the forums, then quit.

Do what you like, the game will, if need be, go on without you, but for the love of Christ will you all stop moaning continually? Its just annoying.

At least we agree on something


Im all for the CU, but Im at least trying to be realistic about it.






SWG is approaching "middle age" in MMO years, which means it's lost quite a few players. There are always going to be underpopulated servers, but the game should not suffer to save your feelings. Who knows, the new system might be fantastic and draw in so many players that your server becomes full again, but if it doesnt, tough. This is going live whether you like it or not, so you either deal with that and move on or you ask SOE to merge a few servers.

You're not being "realistic", you're being a spoilt child, throwing your toys out of the pram because the CU wasnt exactly what you wanted. Guess what, it's not exactly what I wanted either, but its leaps and bounds ahead of the unbalanced, buggy, exploitable crapfest we have today.



Erzengal wrote:
Just a question to those for the changes...

Have you ever played EverQuest2?


This is what we are going towards. I have spent time waiting, waiting for a group for over an hour in both early release SWG AND EQ2, only to have them break apart moments later. Forced grouping is NOT a good thing. Encouragement to group is.

In EQ2 you had to get a full group together to do a mission that only benifited yourself, they had missions that were the same. Getting a full group to acomplish everyones tasks is near immpossible.

Having to get a full group for anything is required in that game.

A Hate System that makes it very difficult to hold aggro with a tank without getting the squishies killed.

These are the things we are so concerned about. Many of the changes are very much welcome. Less dependance on Doc Buffs, Bone Armor that isnt worthless, and much more.

However we are wanting to make sure this game does NOT become EQ2.


Also note, MMORPG. Massive Multiplayer.... this means that there are alot of players around to interact with, nowhere in that do I see, "sit around on your ass waiting for 20 players to get in your group so you can get a mission done that only benifts yourself."

There are no single player games like these, this is a free form enviroment that is ever changing, setup like an entire universe where we make the choices of what path we want to take each day.

Here a single person can decide, if today they wish to...

...get a full group together, and raid places like the Death Watch Bunker, They Can.
...Go out with your favorite pet, and explore a unknown part of a world, They Can.
...sit in a cantina, creating music or dance while interacting with restful players, They Can.
...try and craft the perfect item, or search for an elusive new resource, They Can.


We do not even know how solo/light groups will be effected. I personally do not think it will be as bad as EQ2, however without vocalization from players like us, the DEVs might just try to incorporate it into SWG thinking its a "good idea", like for example, Snappy Movement.




No, Ive not played EQ2, because the only fantasy-based game I was ever interested in was Warhammer Online, and it was cancelled pre-beta.

Forced grouping should be required for certain content. The adventure planets today are a joke. They were meant to provide an exciting and stimulating environment for groups to go out and have an adventure, but today they are used to level up from Novice Brawler/Marksman to Master Something in a matter of hours and days.

NOTHING in SWG is worth doing in a group other than the DWB and Corvette, and like I said before, the only reason you need a group to go there is because the combat system is so borked that the only way the devs can make NPCs harder is to give them 99% resists and 500k+ HAM.

All of your remaining points are based on the premise that we will need a group to step outside a city and kill nunas. I believe that's nonsense, but we will find out for sure later today.

I dont have anything against a sensible discussion about how to improve the CU, but it just pisses me off seeing so many people, many of whom have been whining about how unbalanced and crappy the current system is for over a year, go off on big, whiney rants because they're not getting exactly what they want.
Erzengal
Thu Mar 31, 2005 4:31 am
#21

I agree with what your getting at, however, the point we are trying to make is that this game IS going towards EQ2's style of gameplay.

In EQ2 you DO need a group to kill the equivilent of a nuna, this is NOT an exageration. Quests at your current level you must wait 2-3 levels to be able to complete them without a group of 3 or more.

This is the reason for the outcry and the mass posting. Because they want to get more people interested into the failure that is EQ2 by bringing the same setups to SWG. They even went as far as bringing the movement style (snappy movement), and tried to make EQ2's WSAD keyboard the default. Again, THIS is why so many of us are afraid.

Not because they MIGHT do it, but because the ARE doing it.

I do agree we need more content that requires grouping, however I do not want that to become the game. They need to add onto what they have already. The changes planned for armor and weapons seem that it will still allow the ability to enjoy solo hunting on places like dath, however it will hopefully keep people from solo'ing areas like the caves/POI's. (I agree this is a needed change)

On a side note, Dath is still dangerous to many currently. NightSisters enjoy 1 or 2 shotting bikes, then use force powers which ignore armor to slaughter you while you lie on your back, not to mention the disease from some Rancors. I personally hate dath, and avoid it as much as possible. This is a good thing, and the changes will make it more fun.
nighter
Thu Mar 31, 2005 5:06 am
#22

Can someone plz tell me what this has to do with Creature Handling lol, sure the CU effects everyone but isn't there a CU forum or something lol. Ok the CU is moving towards EQ2 style, I have never played it before so I dunno how things work but at this point I'm looking Foward to a fresh start on things and a new perspective on things hehe, I mean sure alot may leave because they can't deal with the fact that you don't have the choice of uber buffs, armor, weapons and 24/7 non stop grinds to get your precious jedi's but hey, it's going to happen, as that one guy said option A: quit, Option B: deal with it. Hehe all I hear is bashing on the new CU and how it kills the game, to alot of people I see it feels like this game needs a serious twist and change up, so that's what they are doing, conform or leave but plz don't clog up the CH forums with your "I play EQ2 so why play this bla bla bla", so don't play and I hope EQ2 does it for I'm sticking with SWG just like I have Stuck with CH.







Nighter Tradestar

Master Creature Handler

HC

/kowtow's in deep respect Before the Quenker






GadonThek
Thu Mar 31, 2005 5:47 am
#23



Erzengal wrote:
I agree with what your getting at, however, the point we are trying to make is that this game IS going towards EQ2's style of gameplay.

In EQ2 you DO need a group to kill the equivilent of a nuna, this is NOT an exageration. Quests at your current level you must wait 2-3 levels to be able to complete them without a group of 3 or more.

This is the reason for the outcry and the mass posting. Because they want to get more people interested into the failure that is EQ2 by bringing the same setups to SWG. They even went as far as bringing the movement style (snappy movement), and tried to make EQ2's WSAD keyboard the default. Again, THIS is why so many of us are afraid.

Not because they MIGHT do it, but because the ARE doing it.

I do agree we need more content that requires grouping, however I do not want that to become the game. They need to add onto what they have already. The changes planned for armor and weapons seem that it will still allow the ability to enjoy solo hunting on places like dath, however it will hopefully keep people from solo'ing areas like the caves/POI's. (I agree this is a needed change)

On a side note, Dath is still dangerous to many currently. NightSisters enjoy 1 or 2 shotting bikes, then use force powers which ignore armor to slaughter you while you lie on your back, not to mention the disease from some Rancors. I personally hate dath, and avoid it as much as possible. This is a good thing, and the changes will make it more fun.




We seem to be thinking along similar lines, but have different perspectives on how this will turn out.

Personally, I believe the devs are not as stupid as some people think. Just because they are using elements of EQ2's combat system does not mean they will balance the game in the same way.
Helanor
Thu Mar 31, 2005 6:33 am
#24

Hmm. Well EQ2 in space isnt necessarily a bad thing. Around December/January I took myself off and started playing EQ2. Id only ever played SWG and Sims Online before so it was a totally new learning experience. I read through the strategy guide and made a Necromancer as that seemed to me to be the nearest to my beloved CH and is said it was a good solo profession.


Ive mostly soloed my way up to level 30 in it so far. Solo play is not only possible if you pickprofessions that suit it but they've added way more solo content recently, including solo dungeons. And they've been questioning players on what type of gameplay they do most, solo, groups etc so I expect further changes. I manage fine, I just group when I need to and there are nearly always people to group with.


So Im not really fearful that it will be force us to group in SWG if it goes to a more EQ2 like combat system.


Im more bothered aboutifit will restrict us tackling too many critters. I really enjoy the challenge of balancing my pets and my rifle and taking on stuff just that bit too hard for us, I die a lot more but it's fun when we pull it off. In EQ2 the difference between what you can fight successfully and what kills you is a lot narrower and more defined.


I shant be leaving SWG As much as Im enjoying H's new career, I miss the social life and freedom SWG has. All it needs is this combat rebalance to work out and more quests. I do enjoy EQ's quests a lot.
velm
Thu Mar 31, 2005 6:43 am
#25

I am looking forward to the CU. Yes, it will change things around tremendously. I do not think it will be all bad for us. If one stops and thinks about, our high level pets, Rancors, Gurrecks, are currently 'dangerous' to a normal unbuffed person. With buffs being reduced, and armor changing, that leaves me to believe our pets might, just might have to increase in value to keep up with the current system. Yes, they will lose light armor, but they should get more Health, and maybe more damage. With all this talk aboutnot leaving cities solo, thatmight leave us CH's in a good light. With mask scent, and some good old fashioned smart playing, we should be able do our normal thing.

If I can walk on Dath now, unbuffed and unarmored while looking for the elusive Bull Ranc (baby), what should stop me from doing it after the CU? I just play it 'smart', avoid all the NPC's and keep my mask scent up, wear BE clothes and havemy pet on Guard mode. I had a friend think I was crazy for doing it after I got sent to the cloning center when I wasbuffed. Being a3/1/2/3 Rifleman/MCH/MS lets me do this, this same template can be kept under the CU changes.

Over all, people will have to adjust to not spamming attacks anymore, and not walking around like superman in comp armor with 2800 pt buffs.

People will have to adjust to not targeting the mind pool in PVP anymore.

Hopefully, it will balance out the combat classes as well. Fix some minor little bugs here and there with them.
raynedog
Thu Mar 31, 2005 10:46 am
#26

EQ2 in space.....gee I hope so, EQ2 combat is fun and engaging.
No matter how much of an EQ2 system they bring into this game it's never going to be EQ2 in space, there are many things between the games that are vastly different.

People can view it how they want to, if you choose to see this notthing more than EQ2 in space then it's your loss. After all it's just a game, people have to play the game that is the most fun for them.
As for me, I don't give a **** what combat system they bring in from what ever game, just as long as it works, is fun and balanced. The current system doesn't work at all, so anything has to better than that.

Call it what you want to, I call it CU = Constantly Underestimated.



MCH /---\ MBH /---\ MHS / --\ FS
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