Commando Archive
Thread: Dev communication... why aren't we here?
CalebMathias wrote:
I salute you back because you have huge mega bull horns to say it like it is.
I meant the dev dude.
Each profession is being revamped. I could care less about new features untill the professions are ironed out. And commando will be ironed out. Believe me these guys are over worked and are not made up of 100 programmers like other certain large morpg games. Give it time-no flames please. Go play other morpg games where you have to download to go into a house. SWg will kick a r s e in good time.
I am sticking with galaxies as my alter character and this one- and I keep it casual. Devs- take a vacaton and recharge. Sleep does the body good and will recharge your brains and the creative spirit. We are artist not butchers.
- I am so happy to see this thread going. I am very happy to see a dev who has a favorite profession. I think the communication from the community needs to change to a purist state of mind and embrace a pure discussion on our end by maintaing mature posts.
- Each profession is getting a revamp. I definitely support this and want to see the professions fixed and stable before any new major content is added.
- I bet this game had a whole plan that was put aside because it was forced to be released when it was unfortunately behind schedule and now these guys have to play catch up at a merciless rate and fix the wounds.
Lol they deleted my post too very nice.
That's really a great job, everytime u put ur finger on something they delete the post, super guys, u can almost compete with microsoft.
I think u'd better work on fixing the assload of bugs in the buggiest game around instead of deleting posts from users.
Anyway u know what commandos just should do like warriors in EQ, everyone strikes or cancel sub for some time, that's the only thing that makes em move.
Rangers got changed when they striked, so did warriors, so since we can't do anything at all atm we should do the same.
teamdoa wrote:
So you changed the DOT on the flame thrower....why didnt the guy that changed to DOT, spend 5 mins and fix the speed and accuracy on the Acid Rifle considering its been bugged from the day the game came out.
If your going to nerf something, fix something as well, then people wont notice the nerf as much...simple.
I'm quoting myself here....if this question cannot be answered I give up.
JustG,
thanks for the response and putting an end to the deafening silence.It's really good to hear that you guys know were here. Keep lurking,I can wait to be fixed as long as I know its coming one day. Look at it this way guys, we WILL be fixed it's only a matter of time, and when we are fixed after being broken for so long it'll feel like Christmas, and who doesn't like Christmas? Be patient better days are ahead, after all it can't get any worse right.
Matis Fovaros
Master Commando
Eclipse
JustG,
Im glad you took the time to post, now let me say my peace. First off, the hardest professions in this game to master are Bounty Hunter and Commando respectfully. My point is this, why in gods name have you took the two classes that the Trilogy puts great respect on (besides Smuggler) and turned it into a joke. What is the purpose of a Commando? There is a new game out that is going to be specifically about Star Wars Commando's. My problems are as follows...
Negatives
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1. No Defense. We get owned up close, knocked down easy, stunned easy, but yet to use our specials we need to be in close. Makes no Sense.
2. Terrible weapons. How is my normal flame thrower going to do as much damage as my HVY weapons? My FT has a dot, uses less HAM,fires faster and does a wider range of attack. Hvy weapons miss way to often, have no side effects, and are slow as sin. The Heavy Acid Rifle....is the most useless weapon in the game. Maybe give it a poison DOT, or have it attack mind...something plz. Grenades, I damage myself most the time, and they should do either knockdown, or stun with them.
3. Why Master Commando? Seriously, half the so called commando's are CH and just have the FT branch, or just Smugglers with FT, or any class and FT. Make Master Commando worth something, to keep.
4. Special Mission Terminals - How about some? Or how when grouped with a Commando for Rebel Missions, ATST missions come up? I use to love when I got Tells...Hey Beadle, you mind helping us with this ATST....bam Flame2 watch the DOT hit it, then just smoke it with my LP. Miss those days.
Now Im not suggesting that Commando's are gods, we arent and shouldnt be. I think we should be weak against RANGED attacks....because how in the world is being weak against Melee make sense when we have unarmed? Make our weapons harder to make, thus costing more.....making it a smaller more elite group. Would be cool, to maybe even have something like Bezerk, where we can increase our stats for a short time, and then when the timer runs out, or we are done in battle we "crash" or get incap'd. I mean with perks, there should be draw backs. There are alot of things you guys have gotten right though,
Good Things
---------------
1. Flamethrower - despite the bad, this weapon has become weapon of envy in the game.
2. Commando's in general - you have made it the class of choice against ATST's and such, with us being blast specialists!(but what is an Imperial Commando to do ???)
3. Graphics - I love the graphics for the most part with the LP and flame thrower....great!!!
4. Commando Mystique - Seeing Master Commando still rivals seeing Master BH....just something about it makes people think you are 1337.
These are just my opinions, hopefully this shed some kind of light on something.
Kweane wrote:Lol they deleted my post too very nice.
That's really a great job, everytime u put ur finger on something they delete the post, super guys, u can almost compete with microsoft.
I think u'd better work on fixing the assload of bugs in the buggiest game around instead of deleting posts from users.
Anyway u know what commandos just should do like warriors in EQ, everyone strikes or cancel sub for some time, that's the only thing that makes em move.
Rangers got changed when they striked, so did warriors, so since we can't do anything at all atm we should do the same.
What's it matter, you haven't been in game on bria in 2 months!
sydricand wrote:
Commando got nerfed... ahhh hahahahaha.
Seriously though it was never all that great a profession to begin with.
With the latest patch it was brought to it's knees once again and most likely after publish 7 will be destroyed... kinda like carbineer lol.
For PVE commando was an ok profession, for PVP when fighting a good character you weren't going to hit them. +150 melee/ranged defence.... lol.
You could stand there and let the commando shoot at you, try to cone/burn you, he'd miss every time lol.
Obvioulsy they care more about other things in the game then fixing commando's. Instead they have to 'revamp' the rest of the professions along with the whole combat system so they're as useless as this one. Kinda sounds like something that should have been fixed in beta...
Me bitter?
yep
-syd
Heard of intimidate? Nope? Well vs def stackers it renders their defenses near useless.
Here is a Quick and easy fix for Commandos. It should require little Coding/Programming to implement as well.
- Take all the Acid Rifles in game and subtract 3 seconds from their attack speed. Also,boost the speed function that determines their speed when crafted.
- Change the name of Acid Rifles to Acid Assault Rifles or something like that.
- Leave the specials the same on the rifle the same with Spray hits, etc.
- Add to Field tactics the same bonuses that Pistoleer get from Pistol Techniques column. As in the Defenses Versus Something.
This gives the Commando a better gun and better defenses to account for the VERY high point cost to be a commando.