Creature Handler Archive

Thread: Pet perma Death

ShakariPsy
Wed Apr 21, 2004 11:28 am
#27







Vertexon wrote:
Personally I hate the idea of throwaway pets... like some sort of consummable item. I'm a strong believer in the "pets as long term companions" philosophy, and as such am not at all a fan of perma death or increased vitality consumption. I try not to sound too inflammatory, but from my own point of view that would be the single worst thing that could possibly happen to the profession (aside from abolishing it completely).






allelujah Someone understands the reason why it would cripple CH even more I totally agree, pets are companions as much as tanks/weapons (don't laugh to hard) weapons



Message Edited by ShakariPsy on 04-21-2004 11:30 AM



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SioBabble
Wed Apr 21, 2004 1:30 pm
#28






Vertexon wrote:
Personally I hate the idea of throwaway pets... like some sort of consummable item. I'm a strong believer in the "pets as long term companions" philosophy, and as such am not at all a fan of perma death or increased vitality consumption. I try not to sound too inflammatory, but from my own point of view that would be the single worst thing that could possibly happen to the profession (aside from abolishing it completely).







I've stated this before, but I am irrationally attached to my pets. I feel a stab of pain if one of them takes a vit loss...if they incap, I will focus all my attention on my downed pet, for fear that they might take a hit. I would rather suffer uninsured decay on everything in my inventory than have a pet take a vitality hit.


Ask anyone who has hunted with me when a one of my babies goes down how I react. It's absolutely insane, but I will drop EVERYTHING to tend to my creatures.


I strongly suspect that if I ever unlock, and have a non-CH mount out with me as I do my padawan thing, I'll do something really, really stupid like take a death before I let a lesser dewback take a vit hit. It's totally nuts, but as I said at the beginning, I am irrationally attached to my creature pets.





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Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


Nektia
Sat Apr 24, 2004 5:13 am
#29

I used to be in the same boat as you Vertexon, but over the course of the last 8 months my attitude has slowly changed. I hate the idea of throwaway pets as well... but at the current rate of vitality loss they are practically immortal. My most abused pets are going to outlive my real life cats. I used to really get upset if one of my pets got incapped and received vitality loss, but at this rate of vital loss now I just shrug it off. I actually think Im getting LESS attatched to my pets since I can basically abuse them however I want and face no consequences. I don't see how this would make the profession any worse off. My dpad has been stagnant for MONTHS. Sure.. every once in awhile I'll tame a new pet, but it rarely lasts for more than a few days since I'm most attatched to the same companion pets, tanks, and show-off pets that I've had for ages (and with barely any signs of getting older). I've pretty much tamed at one point or another every type or critter (not necesarily subspecies) that has babies in the game. There's almost no reason to go baby hunting since only a couple new pets have been added in months. Now I think accelerated vital loss added by itself would be a bad idea.. I think it would need to be balanced out by adding a slew of new critters to tame. But my point is, one reason I get so attatched to pets, real life or otherwise, is the fact that they ARE mortal! Taking care of and protecting a pet from harm is where I form my greatest bonds with my pets. Right now, with practically immortal pets, that aspect of pet care is gone.

This is just my opinion:
- bring on the 1 stars I guess
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