Commando Archive
Thread: Commando stuff for you to look at
Acid rifles are rifles but they are spraying, not shooting. I can see them having a lot shorter range.
The upcoming changes look great but has anyone managed to crank out a commando in Test so we can see if its balanced?
Houdani wrote:
Is it just me, or did this thread not show up in the Dev Tracker?
My confidence in the Devs has rebounded considerably with this post. I'll just pretend the Commando Issues - Designer Responses thread never existed.
H.
It did a while ago. It may be buried pretty deep by now...
If I remember right there are two commandos on test Lambeau and someone else (can't remember name but they posted a thread in here saying they were on test) we'll just have to wait to hear from them on the changes.
Da_Sloth wrote:
The upcoming changes look great but has anyone managed to crank out a commando in Test so we can see if its balanced?
I'm not a commando myself, but I've been following your plight and thought occasionally about entering that line.
Just wanna say I'm veryhappy for you.
Alright! Yesterday I was in despair, now I have some hope! Thank you Holocron! That promise was all it took to settle us down.
I still have some concerns, but I am not in such a huge frenzied rush now.
One was that the ideal range and damage was not really mentioned for the flame thrower.
The other was, I would have preferred that launcher pistol have it's own moves. But if you intend it to you se pistol moves. Please state so now, without question that it will, before I go any farther with other skill trees so taht I can start working on pistoleer.
As a commando on Flurry all we have ATM is the heavy acid rifle. Most of us got them weeks ago and they are not too great but at least they work now.
Can a commando on another galaxy tell us about some of their in game experiences with different weapons and what kind of carnage you can deal?
It was hard to stick with it... Granted carrying a huge acid rifle and the oohs and ahhs from passersby sometimes was nice, but i no longer want to be eye candy, i want to be useful.
Kzzp
Commando
Here's a question:
(My apologies if it has already been asked and/or answered)
When these changes gets implemented, will it be retroactive? I.e., will the damage increases apply to weapons that already exist? Or am I going to have to go out and start finding new weapons?
Holo:
Thank you! If I was gay, I'd be giving you some hot lovin' right now.
One more thing to consider, while your at it, is giving the Launcher Pistol some AP capabilities. It shoots mini rockets for gods sakes! I'd think at least AP light, if not medium, especially if it's to be our 'main weapon'. God knows these changes are GREAT but I KNOW you won't look back at Commando again for a long time, so it'd be nice if the Launcher had some AP NOW, with the rest of these changes!
Ok looks great but where is the Launcher Pistol and maybe getting its own mods and special moves in the Commando Tree?
Other than these fixes look GREAT!
THANK YOU HOLO!