Commando Archive

Thread: Commando stuff for you to look at

gobhigh
Thu Aug 14, 2003 4:06 pm
#105

WHAT! SOE is going to fix Commandos!


<checks to see if Hell has frozen over>

Drakeal
Thu Aug 14, 2003 4:08 pm
#106

**Gobhigh looks into hell and see's a frosty layer covering it!**



Ill be damned




---------------------------------------------------------------------------------------------------------------------
Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
Vinter79
Thu Aug 14, 2003 4:16 pm
#107

So this is the deal now, heh.



My question is : When the designer answerd the commandos top 5 questions, had he been smokeing some bad stuff?


I cant se any connection between theese new changes and what he was telling in theanswers to our questions.




Look around, I might be behind you.
Drakeal
Thu Aug 14, 2003 4:17 pm
#108

Well Holo wasnt there for those top 5, than holo came around and kicked some ass in the name of Commandoes!



woohoo!




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Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
Barkingbantha
Thu Aug 14, 2003 4:23 pm
#109

This is top stuff Holo, now were cooking!


Few questions though......Acid rifle. Its a rifle right? 16 meters? Hmmm? Like 1 bloke says...mobs can melee at 15 meters and my arms aint that long!


Where is the commandos long range weapon? It would be nice for some of the guys to have a bit of reach. Im a commando/rifleman so It wont hurt me to much with a bit of nifty fingerwork, but you cant really expect peeps to fight at long range with a rocket launcher that costs 35k and has roughly 130 charges. Ouchy!


Did I miss it or did you not post the ranges for the flamer?


And my biggest query is - How in space are we meant to test all this to see if it works when we have to make a commando and grind our butts off on test center???



Other than that - Woohooooo!


SnowLeeper
Thu Aug 14, 2003 4:26 pm
#110

Someone is actually complaining they can't make money off of your backs anymore.

Your "short term" issue of not being able to advance is less important then them making money on a server that has the resource.


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=324385





Tannim Manx - Apprentice Gunfighter, Squad Leader
Snowleeper - Master Tailor & Artisan
*Starsider* *Bria, Beta*
Drakeal
Thu Aug 14, 2003 4:27 pm
#111

Lol.. what a idiot



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Drakeal - Commando, Maybe now i can kill a Womp Rat with this Useless paper we... i mean Flamethrower!

Commando for Life
Erick
Thu Aug 14, 2003 4:32 pm
#112


atimes wrote:

When (and if) this happens perhaps the commando's can get back their excellent player correspondant.

Someone should alert him to this.






Umm, no. I don't think jumping up and down and concelling your account when things don't go your way is exactly what you want in a correspondent. We need someone a little more level headed I think.



Erick Starblade
Three time beta survivor The human commando on Lowca
Issili Ycisx -Unity- The Trando Commando (tm) on Test Center

Kill_Joy
Thu Aug 14, 2003 4:43 pm
#113

Hmm I dunno yet think I will reserve comment till these changes go live........there do hold some promise though


eelektrik
Thu Aug 14, 2003 4:44 pm
#114

This would be great if I could even get to Novice Commando... I finally made Pistol Specialist, was going to work on other weapons now, but the one place I knew that had decent XP was removed, and I cant get crap for unarmed XP since I cant use a vibroknuckler and do crap damage. Why is UA required for Smuggler and Commando anyways? Save us the trouble and the skill points and drop that useless prerequisite since neither profession use UA at all...
Stuktongue
Thu Aug 14, 2003 4:59 pm
#115

Erick, I tend to agree with you.

Drakeal, please consider being a little more tolerant of another's opinion. I have seen more than one person in this forum suggest you might be a good correspondent. This may be so, I don't know yet. It does say that many folks respect your opinions, which is good. However, other views are valuable as well, and if you were to be the correspondent, people would want to know that they could offer opinions contrary to yours and feel there was half a chance they'd be listened to.

I respect the work Garibaldi did, but as Erick suggests, I believe, for the most part, that problems get solved by those who remain engaged long enough to solve them. Someone who can work through the bad times is more valuable than someone who only has stomach for the easy-going times.

Just my 2 credits.
Rhurak
Thu Aug 14, 2003 5:12 pm
#116

After seeing this, I have decided I am *definently* gonna be a commando. They way I see commando's right now is they do great in group vs group combat, but won't be so good at dueling...I may go pistoleer as another proffession so if i come across someone 1v1 i can still perhaps take them down, any other suggestions?





Rhurak (TMC)
Jedi Padawan
Naritus
"I put on my robe and wizard hat" "you look like you ATE the Farm Fresh Guy"
Houdani
Thu Aug 14, 2003 5:13 pm
#117

Is it just me, or did this thread not show up in the Dev Tracker?


My confidence in the Devs has rebounded considerably with this post. I'll just pretend the Commando Issues - Designer Responses thread never existed.


H.





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