Creature Handler Archive
Thread: Publish 21 Pet Specials/Commands Work In Progress
It seems the specials are working better this build.
Got a voritor lizard with bleeding attack L2. Was causing a 76 point bleed on other voritor lizards.
When I type /petBleedAttack or /petBleed I receive a message:
You do not have sufficent abilities to Bleeding Attack.
Don't know if that message is correct. Kinda implies that we might not only be able to train these attacks but use them ourselves ??
greywheel wrote:
OKAY. I got a message that I learned the Knockdown Attack (L1) from my pet huurton.
http://www.imagedump.com/index.cgi?pick=get&tp=287875&poll_id=0&warned=y
I have a pet with one ability slot and 13 training points(?). I tried training that pet with knockdown. Cannot figure out how to do it. Checked training box and tried typing /petknockdown while trainee pet was targetted.
Any ideas appreciated.
For info. I leveled this pet thru once last night and just took it out after leveling my volitor once. I had both attacks trained to the same command and was using it at least once with each combatant. I learned the ability about halfway thru second learning cycle.
Try using the command /trainPet
Okay remembered the train command... /train or /trainPet (with pet targeted.) duh.
Anyways here are the training windows.
Clicky
Now I see where the training point come into place. This ability requires 14 points unfortunately my trainee pet only has 13 ![]()
Message Edited by greywheel on 07-29-2005 10:54 PM
Thanks, Kitchwa
Message Edited by greywheel on 07-29-2005 10:59 PM
Merib wrote:
Ok great!
This is all fine and good but the commands are still not working correctly.
Does this mean we get a fix and a treat or the same ol B.S.? (new junk, old stuff still broke...)
I am very apprehensive about new stuff Especially for the CH profession.
Getting tired of "/tellpet KILL!" pet meanders (used to run like heck) to within 10 meters of the target and pauses with attack icon (didn't want em/ don't need em) blinking. /tellpet KILL! /tellpet KILL! /tellpet KILL! /tellpet KILL!, /tellpet follow, stupid coin still blinking and now tigger won't follow.... Run up and aggro the #$%^&* thing so I can move on to the next mob.
We are still experiencing the "you can't tame this" B.S. as well, why can't development listen to us???
FIX the broken stuff first, quit breaking the code even further with new junk....
I don't want to be a party pooper but this is so far beyond frustrating it is hysterical...
Customer: My car won't start unless I push start it...
Mechanic: And....?
Customer: And I want you to make it so it starts...
Mechanic: You just told me it starts fine... my guys just put a 900 gazillion megawatt stereo in it.
Customer: Ya but after you installed the stereo, the starter died due to lack of power that the stereo is taking...
Mechanic: Wait you told me the car starts fine...
Customer: No I said I had to push it to get it started cause the starter is broke!!!!
Mechanic: Don't raise your voice with me or we will ban you from this shop.
Customer: But you are the only Yamaguzi dealer in the US, you can't ban me!
Mechanic: Guido, if he raises his voice again he is out on the street (DUHH.... HOKAY BOSS!!)
Customer: Sigh... would you please remove the stereo and fix my starter?
Mechanic: WE know what is best for your car, you get the stereo whether you like it or not. We will look at the starter at a later point, my mechanics can't seem to find any problem with the starter.
Customer: Did you turn it off and try to re-start it????
Mechanic: Listen to that cool stereo.....
I guarentee this would NEVER happen.
Creature Handler
- Level 1 pet abilities are now working.
- If a pet is told to “attack” twice they will now obey the command.
- Pets that are commanded to attack a target, stay and then attack again will now react properly.
- Pets will “stay” and not return to their master when given the command to “stay”.
- Pets will no longer wander after being called or after combat.
- Pets will no longer become a corpse when they are stored as “incapped”.
3 for 3. I tamed a Spineflap soldier (C12) with the same Ability. So, I'm going to put even money on Hamstring Attack being a Spineflap associated Ability, at least for (L1).
Message Edited by Drashk on 07-30-2005 03:24 AM
Merib wrote:
Ok great!
This is all fine and good but the commands are still not working correctly.
Does this mean we get a fix and a treat or the same ol B.S.? (new junk, old stuff still broke...)
I am very apprehensive about new stuff Especially for the CH profession.
Getting tired of "/tellpet KILL!" pet meanders (used to run like heck) to within 10 meters of the target and pauses with attack icon (didn't want em/ don't need em) blinking. /tellpet KILL! /tellpet KILL! /tellpet KILL! /tellpet KILL!, /tellpet follow, stupid coin still blinking and now tigger won't follow.... Run up and aggro the #$%^&* thing so I can move on to the next mob.
We are still experiencing the "you can't tame this" B.S. as well, why can't development listen to us???
FIX the broken stuff first, quit breaking the code even further with new junk....
I don't want to be a party pooper but this is so far beyond frustrating it is hysterical...
Customer: My car won't start unless I push start it...
Mechanic: And....?
Customer: And I want you to make it so it starts...
Mechanic: You just told me it starts fine... my guys just put a 900 gazillion megawatt stereo in it.
Customer: Ya but after you installed the stereo, the starter died due to lack of power that the stereo is taking...
Mechanic: Wait you told me the car starts fine...
Customer: No I said I had to push it to get it started cause the starter is broke!!!!
Mechanic: Don't raise your voice with me or we will ban you from this shop.
Customer: But you are the only Yamaguzi dealer in the US, you can't ban me!
Mechanic: Guido, if he raises his voice again he is out on the street (DUHH.... HOKAY BOSS!!)
Customer: Sigh... would you please remove the stereo and fix my starter?
Mechanic: WE know what is best for your car, you get the stereo whether you like it or not. We will look at the starter at a later point, my mechanics can't seem to find any problem with the starter.
Customer: Did you turn it off and try to re-start it????
Mechanic: Listen to that cool stereo.....
I guarentee this would NEVER happen.
From my experience on test center last night the aggro radius has been removed. I can tell a pet to attack a target a hundred meters away and he will run off and do so. The other normal aggro rules still apply. If the pet draws the attention of social creatures, they will still run out and get me. I am not sure if this is 'working as intended' or is a bug. But I like it. Having the pets radius determined by CH skills is just going to make a lot of us rifleman.
If you read my other posts, you would realize that they are working on the 'Can't tame that' bug. Check the test center thread focusing on CH. I have seen the message several times in the last two days while on test center. Each time I was able to ignore the message and tame the creature. That tells me someone is working on it. Hopefully just a matter of time before it is completely fixed.
Drashk wrote:
I found a Spineflap Handmaiden (CL12) with Hamstring Attack (L1). This special has a teachable command that will produce a 20 second long +Snare+.
I was able to tame a Spineflap guard (CL12). It too had Hamstring Attack (L1). Not sure if this is just a coincidence that the same Ability was on the same species of animal. I will attempt to look for more Spineflap babies, to see if the same Ability shows up again.
3 for 3. I tamed a Spineflap soldier (C12) with the same Ability. So, I'm going to put even money on Hamstring Attack being a Spineflap associated Ability, at least for (L1).
Message Edited by Drashk on 07-30-200503:24 AM
I tamed to huurton huntresses (CL 33). One had bleeding attack (L2). One had frenzied blitz (L2).
I am wondering if each creature has an allowable list of abilities. Maybe the Handmaiden only has one in this list.
But if I had to bet I would say it is coincendence because of the extra coding it would involve, not just now but with any future additions to creatures.
Most likely levels are determined by planets. Everything I found on Naboo was level 1 and everything I found on Dantooine was level 2. Dathomir is probably level 3. After that abilities are just random. That would be the simplest and easiest way to maintain.
Okay this morning I went back out with my level 45 voritor and my level 25 huurton. I got them each thru one round of training xp.
My huurton gained 10 training points (got 0 the first time but this was a bug)and my voritor gained 13 just like last time.
Neither received an extra ability slot this time. My huurton does not have one at all but he may be bugged because L1 were not working right the first time I trained him through.
As from my previous post, I can train Knockdown L1. And now my voritor has enough to train (26 total, 14 required for skill). I trained the voritor, this subtracted 14 points from the training points and 1 point from the trainable abilities.
Testing the ability went fine. I was able to have my voritor knockdown an NPC and even had my huurton later knockdown the same NPC.
Unfortunately, I can see no way to unlearn a command. You must have an open training ability to train a pet. So you cannot overwrite an existing command.
I tried searching for an (un)train command, no luck. It seems this would be easy to implement, just have an untrain command that brings up a list of known abilities and erase one from the pets list. This would add one to the pets trainable abilties. The pet would still require training points to learn a new ability so we couldn't change them over and over.
I was finally able to learn, and /train the Hamstring Ability
greywheel wrote:
Most likely levels are determined by planets. Everything I found on Naboo was level 1 and everything I found on Dantooine was level 2. Dathomir is probably level 3. After that abilities are just random. That would be the simplest and easiest way to maintain.
Now prove me wrong
The (L#) is based on the Level of the creature. Higher critters appear to have higher level specials. Its not specifically based to a planet, but the adverture planets will have high level creatures.