Creature Handler Archive
Thread: Pet perma Death
I do see perma-death being very viable for rare or powerful creatures. Right now, most of the most powerful weapons are limited by two things: rarity and decay. I see the same limits as viable for the creature handler profession. In this case, powerful creatures could become available, but their balancing factor would be perma-death.
VemaGara wrote:
In general, I see perma-death as a difficult problem. The pros and cons for each side are well justified and well thought out.
I do see perma-death being very viable for rare or powerful creatures. Right now, most of the most powerful weapons are limited by two things: rarity and decay. I see the same limits as viable for the creature handler profession. In this case, powerful creatures could become available, but their balancing factor would be perma-death.
I suggest that anyone who suggests perma death for creatures practice what they preach, and reroll their character the next time a bug in the game results in a death.
- Increase the damage output of creatures as CH level increases (my damage output in pistoleer has gone up as I've gotten better at it, with AOE attacks, etc., all using the same base weapon) In a CH sense, this could be reflected in a Creature Attack Bonus as well as new trainable combat commands.
- Be able to switch creatures in the middle of a fight in the same manner a rifleman can switch rifles
/Wonders if poster is a BE?
Terrible idea for the reasons above, and the rarity of some of the babies.
Inline with AS/ST (or whatever it is) how about Medium Armour same hams and 80-100% resists with a couple of token vulnerbilites, and lets not forget its firepower - very nice, now your talking it wouldnt need to worry about permadeath cos you could;
A see it die - drat (not much could kill it anyway) but get another anytime from a BE or faction missions.
B any rebel with enough faction could have one - so nothing to do with CH's then.
A pet build like a AT/ST with similar stats - or better - because anyone can get a faction pet - therefore a dedicated class would warrant a much better one. A Rancor with Medium armour 80% resists across the board, force powers and a rocket launcher on its back and a lightsaber in each hand. Nice.
imo some people are just masochists to call for another nerf :/
silly world
Vertexon wrote:
Personally I hate the idea of throwaway pets... like some sort of consummable item. I'm a strong believer in the "pets as long term companions" philosophy, and as such am not at all a fan of perma death or increased vitality consumption. I try not to sound too inflammatory, but from my own point of view that would be the single worst thing that could possibly happen to the profession (aside from abolishing it completely).
All hail the Silver Tongued Vertexon!!! Perma-death onpets has to be the worst idea since the Droid Invasion.
OldPainless wrote:
How about permadeath for declared imps?
LOL
Pet perma death is a silly idea, since it wouldn't add anything to the game. It might increase BE sales some, but all we'll do is have a supply of 'expendable' pets we use when there is a decent chance of dying. I have a couple now - I have no real attachment to them just use them for high risk tanks.
It ain't rocket science to figure your odds of getting your pet killed. The flip side is that it becomes another rinse and repeat scenario. Your pet dies, now you're going to replace it with either BE or wild. But with the lack of variety, you'll probably end up with the same things all over again anyway.
I would only accept permadeath if the MCHs were given creatures as hard hitting as AT-STs, and permadeath ONLY for the creatures as powerful as AT-STs. Juvenile Krayts would be a good start. *sarcastic laugh*
Most of us who are campaining tirelessly (and as maturely as possible) to get pet vitality eliminated in PvP find this idea completely unacceptable. There is a reason why the AT-ST has a permanent DB if its health pool is emptied.
Pit a rancor (typically the easiest obtained level 50 creature we can control) against an AT-ST, no additional firepower. The Rancor goes down in about 30 seconds, tops, less if the AT-ST is not distracted. And you want to add permadeath to that Rancor??? Even a CL65 bull rancor could NOT take on an AT-ST on its own. NO tamable or BE pet can.
Unacceptable. Bottom line. I can't believe the idea has even been propounded.