Creature Handler Archive

Thread: Due to popular demand...

ArchiieBarrett
Tue Aug 02, 2005 10:22 am
#14






LecheHombre wrote:
I'm not particularly strong-feeling either way on this issue, but for fun I'll play devil's advocate. It seems a little unnecessary to be extremely upset that we have to "regrind" our profession. Basically, all of our old pets will still work, at the same level, with no need to do anything on our part. We're not *losing* anything, we are *gaining* access to a new system and new content. Complaining about it is roughly analagous to the devs deciding to give shipwrights more ships to build, and then having the shipwrights demand that some crafted deeds of the new ships be placed in their inventory because they "would have crafted them earlier if they had the chance".

Basically, I feel like this new specials system will give CH a much-needed boost in fun and effectiveness. From the reports that I've heard from TC, it doesn't take an astoundingly long time to level up pets, and if we just go out and have fun with our pets as normal, we'll gain access to more and more powerful abilities as we go along.

/equips flame-proof bodysuit





ok get ready.... Yes it does suck to be a MCH with pets youv had since launch and only few months into the game.... You would think MY Frenzied Grual or something like My Great Plains Stalker would be an advantage to already have come the new system.. I can't brgin to tell you how much I used these guys, they fought with me through everything... MY Stalker has been in every event and I used him in every doungen. Therefore you would think they would have some sort of experiance already. I am not going to delte something I am attached to and worked hard for and had forverer for a special attack... thats pathetic..


I hate how sony always FORCES us to do things..


like KAshyyyk, we are forced to use space travel... i can go on forver... blaaahhh





Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
Luxora
Tue Aug 02, 2005 11:00 am
#15


IF the devs made our pre-existing pets fully-matured with open ability slots, we wouldn't be able to use them right away. I would recommend still making all manner of CH's go out and acquire fresh tames to learn the abilities like normal. This is not a grind, and would bring back the thrill of baby-hunting, but instead you do it to make your existing pets better. So long as we don't have to go through a horrendous grind when most of us loyal veteran CH's already did our ONE profession grind, this would be acceptable to me.


Personally, 100/100 vitality would be useless to me. I take very good care of my older pets and the ones I really like and use frequently. For instance, this would not benefit me when I had bought a new CL70 BE pet a week prior to hearing about this CH upgrade. My pet is still 100/100, but because I stupidly went and acquired it before this upgrade, it'll be useless now and gimped, because fresh new tames start with an ability (let's say, an L3) and my pre-existing pet will not, thereby cheating it of a few training points (since you need to train the L1 version, then L2, then L3 to finally make it on par with the newly-tamed pet that comes free with it.)


Aside from that imbalance which gimps older pets (when frankly, veterans should be rewarded) --like all the others have said, the major problem is forcing MCH's to grind again. None of us asked for change, we asked for a fix. While the change doesn't sound bad, in fact the new system sounds great, you package it along with a huge new grind that effectively makes us useless until we grind for the ability slotsand level our formerly-grown-turned-baby-again pets.


I have no problem running around looking for babies on planets, to tame them, fight a little with them, and learn the abilities. That is not really grinding to meet an XP cap, it is something that will augment our pre-existing pets, and therefore is acceptable.

I would be happy with even just one of Ko-a's mentioned "tokens", rather than multiples, because I doubt SOE would give us that much and I'll take whatever I can get, with a grind that huge looming ahead of us.


^ Hear, hear, for what Kitoth said. It's exactly right. What they don't realize is that most CH's are veterans. Our profession is probably the profession with the highest number of veteran players in it, of all of them. Because only those of us who really love our older pets would have stuck around this long, through all the crap done to our profession. There may be a few new ones trickling in now, due to the hope from this upgrade, but it won't change much. If they shove us vets to the side... It won't be pretty.

Message Edited by Luxora on 08-02-2005 01:03 PM



Luxora Zsanu
[Loving the NGE]
"See this double-bladed lightsaber? You have until both ends are lit to stop your childish bickering."

"I don't care if you wasted hours and hours playing this game. Alpha classes suck. I'd rather succeed being equal with everyone else because it means that I won, not that my hours and hours of wasted life won."
- Makenshi
Scoooter
Tue Aug 02, 2005 11:05 am
#16






Luxora wrote:

IF the devs made our pre-existing pets fully-matured with open ability slots, we wouldn't be able to use them right away. I would recommend still making all manner of CH's go out and acquire fresh tames to learn the abilities like normal. This is not a grind, and would bring back the thrill of baby-hunting, but instead you do it to make your existing pets better. So long as we don't have to go through a horrendous grind when most of us loyal veteran CH's already did our ONE profession grind, this would be acceptable to me.


Personally, 100/100 vitality would be useless to me. I take very good care of my older pets and the ones I really like and use frequently. For instance, this would not benefit me when I had bought a new CL70 BE pet a week prior to hearing about this CH upgrade. My pet is still 100/100, but because I stupidly went and acquired it before this upgrade, it'll be useless now and gimped, because fresh new tames start with an ability (let's say, an L3) and my pre-existing pet will not, thereby cheating it of a few training points (since you need to train the L1 version, then L2, then L3 to finally make it on par with the newly-tamed pet that comes free with it.)


Aside from that imbalance which gimps older pets (when frankly, veterans should be rewarded) --like all the others have said, the major problem is forcing MCH's to grind again. None of us asked for change, we asked for a fix. While the change doesn't sound bad, in fact the new system sounds great, you package it along with a huge new grind that effectively makes us useless until we grind for the ability slotsand level our formerly-grown-turned-baby-again pets.


I have no problem running around looking for babies on planets, to tame them, fight a little with them, and learn the abilities. That is not really grinding to meet an XP cap, it is something that will augment our pre-existing pets, and therefore is acceptable.

I would be happy with even just one of Ko-a's mentioned "tokens", rather than multiples, because I doubt SOE would give us that much and I'll take whatever I can get, with a grind that huge looming ahead of us.





My feelings exactly. It's the grind of existing pets I am worried about.


Finding/taming babies to get new abilities is actuall CH content so that hunt will be fun...but the grind to make 20+ pats mature wont lol


I would however to say to be fair to all the vitality change should happen if we have to grind any of our pets. If in a compromise we can only select a few to be completely mature they should be revitalized. I take care of my pets also, but some don't and we have to make sure they are not alienated and arent forced in a predicament if they have to use that prt in a grinding fashion.


However the vitality really wont be needed if they make all the pets in our datapad mature.





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
DaBudo2
Tue Aug 02, 2005 11:21 am
#17






LecheHombre wrote:
I'm not particularly strong-feeling either way on this issue, but for fun I'll play devil's advocate. It seems a little unnecessary to be extremely upset that we have to "regrind" our profession. Basically, all of our old pets will still work, at the same level, with no need to do anything on our part. We're not *losing* anything, we are *gaining* access to a new system and new content. Complaining about it is roughly analagous to the devs deciding to give shipwrights more ships to build, and then having the shipwrights demand that some crafted deeds of the new ships be placed in their inventory because they "would have crafted them earlier if they had the chance".

Basically, I feel like this new specials system will give CH a much-needed boost in fun and effectiveness. From the reports that I've heard from TC, it doesn't take an astoundingly long time to level up pets, and if we just go out and have fun with our pets as normal, we'll gain access to more and more powerful abilities as we go along.

/equips flame-proof bodysuit



He's the devil! Demon spawn! Burn him! BURN HIM I SAY!




------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
MirthDragonfire
Tue Aug 02, 2005 11:27 am
#18

It's always good to know that our correspondent is fighting our corner, from the front


/big respect


Mirth






000000000000000000000000000000000000000000000000000
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Mirth Dragonfire - An Explorer out to see the worlds
Master Creature Handler - Master Carbineer - BH0400 - Nov Medic
-TROJAN- Imperial Guild at Sisar Run - Dantooine
Snowdrop - Hot white Wookie chick
Master Architect - Master Tailor - Master Artisan - Merchant



VadersPower
Tue Aug 02, 2005 11:36 am
#19






DaBudo2 wrote:





LecheHombre wrote:
I'm not particularly strong-feeling either way on this issue, but for fun I'll play devil's advocate. It seems a little unnecessary to be extremely upset that we have to "regrind" our profession. Basically, all of our old pets will still work, at the same level, with no need to do anything on our part. We're not *losing* anything, we are *gaining* access to a new system and new content. Complaining about it is roughly analagous to the devs deciding to give shipwrights more ships to build, and then having the shipwrights demand that some crafted deeds of the new ships be placed in their inventory because they "would have crafted them earlier if they had the chance".

Basically, I feel like this new specials system will give CH a much-needed boost in fun and effectiveness. From the reports that I've heard from TC, it doesn't take an astoundingly long time to level up pets, and if we just go out and have fun with our pets as normal, we'll gain access to more and more powerful abilities as we go along.

/equips flame-proof bodysuit



He's the devil! Demon spawn! Burn him! BURN HIM I SAY!










/ Hubert Squigglesworth \
Master CH ~~ Master Carbineer ~~ BH 4/4/0/0
Imperial Colonel
& Johhny Smith - Base Buster /CANCELED
Eagerly awaiting Pirates of the Burning Sea
spreadsheet
Tue Aug 02, 2005 1:28 pm
#20

I also have no problem going out and taming new pets and getting the new "specials" but I am losing all the pre-existing specials my existing pets have without any compensation. I already tamed and trained these. I have used them in countless missions. Many were tamed or bought to serve a paticular purpose according to the special they had. I have teams of pets set up this way. To have to grind each of these to obtain the ability to learn these new specials seems unfair. What is the veteran CH getting from this. Vitality is not really an issue for me, I have always been careful with my pets. But they need to be able to use specials. I have already ground out the exp. Please allow existing full grown pets to have the training slots opened. This would still require us to find the creatures with the skills we want and tame them. I am looking forward to that part. Dont make it an almost unbearable grind on our pre-existing pets that have already been trained specials and that were broken because of lack of forthought.






=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


Hardley
Tue Aug 02, 2005 1:51 pm
#21

/bow Ko-aIri


/salute Ko-aIri


you da' man/woman!!!





The execution date is set ... the tortured screams of tens of thousands of beloved pets and their masters will resonate throughout the galaxies ... cover your ears and cry!

Hardley's Oasis Bait Shop & Sushi Bar
2000m outside Mos Eisley on Tatooine /way 1893 -6057
Hardley Workin & Hydan Seek propritors

Hardley Workin: August 17, 2003-November 16, 2005 R.I.P.
Hydan Seek: March 25, 2004-November 24, 2005 R.I.P.
Warryyr
Tue Aug 02, 2005 2:07 pm
#22

Thanks for posting this to the Devs.


Hopefully something will come of it.


I'm not happy with how some of these things are working out, I'm really not.


KzinKiller
Tue Aug 02, 2005 3:29 pm
#23

Keep fighting the good fight, Ko-a ....

Straight conversion of existing pets with specials to new pets with learned specials is the preferred solution. My grizzled Kusak used to have a Dizzy/KD combo ... he should still have one. That's a fix. What we're getting isn't a fix and isn't an improvement, it's just new ... new bugs, new grind, new imbalances. I don't know why this team eschews slow steady improvement and prefers letting things rot for a year and then re-inventing them from scratch, it is *not* the professional way to do things, but we seem to have lost that war at the executive level long ago.

Out the door on 8/4, but good luck, amigos.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
Aerontako_Shretalon
Tue Aug 02, 2005 4:09 pm
#24

How about letting us The Total Experience MCH take the CL65 Varactyl quest? As a MCH, without it, you can't really say that it's The Total Experience.
hobieone
Tue Aug 02, 2005 4:23 pm
#25

i'll be keeping an eye on this publish if it does fix ch ans ch is viable again and usefull to groups and such i'll go back to being a mch again. i still consider myself taking a temporary break from the proffession atm



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
MissDrusilla
Tue Aug 02, 2005 4:43 pm
#26

At the very least, they should put all pets back to freshly tamed creatures, and restore vitality. That i'd consider a nessicity especially since we cant just go out and tame another Varacytl, and the quest can only be done once.


What i would enjoy is the above, plus a Bolotaur baby egg added to every MCHs inventory as a apology for making us all essentially start over. They can do a varacytl egg, so they can sure as hell do a bolotaur one.



Imperial Lt. 'Drusilla' Darkshade
Officer and Imperial Ace
Eclipse Server
Rebel Ace Pilot Darla Darkshade
Master Entertainer
Imperial Scout Trooper Lena Marie
Smuggler/ Ace Pilot
Bria Server

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