Creature Handler Archive
Thread: So we can redeed ships, How about pets now (opens can of worms)
Ekaw wrote:course, what if you have a pet that is down to 80% vitality, when you re deed, would that not need additional coding to work out how that is handled?Message Edited by Ekaw on 11-02-2004 10:58 AM
That was kinda what i was trying to get at before, but did so very poorly. Creatures that are stored would not be just the same deed that a BE produced, because other information would need to be attached. Growth and and vitatity are two things that aren't on the original deed (or at least i would assume they aren't, would be a waste of space if they were). Also there is the problem with wild pets that are never deeds to begin with...
I like this idea, I'm just trying to help hash it out a bit better...
-kudali
There aren't too many CH's left, what would we do get 1 of each pet? we still need a place to store them so whether we fill a house with pets or items it shouldn't do much.
I wouldn't care if we had to retrain them as long as they learn the commands the first time. (besides how many commands do we actually train them in if it isn't for xp?)
taloncard wrote:
Actually How much strain would that really put on the DB?
There aren't too many CH's left, what would we do get 1 of each pet? we still need a place to store them so whether we fill a house with pets or items it shouldn't do much.
I wouldn't care if we had to retrain them as long as they learn the commands the first time. (besides how many commands do we actually train them in if it isn't for xp?)
Well therein lies a problem. There needs to be some way of tagging a creature as being already trained even if the commands are lost, which means more coding in order to implement such a thing. Otherwise that opens up a loop hole for someone to redeed a pet and then retrain to get infinite xp...
-kudali
Message Edited by Aakhperkare on 11-02-2004 12:37 PM
Kudali wrote:
Well therein lies a problem. There needs to be some way of tagging a creature as being already trained even if the commands are lost, which means more coding in order to implement such a thing. Otherwise that opens up a loop hole for someone to redeed a pet and then retrain to get infinite xp...
-kudali
you mean like the docs in the village, who call a pet buff it and store a pet for infinite xp so they can be
j3d-3y3 and pwn us all?
Perhaps putting the redeed on a timer would be the answer, redeeding 'locks' the deed for an hour , or whatever time, stopping this being exploited by anyone.
As for the condition of the pet, ship chassis have hit points, they also have decay on those hit points, so it stands to reason that the code to track the pet vitality would also exist.
We also know that vehicles and driods in data pads work on the same code as pets already, which is why the call restrictions apply to them all, one would assume the basic code is the same for ships.
As it stands, the 2 rare pets I have just take up data pad space, I have a screecher and a swamp stalker, the screecher in particular took so long to find I wouldnt dare use it, as I could never replace it, so there it sits.
My friend is a BH, he has a legendary LLC, he is in the same situation.
The difference? He can hang his in his house, for people to admire, he doesnt have to carry it with him everywhere it goes,
Now its been confirmed we are regarded as a combat class, and after our year of nerfdom, it is time we get some benefits once again.