Creature Handler Archive
Thread: DISCUSSION THREAD: Issues with Creature Handler in the Combat Upgrade.
chopper49 wrote:
6. Range and Melee defenses for CH, doctor gets them, so does master dancer, and
master musican, but nothing for a CH.
QFE
Now that's a great observation, why the doctors need ranged & melee defense???why??? It the doctors have we also need it, and of course more than dancers, musicians or doctors ![]()
1.how about fixing the patch 19 with CH's all my pets are down to level 1(0) what is the deal with that?
2. how about pets holding aggro like they are meant to hold aggro.
3.increase pet damage or levels with most ch's we have to be very picky with our proffessions cause we are instantly killed off due to lacking defensive skillz.
4.we should be able to make more creatures mounts and they should have differnt speeds based on levels what else would having a mount be useful for decoration?
5.how come master ch's dont have any special weapons seems like all other professions do and trapping needs to be upgraded as well its almost a usless skill to have.
1. Since CU, unable to order a pet to attack a different target while its attacking one. Would be nice to be able to tell the pet to attack a different target that just aggroed me and by me some time to finish the first target.
2. Pets get stuck in aggro and we cannot order the pet to stop attacking. All other professions have a way to retreat. We need to be able to order the pet to retreat / break aggro. (only workarounds currently is to leave into space, duel a player and have the pet incapped or log for over 10 mins accourding to a post.)
3. CU was suppose to make Creature Handler a versitile profession. However with generic pet stats, no pets that can tank, deal enough damage or even do specials, there is only a point, attack and hope for the best. Which usually the pet gets incapped if you are with a group that is level 80 doing level 78 - 82 mob. We need higher level pets or the defense value actually be a higher priortity than the level modifier. Level damage modifiers basically kills pet damage. I might as well use a level 30 droid to deal damage instead of a pet the way the game currently stands.
My point is that Creature Handler was classified as a combat class. However we are the only combat class restricted to the basic attack with no specials and no defense bonus. Yes we do have a pet that has its own health, but they go down so fast against mission mobs it makes CH a low level sub standard combat class.
I have been playing SWG for 716 days (doing /getvet command). I've been a creature handler for most of that. I just see more things coming down the road that makes the profession even worse. We need specials and defense mods just to get a step in the right direction and be closer to a single combat profesion. The only thing that CH has for it at the moment is the ablity to pull a single target. The next publish (20)seems to be negatingthat so I'm practically considering CH complety trashed. Things need to be adjusted, perhaps you can control pets based on your combat level? So if you take a second combat profession you can control a stronger pet.
Ko-aIri wrote:
I know you folks already have plenty of threads out there with issues/problems you're experiencing specifically related to the Combat Upgrade, but I'd appreciate it if you could take the time here just to mention what your number one issue is at the moment. Feel free to give me up to three problems/concerns you have if you'd like, just to get it off your chest.
I'd like to get an idea of where the community as a whole stands at the moment.
It's my personal belief that we are sitting better post-Combat Upgrade than we were prior to it. Pets seem quite effective in PvP, the number of tamables has increased significantly, and the profession overall seems to be approaching the level of the other combat professions.
However, here's the 3 biggest issues (specifically related to the CU changes) that I have at the moment:
1. Hate system makes fulfilling a tanking role for CH difficult. Would benefit from a "Pet Taunt" special or similar ability.
2. XP caps at 20K while Tier 1 boxes cost 175K. Needs addressed ASAP as it's gating new players and turning them away from the profession.
3. Pet specials/stats need to be visible, fixed, and working.
Thanks in advance for your feedback!Message Edited by Ko-aIri on 05-07-2005 12:26 AM
Ko-alri, If you're still reading this post PLEASE PASS THIS ON:
Ok, first and foremost PLEASE:
1. FIX THE "CANT TAME" BUG
2. Give our pets back their SPEED! PLEASE! They are slower than me burst running!
3. GIVE OUR PETS THE SPECIALS THEY SHOULD HAVE Never LOST IN THE FIRST PLACE!
Once these problems are FIXED then we can talk about how to improve our Profession.
Ko-aIri wrote:
bounty13 wrote:
Ko-aIri wrote:
I know you folks already have plenty of threads out there with issues/problems you're experiencing specifically related to the Combat Upgrade, but I'd appreciate it if you could take the time here just to mention what your number one issue is at the moment. Feel free to give me up to three problems/concerns you have if you'd like, just to get it off your chest.
I'd like to get an idea of where the community as a whole stands at the moment.
It's my personal belief that we are sitting better post-Combat Upgrade than we were prior to it. Pets seem quite effective in PvP, the number of tamables has increased significantly, and the profession overall seems to be approaching the level of the other combat professions.
However, here's the 3 biggest issues (specifically related to the CU changes) that I have at the moment:
1. Hate system makes fulfilling a tanking role for CH difficult. Would benefit from a "Pet Taunt" special or similar ability.
2. XP caps at 20K while Tier 1 boxes cost 175K. Needs addressed ASAP as it's gating new players and turning them away from the profession.
3. Pet specials/stats need to be visible, fixed, and working.
Thanks in advance for your feedback!Message Edited by Ko-aIri on 05-07-2005 12:26 AM
Ko-alri, If you're still reading this post PLEASE PASS THIS ON:
Ok, first and foremost PLEASE:
1. FIX THE "CANT TAME" BUG
2. Give our pets back their SPEED! PLEASE! They are slower than me burst running!
3. GIVE OUR PETS THE SPECIALS THEY SHOULD HAVE Never LOST IN THE FIRST PLACE!
Once these problems are FIXED then we can talk about how to improve our Profession.
Yes, I'm still reading every thread on this board pretty much.And that quote of mine was from May 7... a ton has changed since then, the 3 problems you mention are pretty much my biggest three issues now as well.
Still waiting to hear... anything. I wish we'd get an ETA.
I knew you were!
Ko-aIri wrote:
Still waiting to hear... anything. I wish we'd get an ETA.
And JFreeman, for the record, this is where you lost me (again) and sent my finger to the Cancel button (again) ... another promise of 'improved communication, and gosh this time we really mean it' falls flat on its face as multiple professions dangle in the wind, wondering when they'll become even maginally playable again, or just get rid of all the crap their profession was weighed down by in Pub 17+ 'patches'.
Code quality -- as bad as ever. Communication on resolving code issues -- as bad as ever. As long as that's the case, I can't justify giving you my hard-earned $$.
KzinKiller wrote:
Ko-aIri wrote:
Still waiting to hear... anything. I wish we'd get an ETA.
And JFreeman, for the record, this is where you lost me (again) and sent my finger to the Cancel button (again) ... another promise of 'improved communication, and gosh this time we really mean it' falls flat on its face as multiple professions dangle in the wind, wondering when they'll become even maginally playable again, or just get rid of all the crap their profession was weighed down by in Pub 17+ 'patches'.
Code quality -- as bad as ever. Communication on resolving code issues -- as bad as ever. As long as that's the case, I can't justify giving you my hard-earned $$.
Just as an FYI, JFreeman went on vacation... so don't necessarily blame him for being out of touch ATM. He's a very cool fellow actually, and I imagine he will be back to visit when he returns sometime here. I will continue to probe him for more info upon his return...
I'm still irritated we have no timetable, but I hesitate to blame the one dev that actually took the time to finally hit our boards with some info...
bounty13 wrote:
Ko-aIri wrote:
I know you folks already have plenty of threads out there with issues/problems you're experiencing specifically related to the Combat Upgrade, but I'd appreciate it if you could take the time here just to mention what your number one issue is at the moment. Feel free to give me up to three problems/concerns you have if you'd like, just to get it off your chest.
I'd like to get an idea of where the community as a whole stands at the moment.
It's my personal belief that we are sitting better post-Combat Upgrade than we were prior to it. Pets seem quite effective in PvP, the number of tamables has increased significantly, and the profession overall seems to be approaching the level of the other combat professions.
However, here's the 3 biggest issues (specifically related to the CU changes) that I have at the moment:
1. Hate system makes fulfilling a tanking role for CH difficult. Would benefit from a "Pet Taunt" special or similar ability.
2. XP caps at 20K while Tier 1 boxes cost 175K. Needs addressed ASAP as it's gating new players and turning them away from the profession.
3. Pet specials/stats need to be visible, fixed, and working.
Thanks in advance for your feedback!Message Edited by Ko-aIri on 05-07-2005 12:26 AM
Ko-alri, If you're still reading this post PLEASE PASS THIS ON:
Ok, first and foremost PLEASE:
1. FIX THE "CANT TAME" BUG
2. Give our pets back their SPEED! PLEASE! They are slower than me burst running!
3. GIVE OUR PETS THE SPECIALS THEY SHOULD HAVE Never LOST IN THE FIRST PLACE!
Once these problems are FIXED then we can talk about how to improve our Profession.
Yes, I'm still reading every thread on this board pretty much.
Still waiting to hear... anything. I wish we'd get an ETA.
Ko-aIri wrote:
KzinKiller wrote:
Ko-aIri wrote:
Still waiting to hear... anything. I wish we'd get an ETA.
And JFreeman, for the record, this is where you lost me (again) and sent my finger to the Cancel button (again) ... another promise of 'improved communication, and gosh this time we really mean it' falls flat on its face as multiple professions dangle in the wind, wondering when they'll become even maginally playable again, or just get rid of all the crap their profession was weighed down by in Pub 17+ 'patches'.
Code quality -- as bad as ever. Communication on resolving code issues -- as bad as ever. As long as that's the case, I can't justify giving you my hard-earned $$.
Just as an FYI, JFreeman went on vacation... so don't necessarily blame him for being out of touch ATM. He's a very cool fellow actually, and I imagine he will be back to visit when he returns sometime here. I will continue to probe him for more info upon his return...
I'm still irritated we have no timetable, but I hesitate to blame the one dev that actually took the time to finally hit our boards with some info...
Ko-aIri wrote:
Just as an FYI, JFreeman went on vacation... so don't necessarily blame him for being out of touch ATM. He's a very cool fellow actually, and I imagine he will be back to visit when he returns sometime here. I will continue to probe him for more info upon his return...
I'm still irritated we have no timetable, but I hesitate to blame the one dev that actually took the time to finally hit our boards with some info...
'Improved communication,' if it relies on a single person, is no improvement. Time and again they have made the promise, and then there's a 'good excuse' that follows immediately when communication is as bad as ever. "Oh, I was on vacation .... oh, we were at a trade show ... oh, we were working on a expansion ... oh, it was a sunny day and playing tennis sounded better ...."
When it comes to good communications, this org has always been long on excuses and short on delivery. I am not pointing a finger at JFreeman as the source of the problem, but he was the one that most recently promised improvement here, and all I can say is -- I'm not seeing it, from him, from Thunderheart, from Smedley, from anybody. It's business as usual -- stall the customer to squeeze another month of subscription out of them. Promise the moon so they'll buy the shiny expansion, then ignore the promises of improved communication and code quality.
When they have a management team that accepts no excuses for failure to deliver, then it will be a different company. I've seen no sign of such a change in top-level philosophy in the last four months, and ultimately that's why I'm going.
Message Edited by KzinKiller on 07-15-2005 12:22 PM
Message Edited by KzinKiller on 07-15-2005 12:23 PM