Creature Handler Archive
Thread: Creature Handler ideas for Dancer-specific pets
Nvim wrote:
If the devs start to dish out party tricks to CH then they will ignore the bigger issues because they feel we are getting something. That would be not in the best interst of the profession in my opinion. You have to be very careful what you ask for because at times you get it and then we can kiss goodbye to another year of no real improvement.
The only way CH get exp is by either killing stuff, alot of stuff, or by taming and teaching abilities. I wouldn't care if other stuff was done on the side, but only after our core function was adressed. I think you underestimate the beast which is MMOG developers. They are a stone. Getting anything out of them is like sucking blood from that stone. In the history of MMOGs, in particular SOE games, they have a notorious track record for leaving broken classes remain broken by giving fluff abilities.
We are talking about the same people that beat us to death with the nerf bat and said don't worry, everything will be okay, masters wont get any weaker, we are anti-dabblers and to show us how much they love us they are going to give us the massive bounty that is creature mounts, full well knowing that the vastly superior vehicles were already on the design table. We all know where that pep talk got us. Fear the vision.
I'd be happy if they did the 'two bird with one stone' thing, but my fear is they will turn us into freak show performers and forget about the combat side of CH. As an ex-master dancer and musician, I do not really care to have this class provide dancing monkies, bunnies or whatever else they want. They have bigger issues than getting more fluff aswell.
Vertexon wrote:Anything like a Dancer-specific pet proposal probably wouldn't even be presented to them for consideration until the Combat Revamp is underway. While it's true that combat has been the primary (read: almost only) function of pets to this point, I think it would be shortsighted not to think about adding non-combat niches for our pets, too. Doing so breathed extra life into droids, and could help do the same for us. Not to mention allowing the Devs to "kill two birds with one stone" by providing enhancement for both CHs and other professions with a single publish.
Vert,
There are two parts to your post. One I agree with and the other I do not.
We need the niche. I think this is the only way we can get a niche is through profession specific pets. Finding a way to make a pet useful to each and every class is my goal.
The part that confuses me is that you say, "Anything like a Dancer-specific pet proposal probably wouldn't even be presented to them for consideration until the Combat Revamp is underway." While I can speculate that nothing would be done even if you do mention it to the Devs (past Dev-speak allows me to assume this). I do not see how postponement of this presentation is a good thing. Could you be so kind as to elaborate on this for me?
Pluto9Moon wrote:
The part that confuses me is that you say, "Anything like a Dancer-specific pet proposal probably wouldn't even be presented to them for consideration until the Combat Revamp is underway." While I can speculate that nothing would be done even if you do mention it to the Devs (past Dev-speak allows me to assume this). I do not see how postponement of this presentation is a good thing. Could you be so kind as to elaborate on this for me?
jopenack wrote:
any level pet should be able to be taught dance's either -dance1 -dance2
truth is I would have liked this structured so it takes the ch a period of time to train them as I sad in past threads. with this and other enhancing commands. teach pet dance1 3 times a day for lets say 10-20 days (times may be adjusted) and each time the pet is tought the commant by a ch the dance last longer. when finished (danjce capped out) the pet will now dance do a 3 minute dance.
Ok I love this idea BUT lets make any command farther that, either dance or music, entertainer commands.
That way people could use entertainer pets at their own lvl of entertaing.
My2 cents but anythng to get more pets in the game.
If we could get the structure in place as extra storage for now, then we could get things like these placed as add-ons.
Pluto9Moon wrote:
That makes sense. So what is the chance you can push the Corral Plan now. As we discussed in the thread it would make a great training facility for CH Bred or wild tames, turning them into Profession Specific Pets?
If we could get the structure in place as extra storage for now, then we could get things like these placed as add-ons.
Absolutely agree; I have asserted since before the mount publish that CHs need to have a place to store critters where they can be displayed to prospective purchasers, where they can /pet them or whatever to see what they're getting.
This goes hand in hand with the idea of pets being for more than combat, transportation, or role play. Medical rescue/healing pets, pets with sensitivity to resources, pets that augment an entertainer's abilities, pets that serve as meaningful scouts in the wild. All these applications of pets imply a greater supply of places to put them when they're not in use, and CHs must have a fixed facility where they can house, train, breed, and displaythese potential pets for others, one that is off the datapad and thus is not an issue of 'combat balance'.
My ultimate worry is the CL restrictions. Are there enough cute CL10 and less in the game? Where will we store things to meet the rush? Are we going to lose everything to the BE's merely to be asked to train these for free?
Vertexon wrote:
Hey there folks.You may have seen me allude to this thread recently. We've been looking for additional functionality and niches in which our pets can excel (perhaps even ways to expand them beyond combat). There have been some really great threads along those lines.
After speaking with Panthu, it seemed like a good idea to coordinate a brainstorming session between the Creature Handler and Dancer forums. There has been a desire on their part for pets to enhance their performance, and know what they would like to see toward that end. We, on the other hand, have knowledge of creatures and their capabilities.
Message Edited by Butterwufabow on 10-22-2004 05:56 PM