Creature Handler Archive
Thread: TH speaks on Pet Calling Restrictions
Maybe this will force the dev team to come up with actual uses for camps, instead of as it is now which is enforced use. It'd be great to have a real reason to use them. Maybe BF healing? /shrug
Dunno, just thought I'd toss this in as a warning. If enough of them bitch about it, it may not go through at all.
I liked using camps. Now there is no real point to them except to allow entertainers to heal mind wounds. And how often to entertainers get in large hunting parties? Pretty much never. Obviously this is going through so all I ask is to keep camps useful. Here are some suggestions:
- Allow slow auto heal like a med center. Scale according to camping skill (which has no purpose right now).
- Allow pets to regerate health without need for pet stims. Scale according to camping skill.
- Allow healing of battle fatigue with musician but at a slower rate than cantina. Scale according to camping skill.
- Make the healing bonuses (with med packs)a lot bigger; on par with or exceeding that of medical droids.
- Add foraging bonuses (I mean there is a fire allowing you to see better and the ground has been cleared).
- Increase ability of ranger tracking if performed in a camp. Not real logical but cool.
- Give a mild short lived buff to taming skill for staying in a camp(yeah, I'm reaching now). Scale according to camping skill. Think of it like concentrating before taming.
- And an extra cool thing, allow scouts to cook fish dinners (with fish meat)for mild buffs and survival xp. Ever known a scout who can't cook a fish? Didnt think so.
You have to ask yourself, what's the point of having camps after this? Please, please consider the above suggestions to keeping camps useful.
Wooo hooo
Finaly no stupid wandering around a planet for 2 hours because I forgot my camp making kit ![]()
I would have to agree that they could do more to make camps usefull now.
Such as actually repeling creatures like there supposed to do.
I don't know about the rest of you, but I'lll still use camps to heal myself. And since I don't have a med droid and I'm not a doc, Camps will still be very useful to me... so for those of you who don't know what to do with your crates of camp kits.... donate them to my favorite charity.... me! ...lol
Zendeil Starborne
Starborne Ent
-2787, -2500
Corellia, Bria
I am a Novice Ranger as well as a Novice CH.
I love my camps, the one I got to use when I became a Ranger is AWESOME.
I pull out a camp when I am making stims or sampling for resources or training commands to the latest batch of low level pets I have tamed (for CH exp)and get exploration experience that way.
But having to set up camp to call a pet or my speeder was and is frankly tedious.
I welcome this change.
ABOUT TIME!!!
I won't be using basic camps anymore though...i'll be using my Improved Camps since I will be using camps for something other than to call a creature or vehicle. Camps will be use for what they should be other than just used and abandoned on the spot...
#1 YES i am so sick of having to make a camp to call pets or vehicles.
#2 I started selling camps by the case to make an income there goes my income.
oh well at least we see some unnerfing!
Achilles467 wrote:
I liked using camps. Now there is no real point to them except to allow entertainers to heal mind wounds. And how often to entertainers get in large hunting parties? Pretty much never. Obviously this is going through so all I ask is to keep camps useful. Here are some suggestions:
- Allow slow auto heal like a med center. Scale according to camping skill (which has no purpose right now).
- Allow pets to regerate health without need for pet stims. Scale according to camping skill.
- Allow healing of battle fatigue with musician but at a slower rate than cantina. Scale according to camping skill.
- Make the healing bonuses (with med packs)a lot bigger; on par with or exceeding that of medical droids.
- Add foraging bonuses (I mean there is a fire allowing you to see better and the ground has been cleared).
- Increase ability of ranger tracking if performed in a camp. Not real logical but cool.
- Give a mild short lived buff to taming skill for staying in a camp(yeah, I'm reaching now). Scale according to camping skill. Think of it like concentrating before taming.
- And an extra cool thing, allow scouts to cook fish dinners (with fish meat)for mild buffs and survival xp. Ever known a scout who can't cook a fish? Didnt think so.
You have to ask yourself, what's the point of having camps after this? Please, please consider the above suggestions to keeping camps useful.
/agree !!!
nice change about calling pets, but i also worry about camp usefulness after this. when i first read the thread i thought "ah good i can finally get rid of my Scout Survival 1,2,3line". after reading the quoted post, if a camp actually did these things, i think "**edit** im gonna get Survival 4 now, or start making friends with rangers"