Creature Handler Archive

Thread: Top Five Issues with the Creature Handler Profession

Ulfaro
Thu Sep 25, 2003 6:11 pm
#183






Nikay wrote:

Honestly, is it even worth it?


I mean, i know you trying for us, but in the end, the devs or the idiots higher up dont give a crap what we think, they think becuase they are in charge of the game, that they know everyting about it. Truth is, they dont know anything about this class.


All the ideas we have asked for and given, just get ingnored, they make up their own minds with their own pathetic ideas about how this class should be without even knowing anything about it.


I had to say that.


1. Bring babies into the game to make a master CH worth been a master CH, high end babies, like the frenzied grual, i understand they dont want any ar2 babies in the game, so bring some babies in worth it to a master CH.


2. Raise the MCH cap, i doubt this will ever happen, but i will always ask for it, 80, 100 tops would make a master a true master, not someone who has an extra box and cant do anything different then from someone who has dabbled in the proffesion.


3. Fix the freaking whining about hungry and play, good lord, that is the most annoying thing in the game.


4. Pathing is still screwed, mash the follow key 100 times to get my pets to follow when they decide to get stuck and stand there like a statue. Pets that decide they dont like been out and put themselves back into the datapad.


5. Fire whoever is in charge of the CH, and get someone else in there that knows what they are doing.








Bump

Joquarky
Thu Sep 25, 2003 6:11 pm
#184


  1. Fix the pet auto-storing bug

  2. Fix thebug with stopping at zone boundaries

  3. Please add more pet commands (sit, relax,etc)

  4. Please let us store more pets (perhaps in our house?)

  5. Please let pets perform the same idle animations as they did before they were tamed/stored





_______________________________________________________
Tharrok :: Ranger / Creature Handler / Friend of Squalls
Give us nerf creatures, not creature nerfs!
Random Patch Notes Generator

Kaledos
Thu Sep 25, 2003 7:28 pm
#185

#1 - Make Master mean something. A higher cap,>50CL babies are both good starts.


#2 - Morehigh level babies. Right now we have 4 choices, this is just not enough.


#3 -More storage please. Not in our data pad, but someplace. Our house, our bank vault, a building. It does not have to be a lot of storage, say 10-15 max. But we need someplace to store our fighting pets when we go taming pets for others. 16 slots is not even enough to hold my fighting teams as it is.


#4 - Fix the pathing/follow/jump to datapad problems. This is just so aggravating.


#5 - Fix the datapad display so it shows all the commands the pet knows.

Dubaash
Fri Sep 26, 2003 12:00 am
#186

1. Pets often stop following at zone boundaries and player buildings (forces me to watch my pets more than watching for hostiles). My pets stored mid-fight today again (thought it might be related).


2. All pets running away from all creatures during fights. It makes sense that my humbaba would want to run from a rancor. But my rancor shouldn't want to run away from everything. All pets should have a level of intimidation vulnerability. This problem is forcing me to incessantly hit the attack command hotkey just to keep my pets in the fight, preventing me from concentrating on my trapping and ranged support abilities to help in the fight.


3. An answer to a simple question from the developers: Do all creatures have babies and some are just rare? I would understand them wanting us to find out perhaps, but I'd like to know if I'm wasting countless hours exploring looking for babies of interesting animals (not all high-level).


4. A revised command system. I have yet to understand the purpose of the Transfer or Friend commands. The formation commands are worthless unless I can tell my pets which one I want up front to tank.


5. Ability to summon pets in a battlefield. Not allowing CH to do so is equivalent to telling rifleman they can only fight unarmed on battlefields. Not every Master CH has a weapon specialization...I'll soon be Master Ranger, which offers few benefits to fighting people.

Idany
Fri Sep 26, 2003 4:52 am
#187

Most of the important issues are already said and i agree with them. Although i am afraid for increasing cap at MCH. I played UO for some time and stopped playing that cuz gaining went so slow. Its nice to be able to reach a certain playable status in a reasonable time. This way u can decide to change your character to something else when u have seen all of that profession. And with having only one character i think this is a necessary option.


I only want to state new issues i didnt read before. Some of the issues are not directlyCH but are linked.


1) In group mode with a pet harvesting hides, bones and meat is lowered like in normal groups although the pet cant harvest.


2) No medical gain although pets use up a lot of stims. This way gain on organic chemistry goes up much faster then other medic skills. Halved or quartered xp would be nice.


3) More xp for training and taming agressive pets. now its ony 50 points apart from the easiest creature to the highest.


4) Making ch status higher due to restriction of at-st for PvP only. I saw 3 people with each an AT-ST taking a krayt dragon down. with ease.


5) Nerfing should be done with consideration. People spend time and money to enjoy themselves creating a character that can be something worthwhile. That can be possesing a mighty and powerful creature, being able to do powershots or make something not a lot of people can make. If thats gone people will not play that profession anymore. Instead of nerving i think upgrading other professions to an equal levelshould be taken into account.


For the rest i wish u all a lot of fun and maybe cya.




SWGgamr
Fri Sep 26, 2003 5:57 am
#188

My top issues with the creature handler profession:


1. Pets stop following you for no reason. This is super annoying. A possibly related issue is that sometimes pets follow SLOOOOOWWWLY, for no apparent reason.


2. Pets auto-storing for no apparent reason. I like to run long distances. When I tell my pet to 'come' and it disappears, it's more than a little annoying.


3. City/Camp requirement to call pets. Removing this would be a nice Master perk.


4. Aggregate CL of called pets needs to be higher for Master CH. As it stands now, you can basically call 1tank, 1 damager/special attackerand one practically useless pet. I'd like to be able to use at least a graul and 2 kliknik defendersor similar level pets(24+24+34=92).


5. Creature storage. I sell pets, but I only have room for 4 sellable pets in my datapad, because of my stable of fighters. We really need some sort of pet storage, even if it's expensive and master-only. All too often, I'll sell one pet only to get 5 more inquiries about the same type of pet, sell out immediately and leave potential customers empty-handed.



Now, I'd also like to see more tamable creatures, as well as new commands that enable you to have your pet use a special, even if those commands had a significant HAM cost.



REMOVED BABIES: I never got a chance to use one of these. I think that's horridly unfair. I don't care about the medium armor. I saw a dev post where they were trying to figure out a good way to re-introduce these pets into the game w/o the medium armor but with increased damage or some other 'value-added' feature, and I applaud this. Get it moving though, I'd like to see it sometime soon

SWGgamr
Fri Sep 26, 2003 5:59 am
#189

Note, there was a typo above..24+24+34=82. The 92 figure was for 2 grauls + a kliknik defender,which I edited out as being unlikely to be allowed given my impression of the dev's stance.


Hitokiri_kenshin
Fri Sep 26, 2003 8:37 am
#190

Just be glad there's no more deathblows on pets. If that Imp's ATST get slammed, its gone for good. Faction pets are much more expensive as far as how much needs to be done to acquire one. I'd much rather have a vitality loss on my greater sludge panther than risk losing a stormcommando.Another solution to the MCH thing: Pet Deeds. Let MCHs deed their pets so they can sell them easier. Also, more of the big creaures need to be tamable. Maybe not a Kryat Dragon but there does need to be more high level pets, and make it so that babies don't spawn, but rather BEs HAVE to make them. I don't know: a petite Gorax perhaps?
Jedi-Jawa
Fri Sep 26, 2003 12:25 pm
#191

May have already been suggested but I think that a Master CH should be able to tell creature levels like a ranger. I mean we are suppose to be masters of creatures I think a Master CH should be able to tell everything about an animal they are examining. The Rangers can do the tracking let us see the stats like we should.
Ghostlion
Sat Sep 27, 2003 10:05 pm
#192

I was encountering a lot of the slow pet problems day before yesterday. One pet or another was dropping behind because they just started walking instead of running. Very frustrating because I was in a group.





Kageboushi Sukauto - Elder Creature Handler - Captain of the YT-2400 "Jolly Roger"
N
Now... Give us some more piratey ship textures! We want skull and bones textures for privateer pilots! ... I do, anyway.
Fishfingerbutty
Sun Sep 28, 2003 4:53 am
#193

1. up the number of levels you can call as a MCH


2. up the number of pets you can store in the data pad at MCH


3. give pets their IQ back when training them - catch and release is no longer viable as a means of gaining exp as it is way too tedious - your pet doesn't understand you!!!! aaarrrrgggghhhh. again and again and again


4. Variety - why dont pets have small adjustment of individuality on their stats - cant be too hard to code a random20% variation in HAM, attack etc. And while we're at the variety thing - giving the same graphic to different mobs is just plain lazy - Kima, hilltop kima, wolf kima, angry kima, really angry kima, completely miffed kima, ravenous kima, nervous kima, LAZY CODING!!


it would add interest in those fighting PvE as well providing depth to BE's and CH classes.


also the same graphics for different named animals on different planets is lazy too!


5. Fix the Bugs!!!!!!!!!


Bamb'Oo

Aholibamah
Sun Sep 28, 2003 6:29 pm
#194

When are you going to fix the bug that causespetsto quitfollowing for no apparent reason? This bug must be on top of your list? If you can't fix this, then just let us call our pets anywhere. Why did you take the ability away from us to call pets anywhere without fixing the no follow bug? As a master ch, when covering greater distances this bug is really annoying.
Lohiro_US
Sun Sep 28, 2003 10:09 pm
#195

#1 Issue - Why are there so many flagrantly common pet issues? You did Beta the game, correct?



Pets stopping randomly for no apparent reason - code the pets to INSTANTLY warp to owner if they get XXX meters away.


Looting problems while grouped with my pets, puuhlease, we back to beta issues again??


pets randomly going back to data pad, seems beta issues are VERY prevalent in a NON Beta atmosphere.


I've just recently started playing, so the issues players have with the higher end of being a CH are beyond me (thankfully)


I have no idea what the issues were that were fixed in Beta ( I had a CSR tell me the above problems WERE fixid in Beta but resurfaced when game went live ) but would you please take a small piece of that 50+ MILLION DOLLARS we've already paid into the company and get some of this junk fixed?




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