Creature Handler Archive

Thread: Top Five Issues with the Creature Handler Profession

Dogders
Wed Sep 03, 2003 9:19 pm
#14

5. Fix the loot so i can get something while grouped with my pets. whats the use of bein a master ch if they end up nerfing any loot i receive off lower lvl mobs that kick my butt without my pets around.


4. The aggro in PVE is awful. Send in pets, watch from safe distance? NO. Here comes xxx mob from 60m away right at you. Dont matter if its a yellow con, nothin makes sense. Pets dont stop, cant switch targets on command, your constantly spamming out loud orders that are annoying and useless. (this is another thing needs fixed. make commands silent so rest of world doesnt have to be bothered by ... Rex Follow, rex Attack, Rex group, etc etc) Combat is not fun, its a bother. I died to stupid CL14 mobs cuz my pets are runnin around like idiots and im stuck with a cheap 800ham health bar.


3. Stop spamming me with Play! Hungry! or at least make it work. I starve my pets and they will still perform exactly as if they were petted, prodded and fed all nite long.


2. Fix the bad pathfinding overall. My pets are constantly poofing in middle of battle, runnin off to some mythical place after a fight, and stoppin at the proverbial zone lines or whatever they are. Im so tired of this I dont even call my pets anymore til I find a good spot. and geez, theres been no good spots! How come npc animals dont poof in combat? how come they chase me thru rivers and zone lines with ease while my pets sit stuck on shore?


1. Get rid of all pets and their affiliated classes, this is only ruining the game. I expect more than petworld swg. whoever thought of putting so many npc pets in here shouldve been fired. replace them with vehicles. I swear pets already outnumber players 30 to 1 or more.



For me the only fun of working the CH tree was taming the first few babies. this all disappears once you reach high enough level. you know what to get and where, all else now becomes a chore. It has become a necessity to have pets, faction or animals, to survive. Unless you want kill chubas and gnorts rest of your life, you cant beat nothing without a pet (or an exploit/bug). Where all those hard planets designed just for show, cause someone tell me how you beat 12k ham mobs who lurk in gangs of 4 or more?!? not to mention the really hard ones! for what its worth, I think things are goin downhill fast and needs repair.

ToxicMonkeyY2K
Wed Sep 03, 2003 9:29 pm
#15

Another thing, a LOT of people don't understand how to find out what creature they can tame at what level. Think you can blast it in big read letters on their screen all day?




_________________________________________________________

I was a MASTER Creature Handler
Embersyc
Wed Sep 03, 2003 10:03 pm
#16

1. Pets and camps: right now camps give no healing modifiers to pets.


2. Give medics some experience for healing pets or give pets the effects of food buffs they consume.


3. Raise the cap from 70 to at least like 100 or something. If Imps can get three ATSTs I don't see why a master cant do this.


4. Return of certain missing babies, raise the CLs on them if need be, but bring back some babies and add some babies for things that never existed in the firstplace. Dammit, I want a Snorbal!


5. At master you get up to 60 levels of taming. Does this serve any purpose? There are no CL50+ babies to my knowledge. They should introduce a few of them or change the total and give us something worth having instead.




: Ember : Sunrunner : Hunt Master :
Nikay
Wed Sep 03, 2003 10:21 pm
#17






Jadkia wrote:
bitter Nikaya??? lol j/k I aggree with pretty much all of what you said and when I am world dictator I won't be afraid to fire someone for overcooking my steak.

Jadkia Dengraar
Radiant




Hehe, not bitter, just sick of it all. They dont listen to us, they dont listen to the people on test, and just like all the other requests, this one will be ignored aswell, and they will go about and do what they want and ruin the class even more.



-Nakaya-
-----------
-Master Doctor-
-Master Heavy Swordsman-






.
TheDweller
Wed Sep 03, 2003 10:26 pm
#18

I appreciate that we keep making the lists, but they haven't said anything constructive to us in weeks, so why do they even give us the illusion they are listening? They have remained tight lipped on our biggest issues, and many of them haven't been fixed, only others have jumped to the forefront as the nerf wave hit us. We've been made promises that sound nice, but all we've actually seen is poorly thought out nerfs.
Bannon9k
Wed Sep 03, 2003 10:43 pm
#19

Top 5 issues with CH:



1. Master CH is useless, going 4404 or 4440 saves you skill points. If the Kimogila were working from the BE, this might not be such a problem....so tell em to get it working =).


2. Utterly no reason what so ever to EVER be a CH at all, when you can just go imperial and get a pet 3X the size of anything we will ever, were ever, or can now train. Talk about nerfing a class to it's knees then kicking it in the nuts.


3. Where the heck are the babies? Nothing anymore, I mean nothing out there is worth taming anymore. Is this the "go to the BE and get a gurreck profession or what?"


4. How about a CH mission terminal? Go tame this baby, bring it back so I can study it then you can keep it? Give us some different kinds of babies to tame, this would allow MASTERS to find the babies they are actually looking for. Just an idea.


5. Pet healing rates, I know they can now heal in the datapad, but BIG WHOOP, they dont heal at all when they are out, so what good is the same healing rate inside the datapad? I quite often find my self near incapped 3 gurrecks, 2 rancors, and whatever other pet I get stuck using after those 3 are gone, and then just packing up and logging for a coupel of hours...oooh look now they are all healed.



Thats about it...key two being 1 and 2...




Felkeen Nahean
Eclipse Server
Force Sensitive Slot Openend January 12
Affordable Loot Vendor located -4830, 5326 NW of Theed
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ZonJaiNezBA
Wed Sep 03, 2003 10:50 pm
#20

First off on the loot issue, when grouped with my pets and I try to loot i get nothing. When I group with my pets and kill an NPC, I must disband the group and then loot in order to get anything from the NPC, and then regroup with my pets. Very annoying.


Second, need better reasons to go up Empathy line. Tricks are nice, but after Emp I there is no real reason to increase in the line. I don't think the higher Emp boxes are worthwhile.


Third, I would like to see more variety in animals to tame. I know others mention >CL35 but I only have Taming I at the moment and these do not yet pertain to me, but it would be nice for a variety of pets. Not just for battle but to walk around with. A guadalope(SP?) (the pink horse guys, sorry had to release mine to get a new pet so I haven't seen the name in awhile) from Naboo appears to be more stylish but I don't see that many others like that.


Fourth, pet calling and autostore. On some planets I have been able to call my pet anywhere, while on others I could only call in town, camp, or building.(Like it is supposed to). My pet jumping to my datapad, or my pet running back to its call point. This happened tonight, however, my pet only made it as far as the nearest server boundary and there he stayed until I returned to town. I know this one is being worked on.


Fifth, as in the mentioned in the fourth one, the server boundary limits, where pets just stand there waiting for you to come back and get them. I was in a group tonight and got attacked by a pirate and expected my pet to attack as per the guard command, however, he had stopped at the last boundary and was nowhere to be found. In a smaller group I would have noticed, but in this group we were all chatting, and I just assumed he was with us. I guess my bad.


Thanks for you time. I know others have more pressing issues, but this is my 5 as I am only a 1/2/1/2 CH.





BH Informant List. Condensed from a previous thread I made a few months back
DragonAsh
Wed Sep 03, 2003 11:01 pm
#21

1) A newbie with 3 faction pets > a MCH. I'd like the CH Dev to tell me why it's still worth it to become a MCH since even at Master level I still can't use three pets that have stats close to the faction pets.


2) Lack of variation in creatures that we can tame resulting in CHs having same line up of pets.


3) Raise the MCH cap


4) Fix pathing please


5) Give us commands that actually worth working towards to.

ClomaxCrom
Wed Sep 03, 2003 11:16 pm
#22

1) Add a /sit command for empathy II and move /trick2 down in the empathy I box as /trick1 heals just as much mind damage as /trick2 (dont nerf /trick1). for the sit they would go into their resting command so we could actually see eye to eye with them and let them get off their feet.


2) Certain pets need to have their speed adjusted, some cant keep up while im running but their wild counterparts can. (grondas)


3) kimos! (no just kidding :smileyvery-happy


4) see (1)




-----------------------------------------------------------------------------------------------
-Clomax Crom,
Account Status : Canceled on 3/13/04
I can't find anything to make me enjoy the game any longer. have a good one folks.
Nell2ThaIzzay
Wed Sep 03, 2003 11:30 pm
#23

"Credit for faction when pets make kills. We get credit for everything except rebel/imp faction."


Wrong.


I already get credit for my rebel / imperial faction when my pet makes the kills.




Marr'Taan LeBeau
Imperial Mercenary - Professional Contract Killer

"Death is my business, and business is good"

Bounty Hunter, Creature Trainer, Droid Engineer, Rifleman
Former Musician and band member of the Tyrenian 3 (Marr'Taan LeBeau, Cale Amossoo, Bari)
Styphathal
Wed Sep 03, 2003 11:59 pm
#24

Doing a great job vert.


Here's my issues:


1) please read my thread that I posted entitled "How to make CH's and BE's very happy"


http://forums.station.sony.com/swg/board/message?


board.id=creature_handler&message.id=58356&highlight=how+to+how+to#M58356


2) Pathing is improving but still needs work. Also pets still occasionally decide to warp and/or stop responding


3) I want a way to make my pet attack what I @$#$% tell it to attack and ignore everything else. When fighting multiple mobs, my pets become tennis balls, bouncing back and fourth between the various enemies... doing no damage and taking plenty.


4) Pet storage...it's too low. How about having some kind of craftable item that can store pets? Like a pen or a cage or something?


5) Take out vit loss in PvP. ifa player DB's a pet, it should just go back to the datapad and not be callable for a few minutes. Right now, there's just too much to risk going overt. Great.. I get an uber pet. Took me all weekend but I got one. I waited a week for him to grow...yay... now I pull him out and go overt... uh oh...mr Imperial sees me coming and pulls out his rancor and three AT-ST's.... permanent stat loss for my pet. Not good. Not fair. If I ever go overt, I'll be too afraid to have my pets out!


Also, have does anyone have the word on when they're going to make the vit loss thing go in 25% incriments? I'm eagerly awaiting it! =)


Khanx
Thu Sep 04, 2003 1:43 am
#25

1 CL Cape at MCH to low.

2 slash command for training.

3 If your not going to nerf the baby that you have stopped poping, then make them a rare spawn, its not right having people that start SWG later not ablie to get them, its like only nerfing new players with changes.

4 Vit, a way to portect say 2 of your most loved pets, maybe some flag on 2 selected pets and can only change ever week etc

5 Storing more pets at home.
Vidror
Thu Sep 04, 2003 1:47 am
#26

My number one issue is pet storage.


16 slots is simply not enough. We are called on to make available non-ch pets, tame BE purchased pets and keep our own battle teams. At the same time many of us joined this profession for the thrill of going out there and taming new critters that we may not even use in battle. This requires quite a few slots to be viable.


The current system which we now know was not intended actually seemed to work for me. With 28 slots I could get by without having to give up too much. When you reduce this by 12, you are definitely handicapping us. There will be no sense of variety in pets. Everyone will have the same cookie-cutter combat tanks that they aren't very attached to.


There have been many suggestions about offloading pets somehow, either through DE devices or stables. This would ensure that we had some form of reliable storage/incubator while not giving us too many pets that we could cycle through in combat.


A post from the devs stated that they are not adverse to more storage down the road. If this is the case, then why make the change until a fair solution/comprimise has been reached?




Vidror Haicee - Master Scout - Master Creature Handler - Pistoleer
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