Community Relations Archive

Thread: Communication Breakdown: TEF Removal

Somejediguy
Thu Feb 03, 2005 12:04 pm
#66

Limiting one set of folks to only play in a limited area is NOT a comp., folks. When one set of folks is limited so that others can play the way they want...I can't even go into this. lol


This is getting pretty funny. One person actually said "the only people complaining are jedi". lol.


The number of posts for the change vs. those against is well over 4 to 1. This is the same pvp vs pve discussion thats been beaten to death. Some folks don't like us ganking them. Seems simple to me.


This is a civil war. There will be friendships between imps and rebs though. It's inevitable. Look at all real life civil wars. It simply happens. Fact of reality. If an imp fighting beside a reb is game breking for you, you need to expand your context beyond whats been spoon fed to you. Add it to your immersion. It quite simply happens.


Later all.
lilbobtown
Thu Feb 03, 2005 12:04 pm
#67

How about a very simple solution?


Have a Server where TEF is set as ON - anyone who thus wants to play/die by TEF can create a Toon and TEF their hearts out?


If the take up is very small and simply not cost effective then we know where we stand and the server can be deleted... indeed a simple poll on the launcher asking if people would use a TEF server would give you the numbers to see if it is even cost effective to start one?



Jacobys Light Jedi
Tarquinas
sciguyCO
Thu Feb 03, 2005 12:10 pm
#68

Based on TH's comments in the TEF thread, this changeisn't going onto TC for "a couple of weeks-ish", and it'll probably get banged on there for a week or two. This was also gone over on the correspondant forum for several days while we poked holes in a couple of drafts, making sure various parts were explained clearly and pointing out any potential problems. There are obviously still some concerns on it, but I have confidence that those can be resolved with design tweaks or during testing.


Is a month's notice between proposal and going Live (assuming testing goes well) enough for a change this big? If not, how far in advance should plans be made public?


I think the devs saw that the TEF system as it currently exists in the game has quite a few problems, and a lot of players agree with that. The devswanted to do something, and it's always easier to get feedback on a given proposal than to throw out a general "what should be done" and try to build something from scratch from player feedback (and it's occasional problem with a bunch of "noise" leaking in).


Another way to do it might be to first put up a simple poll. If this can be done in-game to get opinions of players who don't regularly visit the forums, even better:


"Should {system X} be changed?" with choices of "Yes, complete overhaul", "Yes, but only small changes" and "No, it's fine as-is". Pair this with a discussion thread in the "In Concept" forum for more detailed player feedback.


Give that a period of time to gather information. Maybe a week? Two? The longer it's in "market research" mode, the longer it'll take to get to Live, though.Then draft a design, and put that out.





Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Guamarhea
Thu Feb 03, 2005 12:18 pm
#69


Three points:


1) The TEF system has been argued TO DEATH on the Forums, so there is plenty of feedback out there for the Dev's to base this decision on. If you feel that there was "no notice" then you haven't been reading the Forums much. For a loooong time, there has been a huge outcry for something to be done to improve the current system. Evenpro-TEF folks (like myself) have admitted that the current system was not ideal and needed some changes. Now that there are finally changes being made, it is rather silly to cry foul.


2) This change is "In Testing", which means we have some time before it is implemented. The Test Center players are the only ones who got this change "without notice" which is why there is a Test Center in the first place...for SOE to try new things out without making immediate changes to the entire game. If youfeel the need to review and"sign off" on this change, then register to join the Test Center.


3)It is true that they are trying to remove thecurrent TEF system...but it would be replaced with a much more appropriate system which appears to be well thought out and designed to address most of the concerns (both pro- and anti-TEF) which have been declared and debated countless times on the Forums.


If you take a step back, the details of the change look very positive overall. The timing is fine too...or would you rather wait another six months during which time we will see countless more TEF discussions/arguments on the Forums...all of which end up making the same points again and again?


The onlyissues I think anyone could complain about here are:


1)With the elimination of gank squads, some players will no longer be able to enjoy the game by ruining it for others and picking off newbies in the starports. So the gank squad players get "nerfed". Too bad, so sad.


2) Jedi vs. BH becomes a one-on-one affair...which means individual players will have to exercise a little judgement and common sense before a) making the choices thatmake them visible (Jedi) or b) select bounties which are within their character'sabilities/skill level(BH). Again, the only folks truly "hurt" are the gank squads.


Neither of these are bad at all IMHO.




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jphillips1868
Thu Feb 03, 2005 12:18 pm
#70






Animi wrote:





jphillips1868 wrote:



AndI am sure you read the many post that feel TEFs need to remain in the game as well, but I guess those weren't given as much weight.







Why in the world would you say that? Do you think the Devs just had some secret desire to remove TEFs? Why would they care one way or another, other than because it was something the vast majority of feedback suggested should be changed? Amini your right, that was a cheap shot and I've deleted it.


That being said, the system is still in development and can (will?) be changed based on feedback here and after it gets published on test center. You want communication about the issues? Well, what do you think is happening right now?







This is certainly communication.Andthe type of communicationhere is very appropirate. What I have a problem with is that a month ago (or whenever they decided to work on this) the Devs didn't say hey guys this is something we want to do. What do you think about this goal?Now according to the correspondents they did that with them andaccording Calandryllthe Devs read our postsgenerally, including on thisissue. Most of you apparently feel that is enough. I disagree. I think forreally big controversialchanges, there needs to be more notice and discussion of the goal, without the Devs havinginvested lots of coding and development time in the change. Once things get more fully designed, they have a way of taking on a life of their own.An organization inertia so to speak.


But that being said, as several of you have pointed out, my rating in this thread have been fairly low so I guess you would rather SOE cook upmajorchanges with consulation with the correspondece in secret and tell us about when everything is essentialy done and ready to go.Your entiteld to your opinion atlhough, when the next change comes down the pike that you don't like and is sprung on you , perhaphs you will change your mind, perhaps not.


As for thediscussion of whether or not TEFs should be removed,I respect everyone that feels differently than me on the TEF issue. There are arguments for and against. If it appeared that I didn't I apologize. It wasn't my original intent to discuss that here, but it kind of degenerated into that, which was partly my fault I guess.

Message Edited by jphillips1868 on 02-03-2005 02:21 PM

cydonia
Thu Feb 03, 2005 12:20 pm
#71


Question for Calandryll_SOE


Still waiting to hear how the TEF changes are going to effect milita or if milita will just be changed?











Why are you wearing that stupid man suit?
Zal'hanan
Fluxxen
Thu Feb 03, 2005 12:22 pm
#72

Well, I for one am very glad the TEF system will go away. When PvP was sometimes forced upon I lost all interest in it, now I will be able to go to back to my occational PvP tours.




I am glad the Devs saw this and made the changes!








Jirigan "Jinx" Nix
Smuggler and Captain of the Distant Star
Mos Mosel (2764, -3060 on Tatooine) - Roleplaying community
- I support Star Wars Galaxies!
Ipseck
Thu Feb 03, 2005 12:24 pm
#73

Just so the dilluded minority don't think its all carebears that support this idea: I pvp almost daily. I have had several bases placed before and will continue to pvp and stand up for my guild and faction. I love this new system. While I wish that there were more people who would accept pvp for what it is, the simple fact is, I'm not going to change anyone's mind. This new system gives everyone an outlet and will add considerably to the game. It makes it tougher on and improves the immersiveness for combatants as well as the pvp-enabled, which is a good thing.





7Ipsecki Tunnel8
eMaster Smuggler - "Deliverer of goods"e
N"Captain Moody"N
MajorXP
Thu Feb 03, 2005 12:40 pm
#74






jphillips1868 wrote:



I am very dissappointed that the community was not given advance notice that SOE was considering removing the TEF and thus an opportunity to give feedback on that possibility.Wheneverthe Dev team decidedthis was somethingit wasinterested in doing,there should have been a post to the effect that SOE is considering removing the TEF and seeking the community's input on that propsal. The TEF is a fundamental game mechanic. And while I understand, but don't necessarily agree with, the Dev reluctance to release details until they are all but set in stone, you could have at least giveus notice of thehigh level concept. I consider thisa tremendous step backward in the effort to improve player-dev communications. For a change this fundamental and controversial, feedback from the correspondents simply isn't enough. This is in stark contrast to the way you have handled the CURB. I hope this type of communication will not be the trend. Regardless of how you feel about removing the TEF, more discussion is needed for such a high level change. Calandryll, I would appreciate your commenting on this as it really casts a shadow on your effort to revamp player-dev communications.


Had there been an in concept post and discussion a month agothehigh level concept of removingTEFs could have beendisucssedeither the Devs could have conviencedthose for TEFsor we could have convinced the Devs. At the very least we would have had some time to digest this change.

Message Edited by jphillips1868 on 02-03-2005 09:59 AM


Message Edited by jphillips1868 on 02-03-2005 02:02 PM






err..ummm...I'm going to have to disagree with you there...



Theteam communicated with everyone before it hit TC. From the feeback we give, they are able to make changes before it hits TC. I would say that this is a case study in how it should be done. We should all be thankful it happend this way - as it was not this way in the past.


That said, and it's not really the point - The removal of the TEF system and replacing it with the new system is a very good design choice. It supports multiple playstyles and still gives everyone the opportunity to feel part of the GCW. Not only that, but it has been commonly accepted that the TEF system is too easy to exploit and creates lots of situations that are simply not fun.


This is only good news for us from my position....good decisions & commmunicating prior to TC....I would say this is far from the meltdown you describe.



/thank soe team







C O H A V
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Guamarhea
Thu Feb 03, 2005 12:46 pm
#75






jphillips1868 wrote:


This is certainly communication.Andthe type of communicationhere is very appropirate. What I have a problem with is that a month ago (or whenever they decided to work on this) the Devs didn't say hey guys this is something we want to do. What do you think about this goal?Now according to the correspondents they did that with them andaccording Calandryllthe Devs read our postsgenerally, including on thisissue. Most of you apparently feel that is enough. I disagree. I think forreally big controversialchanges, there needs to be more notice and discussion of the goal, without the Devs havinginvested lots of coding and development time in the change. Once things get more fully designed, they have a way of taking on a life of their own.An organization inertia so to speak.






I think what everyone is trying to tell you is this:


The discussion about TEFs (pro and con) has been going on for a long time. If the Devs said "Hey guys this is something we want to do. What do you think about this goal?" then they would most likely simply get another rehash of all the TEF arguments and discussions which havealready choked the Forums. They would get no more (or better) feedback thanthey currently have access to, so why start yet another thread to discussmaking changes? It wouldn't be very productive, and I believe the Devs recognized this. Allthe feedback they needed (good and bad) and all the communitiesviews (all sides) on this issue have already been stated multiple times in various ways throughout the Forums.


In other words, the Devs sawthat the current system needed to be addressed, ifno other reason than it created so much discord between the players. They also sawall the suggestions and opinions on how it should/should not change. They then took all those pieces (which were already out there and being discussed) and put them together to try and improve the system. This was a far more logical and efficient approach than asking for the system to be discussed all over again.


I'm sorry that your post got such a low rating, but I think everyone (on both sides of the issue)is tired of the endless battles over TEFs, and cannot understand how someone can criticize SOE for not giving us enough notice that they were trying to respond to our outcry...especially when the outcry has gone on for so long without being addressed at all!


I hope that sheds a little light on things, and maybe makes you feel a little better





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MajorXP
Thu Feb 03, 2005 12:50 pm
#76






Calandryll_SOE wrote:





jphillips1868 wrote:






Calandryll_SOE wrote:

Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.


The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.





AndI am sure you read the many post that feel TEFs need to remain in the game as well, but I guess those weren't given as much weight.


Butmy question is then, is at this stage of the process, are you open to reversing the high level concept decision to remove TEFs or is the purpose of the feedback just to work out how the details will work? If you aren't open to that kind of feedback at this stage, my point stands. But if as I fear, the decision has already been made and set in stone, this is a situation that needs to be improved upon for future changes. Otherwise, you are just going to alienate more and more of your playerbase, but not giving them meaningful input.


Message Edited by jphillips1868 on 02-03-2005 12:01 PM



Decisions are rarely final unless they are already in the game...and even then, things can change. If we get overwhelming negative feedback on an idea, we change it or reconsider it. We do our best to avoid proposing ideas that we know will be hated by a large majority of our players and our Correspondents do an excellent job helping us with that.Very few, if any, changes are ever universally liked.







Two more last quick points-


- Calandryll is right..there have been several cases where after hearing tons of negative feedback, changes were made (course that is not always the case either)


- I think Calandryll is wrong.....no change that I have seen has been universally liked. Hell - there are people complaining about the veteran gifts, just like people complained about christmas, and the 75k gift as well... People even complained when they reduced the shuttle times.



The team is looking at thinks they can do quicklyto make the game more fun and lately - it shows.





C O H A V
Former Alpha Team Member & JTL/ROW/TOW/CU/NGE Beta Tester & 1025+ nonstop Vet
Guild Founder -
Legend of a New Republic <LNR> - Oldest Rebel Guild on Shadowfire
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& Clicky Maker
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Pre-CU full template Jedi& Want to join LNR?


Barb-Wire
Thu Feb 03, 2005 2:04 pm
#77






Calandryll_SOE wrote:





jphillips1868 wrote:






Barb-Wire wrote:







i wouldnt worry too much about the negatives on this one. the only folks who hate this are the G-Tef griefers. and far as im concerned if they quit over this the game is better off without that source of grief.





While whether or not we should get rid of TEFs isnt' the topic of this thread, theadequency of the communciation on the change is theissue here.





Hey folks, I just want to reiterate that jphillips1868 post is not about whether TEF Is good or bad, rather how we communicate it. While I don't agree that we communicated it poorly, I would appreciate it if people kept their comments to communications, rather than debating whether TEFs should be removed. Let's keep that discussion to the In Development thread.


Thanks.







i find the way your communicating now compaired to 3 months ago top notch. it hasnt been in a higher more informative state than when the gme began. my comments were directed at those who would nay-say CTD fixes no matter how they are communicated.


what your doing now with giving us info in a timely fashion with massive follow up is very very very good. sometimes it just seems that the negative posts are dwelt on more than the positive.





Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
jphillips1868
Thu Feb 03, 2005 2:05 pm
#78

I hear what you are saying JEST3R. I don't disagree with you that the this issue has been discussed at lenght among player. But to my knowledge, this is the first I have heard that the Devs intended to change it. However, I accept that most players disagree with the original premise of my thread.

Message Edited by jphillips1868 on 02-03-2005 04:06 PM

Message Edited by jphillips1868 on 02-03-2005 04:07 PM

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