Community Relations Archive
Thread: Communication Breakdown: TEF Removal
i fear that if it would have been put up for discussion a small minority of people who seem to be kings of rant and always screeming loudest would have had an oppertunity to ruin the change for good - and i am very happy they weren't given this oppertunity!
Message Edited by Dajaan on 02-03-2005 06:12 PM
jphillips1868 wrote:
Calandryll_SOE wrote:
Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.
The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.
AndI am sure you read the many post that feel TEFs need to remain in the game as well, but I guess those weren't given as much weight.
Butmy question is then, is at this stage of the process, are you open to reversing the high level concept decision to remove TEFs or is the purpose of the feedback just to work out how the details will work? If you aren't open to that kind of feedback at this stage, my point stands. But if as I fear, the decision has already been made and set in stone, this is a situation that needs to be improved upon for future changes. Otherwise, you are just going to alienate more and more of your playerbase, but not giving them meaningful input.
Message Edited by jphillips1868 on 02-03-2005 12:01 PM
I am one who has argued to keep TEFs. I thought it made perfect sense from an RP perspective, that I should be able to shoot at someone who is killing NPCs on my side. On the other hand,I've decided that allthe extra hoops we have to jump through thanks to TEFs make it not worth having them.
Why should I not be able to walk into my own house after I shoot some Stormtrooper? Why should my friendbe kicked out of our cities Cantina cause I forgot to go Covert before I traded with him? and while I'm not totally against forced PvP myself, why should someone be put into a position where they have to defend themselves against the Uber (read: jedi) that are trying to climb the FRS. Obviously a common soldier will have no chance against that.
So now.. I can't shoot someone thats shooting at my PvE Base... How sad... on the other hand,now the number of people who will be willing to participate in the GCW will be much greater, because fightingfighting for your team does not equaldeath by Lightsaber anymore.
Message Edited by SBRD0C on 02-03-2005 11:14 AM
As you can see byyour message rating here and the flood of positive responses in the other threads, more people agree with removing TEF than not.
jphillips1868 wrote:
.... lots of stuff .....
DeQuosaek wrote:
As you can see byyour message rating here and the flood of positive responses in the other threads, more people agree with removing TEF than not.
jphillips1868 wrote:
.... lots of stuff .....
Perhaps I am wrong about the mood of the community on this issue. Certainly many people have strong feelings on either side of the issue, but my point in this thread is that there should have been an in concept thread as soon as they decided they wanted to make this change.
Let suppose you and many others in gamereally like a particular aspect of the game and for a month or so the Devs have been working on replacing that game mechanic with something you don't like. Wouldn't you have prefered that announced they were working on the issue in advance so you could comment on the goals and concept, as opposed to the details?
Calandryll_SOE wrote:Decisions are rarely final unless they are already in the game...and even then, things can change. If we get overwhelming negative feedback on an idea, we change it or reconsider it. We do our best to avoid proposing ideas that we know will be hated by a large majority of our players and our Correspondents do an excellent job helping us with that.Very few, if any, changes are ever universally liked.
jphillips1868 wrote:
Calandryll_SOE wrote:Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.AndI am sure you read the many post that feel TEFs need to remain in the game as well, but I guess those weren't given as much weight.
Butmy question is then, is at this stage of the process, are you open to reversing the high level concept decision to remove TEFs or is the purpose of the feedback just to work out how the details will work? If you aren't open to that kind of feedback at this stage, my point stands. But if as I fear, the decision has already been made and set in stone, this is a situation that needs to be improved upon for future changes. Otherwise, you are just going to alienate more and more of your playerbase, but not giving them meaningful input.
Message Edited by jphillips1868 on 02-03-2005 12:01 PM
liked by all? hmm, let me think?:
- 80 itmes in inventory
- no lots on multipassanger ships
- improved spawn
- fixed rubberbanding
- more items in houses and reduced lots requirement
- np apps
- politician free of skillpoints
I cannot think of anybody who will not like those
DeQuosaek wrote:
As you can see byyour message rating here and the flood of positive responses in the other threads, more people agree with removing TEF than not.
jphillips1868 wrote:
.... lots of stuff .....
Agreed
RedDragon133 wrote:
Calandryll_SOE wrote:
Decisions are rarely final unless they are already in the game...and even then, things can change. If we get overwhelming negative feedback on an idea, we change it or reconsider it. We do our best to avoid proposing ideas that we know will be hated by a large majority of our players and our Correspondents do an excellent job helping us with that.Very few, if any, changes are ever universally liked.
jphillips1868 wrote:
Calandryll_SOE wrote:
Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.
The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.
AndI am sure you read the many post that feel TEFs need to remain in the game as well, but I guess those weren't given as much weight.
Butmy question is then, is at this stage of the process, are you open to reversing the high level concept decision to remove TEFs or is the purpose of the feedback just to work out how the details will work? If you aren't open to that kind of feedback at this stage, my point stands. But if as I fear, the decision has already been made and set in stone, this is a situation that needs to be improved upon for future changes. Otherwise, you are just going to alienate more and more of your playerbase, but not giving them meaningful input.
Message Edited by jphillips1868 on 02-03-2005 12:01 PM
liked by all? hmm, let me think?:
- 80 itmes in inventory
- no lots on multipassanger ships
- improved spawn
- fixed rubberbanding
- more items in houses and reduced lots requirement
- np apps
- politician free of skillpoints
I cannot think of anybody who will not like those
Calandryll_SOE wrote:
Very few, if any, changes are ever universally liked.
The new system isn't new. It's the JtL faction system. The community has already given a great deal of feedback on the system. In general, it works and it works well. They put up a thread on the GCW which included much feedback on GCW issues. So in my mind, they have already talked to the community.
Calandryll_SOE wrote:
Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.
The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.
And since you didn't find an equal number of TEF system prises you figure that the people complaining about it make up the majority.......
so......just in case.....I really do like to PvP, and though their are a ton of people that complain about it, I hope you don't remove it.
Nope, I don't figure that at all.
Degage wrote:
Calandryll_SOE wrote:
Actually, we spent a lot of time reading threads about TEFs on the various boards when deciding to do this. The removal of TEFs is something that many players have been talking about for quite some time.
The updates are posted now so players can see the designs and give us feedback. The TEF changes are still in development and won't appear on Test Center until after Publish 13.0.
And since you didn't find an equal number of TEF system prises you figure that the people complaining about it make up the majority.......