Creature Handler Archive

Thread: Due to popular demand...

Ko-aIri
Mon Aug 01, 2005 10:48 pm
#1

I posted the following on the Correspondent board... obviously no idea what, if anything, will be done, but I wanted you folks to know I'm listening :



The sentiment on the CH forum is that many veteran handlers are upset over the transition to the new system.

Everyone's happy we have the option to use our old tames. However, people are very unhappy that they all essentially start as fresh baby tames, especially given that they probably at this point have vitality loss from being old pets. Most veteran handlers don't understand why they should be forced to essentially re-grind their entire datapad from scratch to adapt to the new system, and I can't say I blame them.

After all, a "new" handler would have been grinding their pets as they leveled, and would reach master with a mature, fleshed-out datapad. Unfortunately, the only seeming benefit to being a MCH going into Publish 21 is that you can elect to use your old pets. You still have to grind them all to give them skills, and you still have to tame new pets to get the abilities. In many cases, since an old pet has suffered vitality loss, replacing it with a fresh tame if possible would be better from a "game statistics" standpoint, if not the sentimental standpoint.

I would like to request you consider any or all of the following ideas as a method of compensating the veteran Creature Handler population:

1. Restore all datapad pets to 100/100 vitality. At least if we have to grind our pets, they're starting at full strength.

2. Give some form of "pet token" allowing the handler to select a quantity of pets in their datapad (2-5 perhaps) to instantly level to the maximum trainable level. This would help alleviate the feeling most current veterans have that they have to essentially re-grind Creature Handler simply to play with the new system.

3. Allocate some of the new pet specials to existing handlers. Perhaps 2 L3 abilities, 3 L2 abilities, and 5 L1 abilities. Allow the CH to select these from a list similar to choosing veteran rewards (ideally), or assign them at random. Again, this would help veteran handlers feel less like they're starting over.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

enigma_writer
Mon Aug 01, 2005 10:56 pm
#2

Good Ideas Ko-a


I would vote that all creatures in datapad be restored to babies that way theyget their innate armor and can get specials too. I also agree that some specials should only be available to master creature handlers where a dabbler ch could never use a lvl 3 special.Iifthis publish is successfulI know that manyof the post CU Creature handlers will be dabblers especially the Bounty hunters that currently dabble in the combat medic tree.


I am starting to get excited about this publish and even if have to go out and find a new Bull Rancor will do it if CH is fixed.




Drashk
Mon Aug 01, 2005 11:02 pm
#3

The one thing that I think would help to 'smooth' things over would be to give all fully grown pets 10 maturity levels. This way, they will be 'fully grown' and have the ability to learn an new abilities, instantly. Since how many of each slot and training points is determined by the pet's CL, I would think that this could be 'easily' accomplished.


Any non-fully grown pets could be made 'full size' but still need to be leveled up in maturity.


It would be nice to have Abilities given to our exisiting pets, however I think that the possiblity for bugginess is much higher then I would be willing to risk with something such as prized pet.





Making SWG more Star Warsy. One droid at a time.
CritterControl
Tue Aug 02, 2005 7:17 am
#4

i dont mind my pets going back to babies. What i would like is for my pets to have their innate ability. i dont want to go out and find a bull rancor again after it took me months to find. as long as my pets that are tamed are not worse than if someone tamed a new one then i dont mind my pets going back to babies...although my vote is for the 100% vitality option
Thrakkar
Tue Aug 02, 2005 7:23 am
#5

I'm fine with leveling up my pets. I just want to make sure, pre-Pub21 tamed Pets are not penalized in any form. I.e. less ability slots than post-Pub21 pets, etc...

Message Edited by Thrakkar on 08-02-2005 04:23 PM

Denmha
Tue Aug 02, 2005 7:34 am
#6

I wouldchoose the vitality option. It is the simplest to implement, and the one that we would have some hope of getting through.


I would not mind grinding up my most faithful pets if it meant that I could keep them longer, and use them more.



Denmha Porter
Master Creature Handler/Master Bounty Hunter - CANCELLED
You can kill your game, but when you killed my pets you went too far.

Denmha - now a dwarf hunter in WoW.
DaBudo2
Tue Aug 02, 2005 7:57 am
#7

Excellent ideas, Koa, thanks! Personally, I don't want to go through the grind of leveling up my pets again. If the devs will go for any of the ideas, I like #2 or #3 - or both - or all three I've always been careful with my pets, so pet vitality isn't much of an issue for me. Though, do a lot of folks feel that they would see a significant benefit from having their pets restored to 100/100? If we do have to go out and find a bunch of "fresh tames", lets hope they can fix the problems with taming. Not just the bug but adjust the difficulty of taming high level pets as well.



------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
Qojan
Tue Aug 02, 2005 8:03 am
#8

Thanks for posting this.



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
Scoooter
Tue Aug 02, 2005 8:28 am
#9

Thank you very much Ko





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Scoooter
Tue Aug 02, 2005 8:45 am
#10






Ko-aIri wrote:
I posted the following on the Correspondent board... obviously no idea what, if anything, will be done, but I wanted you folks to know I'm listening :





The sentiment on the CH forum is that many veteran handlers are upset over the transition to the new system.

Everyone's happy we have the option to use our old tames. However, people are very unhappy that they all essentially start as fresh baby tames, especially given that they probably at this point have vitality loss from being old pets. Most veteran handlers don't understand why they should be forced to essentially re-grind their entire datapad from scratch to adapt to the new system, and I can't say I blame them.

After all, a "new" handler would have been grinding their pets as they leveled, and would reach master with a mature, fleshed-out datapad. Unfortunately, the only seeming benefit to being a MCH going into Publish 21 is that you can elect to use your old pets. You still have to grind them all to give them skills, and you still have to tame new pets to get the abilities. In many cases, since an old pet has suffered vitality loss, replacing it with a fresh tame if possible would be better from a "game statistics" standpoint, if not the sentimental standpoint.

I would like to request you consider any or all of the following ideas as a method of compensating the veteran Creature Handler population:

1. Restore all datapad pets to 100/100 vitality. At least if we have to grind our pets, they're starting at full strength.

2. Give some form of "pet token" allowing the handler to select a quantity of pets in their datapad (2-5 perhaps) to instantly level to the maximum trainable level. This would help alleviate the feeling most current veterans have that they have to essentially re-grind Creature Handler simply to play with the new system.

3. Allocate some of the new pet specials to existing handlers. Perhaps 2 L3 abilities, 3 L2 abilities, and 5 L1 abilities. Allow the CH to select these from a list similar to choosing veteran rewards (ideally), or assign them at random. Again, this would help veteran handlers feel less like they're starting over.




As for me perosnally


It seems that #1 should happen if we have to rrgrind any pets


Number 3 may be problematic coding wise for the devs. As opposed to what we initially thought TC is reporting that learning the abilities from babies only takes a few rounds of combat. Given that I personally would not care if I had to go out taming to get abilities. Number 2 is really my main worry. I would rather seeincreasing the number of pets tokesn in #2 andnot ask them to do #3. Going out on the hunt to find abilities will be a fun experience, The huge grind of the datapad pets won't be nearly as fun (thats why they call it grind).


Thats my opinion anyway.








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
LecheHombre
Tue Aug 02, 2005 8:49 am
#11

I'm not particularly strong-feeling either way on this issue, but for fun I'll play devil's advocate. It seems a little unnecessary to be extremely upset that we have to "regrind" our profession. Basically, all of our old pets will still work, at the same level, with no need to do anything on our part. We're not *losing* anything, we are *gaining* access to a new system and new content. Complaining about it is roughly analagous to the devs deciding to give shipwrights more ships to build, and then having the shipwrights demand that some crafted deeds of the new ships be placed in their inventory because they "would have crafted them earlier if they had the chance".

Basically, I feel like this new specials system will give CH a much-needed boost in fun and effectiveness. From the reports that I've heard from TC, it doesn't take an astoundingly long time to level up pets, and if we just go out and have fun with our pets as normal, we'll gain access to more and more powerful abilities as we go along.

/equips flame-proof bodysuit



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


Seiryuu
Tue Aug 02, 2005 10:03 am
#12


We're not *losing* anything, we are *gaining* access to a new system and new content.

As my pets were carefully selected for a variety of reasons, including their specials, I beg to differ.

Pre-CU I had intimidate, stun, crippling strike, dizzy, plague strike, and poison spray on my most active pets, and a host of others on my less used pets. Months and years of work was spent in finding and perfecting the combinations.



-----
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Scoooter
Tue Aug 02, 2005 10:14 am
#13






Seiryuu wrote:




We're not *losing* anything, we are *gaining* access to a new system and new content.



As my pets were carefully selected for a variety of reasons, including their specials, I beg to differ.

Pre-CU I had intimidate, stun, crippling strike, dizzy, plague strike, and poison spray on my most active pets, and a host of others on my less used pets. Months and years of work was spent in finding and perfecting the combinations.




I beg to differ also


My issue about one thing that we are "gaining" and that is a grind on existing pets tat we have used for a long time in combat. My data pad will be 5.7 mil pet xp plus.


Like I said above going out and finding the specials via tames and a tiny bit of xping is actually content and wound be fun.


Doing hundreds to thousands of missions to be able to apply these to our existing pets is an issue and something we "gain" from this. Now that part will not be fun or engaging. Like Ko stated above the up and coming ch will be getting their pet xp as they grind the profession. The vets "gain" a grind that is more than the current amount of CH xp required to XP the entire profession again. Thats a big loss in my eyes.







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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