Creature Handler Archive

Thread: Top Five Issues with the Creature Handler Profession

LittleDarkling
Thu Sep 04, 2003 2:10 am
#27

Well i agree with what everyone had to say and my number one complaint is the lack of storage space for our pets. We should be able to store as many pets as we want to...hehe or can afford to for that matter...its what makes us unique....we are creature handlers after all. Ok maybe not as many as we want but a lot more than we have.....ah well thats my two cents for what it is worth =)
JTysoe
Thu Sep 04, 2003 2:27 am
#28

I think my top3 are the same as the last time you asked:


1) Pets running off during battle - please fix it


2) Pets still stopping at zonelines - please fix it


3) Pets disengaging from target at 50m - please up it to the full aggro range


4) No-one expects the Spanish Inquisition!




Kradlum
Retired Master - Artisan, Brawler, Entertainer, Marksman, Medic, Scout, Dancer
Rifleman 2222, Creature Handler 3244
Matsubaa
Thu Sep 04, 2003 3:30 am
#29

The wookiee taming bonus is total bunk right now. It doesn't do anything. Prime example was my trip to Dathomir last night to get a new graul mauler. My human friend came along. He has taming 2, I have taming 3 but last time I was there I had taming 2. On my first graul mauler, it took me approximately 50 attempts to get it. Last night my human friend with the same taming level tamed 2 of them on one attempt each. There is something to be said for luck, but 1:50 vs. 2:2?


Is the wookiee taming bonus working in reverse or just not at all and my friend is extremely lucky? At taming 3 it took me 2 attempts still to tame one of them.




Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
BELIALhg
Thu Sep 04, 2003 3:37 am
#30

1) fix the pathing so pets don't stop after crossing a server boundry. Also make pets follow orders better, running around like a headless chicken durring combat, running the other direction when you give it the attack command ect ect.


2) remove the rule that pets can only be called in a town or camp. This is pointless now with the after combat timer. CHs should be able to call them from anywhere. By all means keep the rule for non CHs but true CHs should have to do this.


3) More pets at every lvl. With the lower regen rates and lack of willing healer help CHs need more space for pets. Adding 2 more pets at novice and 4 more some where between novice and master ( 6 total ) will allow most CHs to give up thier medic skills. Medic should not be required as a CH.


4) Vitality. This rule only servs to make pets disposable meat shields. You protect your pet as best you can until it takes that first vit hit. Then it' snothing more then a throw away pet. There needs to be a better system that doesn't lower the pets stats. A simple system would be vit always goes back to 100 but there is a small chance the pet is perma death killed durring the healing. The more times you use vit packs the greater the chance it dies for good,


5) I'm not a master CH and never plan on being one, whats the point? Give me a good reason to spend all the points to get the last line. IMO the pets only a master can call should be AR 2. It's a master ffs, so what if a low lvl mob can't touch it they can't do s*** to an AT-ST either and it's AR3. You wanted a better solution to raising the CL I think AR2 pets for masters only is a better solution.


Marthis
Thu Sep 04, 2003 3:39 am
#31

*** But BEs need the turnover for the CHs to have a market? Ok right now BE's can't make any pets that compare with wild ones, when this is fixed THEN this is a valid argument. BUT even when this is fixed the turnover will be created by BE's creating better and cooler pets. Someone buys a pet, oh they see an even better pet over there and gets this one. ***

Obviously you haven't seen the 12K+ HAM and 700+ damage, .60+ to hit, 2.4 spd Rancors BE's can put out, have ya?

M



Obedd - Master Architect/Master Artisan/Master Tailor
Marthis - Master Creature Handler/Master Bio-Engineer
Aegis Industries - Weapons, Deeds, Furniture, Pet Stims, Pets, and more!
Just north of Theed, Naboo -4348, 6385
Bria


Kamat
Thu Sep 04, 2003 3:43 am
#32

The wookie bonus works really well, just on aggressive mobs, the only place it is worthless is if you plan on being a MCH, and even the old system it was worthless.


As for some of the other suggestion, alot of them are already being worked on, if you read the sticky messages or keep track on changes at the test server you can find that out.

Haniball
Thu Sep 04, 2003 3:57 am
#33

the 70 cap limitis the killer for me rest i can live with no special things as a master


of course not counting the various fixes to the bugs out there




Hanibal Balka

"freedom is like a tree it requires blood to flourish"
Zilod
Thu Sep 04, 2003 4:11 am
#34

(order of importance)


1) pet vitality loss


the vitality loss is actually a form of slow permadeath and render our pets disposable items, also this "feature" force many ch to use only best combinations to avoid weaker pets to being incapped.


there where many interesting ideas to render pets not disposable whitout this form of permadeath (incapped pets not recallable for some time, need to heal them at an hospital using a lot of vit packs and so on)



note:


my points now should be low cl to use various pets combo, no more babies, no high level creatures for masters, gurreks nerfed, masters not worth and so on i summarize them in what i think is the main prob


2) creatures umbalanced for their level


all creatures where created in D&D style so at some lv there are a certain amount of HP a certain armor class, a certain damage output for this reasons we had some very umbalanced creatures both as pets as for pve combat


i think all creatures (and npc) should be reviewed both for ham, damage and skills (our characters have a skill game type not a HP-damage one) in this manner we should have very different pets with stats who respond to different game styles and fair CL level



3) healing rate of pets outside datapad


i think our pets in use must regenerate as used to be, if pets are supposed to be companions and not weapon this "feature" force non medics to store their companion after 1 or 2 fight and get another pet until the first one is healed (disposable pets)



4) babies and variety


i think that all creatures of "tamable level" should have pets, this will increase variety of ch's game, we will be able to chose from a vast number of pets to create our favorite combos for different situations (combat and non-combat).


Should also be nice to have different babies rarity both for collectors and for more casual ch.


ok i agree it's like pokemon, but i don't see it as a shame, i'm not a pokemon fanboy but i think is a good design and possible source of fun for ch.


Probably right nowthis will not be possible because some pets are overpowered for their level, but after some creatures review this will not be a problem.



5) storage capacity


it will be to low after the patch, i think it's ok to have low storage in datapad (maybe even +1 storage pet instead of +2) but also i think we should have some storage device to store pets to sell or for "pets collectors" this device should be a home furniture to prevent ch to use unlimited pets in their "runs"



i have omitted various hungry-play, pets stopping at server boundaries and so on because these are problems are being addressed right now


sorry for crappy english

GalaaNet
Thu Sep 04, 2003 4:12 am
#35

#1 Higher lvl pets which only MCH can tame


#2 Pathing is still bad!


#3 Max CL out is still too low at 60...

ExarDun
Thu Sep 04, 2003 4:31 am
#36

I would give my top 5 but im giving up MCH and going 4,4,0,3 and getting more pistoleer skills...its what the devs want anyway so f**k it.



Sig line!!!__________________________________________________
"just another commando now.."
shnelle
Thu Sep 04, 2003 5:05 am
#37

>>>Obviously you haven't seen the 12K+ HAM and 700+ damage, .60+ to hit, 2.4 spd Rancors BE's can put out, have ya?


If the rancors still have the same resists and armoror better then I'll be impressed. But I haven't seen them on my server no, and belive me I've looked. Most of the good BE pets I've seen aren't improved pets, they are stat trade off pets. Less speed more damage, more HAM less resists things like that, when they start making them where they can improve everything over all then I'll be impressed.


Oh and higher damage is nice but if he hits slower then it really doesn't matter much. Only thing that really impresses me is the .6 to hit.




Oppeei Xigu - Female Rodian - Bria - Rori

Master Creatuer Handler
Hunt Master
Novice Pistoleer
Emergency Tech - Field Tech
dyarab
Thu Sep 04, 2003 5:05 am
#38

1) BABIES - I am about to hit MCH(with any luck it will be tonight), I am excited and also very angry. Whatis there left to aspire to? I play a CH the way itis meant to be played(in my view). I was saving all the "big boys" for when I hit master(sort of like a reward ). Now, they are all gone. They need to be brought back, intact, but just make them very rare! Make them the 8th or 9th spawn out of the lair and make the lair only spawn one. Give us something for a change instead of taking away everything.


2) 70 LIMIT - This is just way to low. For one second, step out of you shoes and look at this... the level went form 150 to 70. One more time, 150 to 70. MORE than half. I dont think any MCH expects the 150 to be given back. But it has got to be more than 70. 100 would probably shut me and alot of other CHs up. And if for some reason you do not want us to have 2 CL 50 pets out, make it 99. 70 has got to go!


3) STORAGE - Since the devs see us as a petshop. We need more storage. Yes, we are geting a little boost in the next patch but most CHs view their storage as precious. Not many are gonna want to use that storage for non-CH pets or mounts whenever they become available. Yes, I can see the logic(albeit flawed) that they do not want us to have countless pets in our datapads. So give us data terminals in our house so we can store 20 or 30 pets we can sell to people who want them. Hell, you want a money sink charge a fee for the pet terminal... I could live with that.


4) BUGS - For the love of God get rid of the bugs. This has been somewhat addressed, and if I remember correctly alot should be fixed in the next patch. But will they? Warping, bouncing between mulitple targets, zonelines, etc etc etc. Your policy should be "fix before nerf!"


5)COMMANDS - We need commands that work and are useful. Do something to Embolden. I have used it once. ONCE.




Neikoba
Master Creature Handler, Bounty Hunter(0,0,4,3)
Neikolla - Test Center(testing for apparently no reason)

Account Cancellation - December 26th, 2003
The best gift I could give myself... who wants my stuff?
Dverr
Thu Sep 04, 2003 5:17 am
#39

Top five with number one being number one and the rest being in no particular order:


1. MCH cap should be lifted. If 3 AT ST's aren't overpowered at 375 levels of pets (and can be used in PvE), then 3 Rancors at 150 levels of pets isn't overpowered. It would still take two tothree MCHes to equal one Imp with a crewin PvP or PvE.


2. Make pet selling easier. Allow us to store pets in a static terminal where they grow so we can sell grown pets without destroying our hunting companions to do it. Alternativelyredesignate the current "bug" of aggro and nonaggro pets as a"feature" and "working as intended" and save a bunch of coding. Allow us to sell our pets on a vender so we don't have to spam cities with sales pitches and clog framerates withdisplay pets.


3. Alllow pets to "warp" to us if we get too far ahead of them. This will fix a number of issues like zoneline sticks, collidable sticks and Explorer-outruns-pet-up-a-hill-yet-again delays.


4. Keep in mind that we are primarily a Combat class and BE is primarily the artisan class in relation to pets. To this endnote thatwe are required to take two branches of Scout, both of which are directly related to combat, and zero branches of Artisan to become what we are. So please don't push us into a pet shop and say, "Now sell d***it!" Let us sell as a sideline of hunting and taming, not hunt and tame as a sideline of selling.


5. Keep working on the pet healing issues in a way that makes pet healing EASIER not harder. Adding regen back to the datapad was a good start, but is not a viable healing method for large HAM pets in an ongoing hunt. BE pet stims are still way too expensive and heal too little. Regen out of the datapad is still too slow. And taking medic experience away before the BE issue was fixed.... the phrase "kicking a guy when he's down" comes to mind. Please fixthe replacementsbefore taking away the things that are being replaced.


I s'pose that's it for now.

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