Commando Archive

Thread: Dont mean to pick on dablers but really, I think the flame skill mods should be spread out.

Daker-Naritus
Wed Jan 21, 2004 11:18 am
#105






TechnoHic wrote:

Ahh but you see Tac, they did rework a lot of creatures resists, at least some of the pets I used to have but I gave up quite a while ago. I used to use GSPs and fight them from time to time and remembered them being very dificult to kil TKA at the level Im at.







This is wrong....they lowered PET resists, not creature resists. Wile creature resists are the same as before.
tacwraith
Wed Jan 21, 2004 12:20 pm
#106

No daker, all creature resists were lowered. CH's tame pets from the wild, a CH GSP is the same as a wild GSP.



"Yeah, problem solved tac....there won't be any more dabblers because there won't be any more commandos."


Ah, you see, thats one of the problems. a dabbler is not a commando, its a dabbler. whereas a grenadeer dabbler is perceived as being A commando because he has the highest damage weapon, matching the damage a master commando does...nerf calls come up and we end up with your next comment proving it:


'With the upcoming changes, the dot is going to be worthless.'


changes..no, nerfs, brought upon by... *drumroll* the hordes of grenadeer dabblers! I assure you this massive whining that brought this nerf would not be possible if only the master commandos had the dot.


'If you move what little power that is left to the master level, what will everyone use to skill up on...their launcher pistol?''


fire dot gives no xp. a 9k initial damage xp at flamesingle2 , 5k initial damage at single1 is more than can possibly be needed to get full commando xp vs a target.


and like i said in one of my first posts about the flame dot moving to master, this was to PREVENT a nerf to the flamethrower that would SCREW the masters and novices alike. and it was posted a good amount of time before this extinguisher thing came up.


Now the devs have proved my point. They listened to the majority of the whining and instead of doing a balancing fix, they are doing a nerf. A nerf which SERIOUSLY hurts the masters and the novices, all thanks to the majority of the 'commando' population who are in reality, just grenadeer title holders. Dabblers.








'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

CloverRidge
Thu Jan 22, 2004 5:52 am
#107

Ok this thread probably should've died but I'll throw in my 2 cents


The Flame Thrower getting nerfed was not due to dabblers. It was people piss,bitching, and moaning about getting their butts handed to them so obviously it can't be them but theopponents abilitieshas to be overpowered.


I personally dislike PvP with an unholy passion and this is exactly the reason why. People will cry and moan all day long if they get beat because the majority can't live with the fact that maybe someone did a better job than them so they cry nerf.


It still would've happened if it had just been Master Commando's doing it vs Dabblers. People LOVE to piss about something.


What they need to do is make it so that at Master level you get something that will make people REALLY want to Master something and not just do it for the sake of "completing a task". For Instance, but in new Weapon Certs at Master level that are substaniallybetter than the one you get at Novice.


Taking the **edit** that's at the bottom and middleof the skill trees and moving it to the top is the weakest, most unconstructive way to "fix" things(which it doesn't) IMO.


ADD IN NEW STUFF AND MAKE THE STUFF THAT'S THERE USEFUL!!


You have to remember that they also designed this game so you could dabble and be a powerful character. You get one toon per server and you can become whatever you want. That means if you want to pick up the flame thrower and use it well without mastering you should be able to do that.


The stinking instruction booklet THAT COMES WITH THE GAME even has suggested hybrid combinations or what skills from another class might help out your toon if it's say an artisan.


What they need to NOT do is look at what's working and working well and go "oh this is working well and fairly powerful according to the people getting beat in PvP....lets move it to Master level. They need to add to peoples abilities instead of taking them away to give all the combat classes a viable chance in PvP.


But remember people will ALWAYS **edit** no matter what so if you think moving skills to Master level will downgrade the complaining and fix the problem you're kidding yourself.


PvP sucks arse IMO...why because someone has to lose and there are alot of sore losers out there that ruin the f'ing game for everyone else.





Ytoavee Oases
Corbantis
TechnoHic
Thu Jan 22, 2004 8:25 am
#108

My god man! This still is going on? I dropped the subject long ago adn just noticed it float to the surface of the forum.


The reason I dropped it is because I dont understand why someone would want to dabble for the flame 4 line. Really, you could spend those points elsewhere and have just as much offensive capabilities, especially if you consider damage types, and defensive abilities if you spend your points elsewhwere.


For example, lets look at a typicla flame 4 dabler, a MCH. Can one of you tel me why you want the FT so bad? Am I missing something? Seeems to me like you could go master CH, master Rifleman, and fencer 4-0-0-0 with a lot more eas than flame 4 and room for one other branch. Then you get the damage at 64m, various damage types, armor piercing weapons, and some 120 defenses to melee/ranged compared to what? 10 at grenadeer?


The hard truth is I realized that at master commando, even with my dabling here and there, I could do a much more versatile, more effective combo through stacking various things through other professsions. I could use the same amount of points and have almost twice the defense, just as much firepower when you look at damage types and AP, and a multitude of ranges to use to make the fight mine.


So here we are now with this nerf that Tac and I foresaw uppon us. Thing is, now, I really see not even the grenadeers are too powerful for what they invest, in fact, are crazy for investing in it as am I for being a master commando.


Really nice of TH to finally do an in concept of how commandos should function but we are wrong to get all happy and get our hopes up. We just got a bone thrown our way to shut us up about this nerf, and with all the other professions hopping in there, It will more than likely never be as any of us commandos invision it.


I have to agree with clover that PvP brings the cries for nerf cause people loose like they are 5 but the thing is, even without PvP they would be like the jealous little brother yelling at their mommy cause you got a cookie and they didnt.


Maybe I'll take up dancing and cut this whole combat crap out as a lost cause.


Techno dances off mumbling, "Im a pretty princess, wont you watch me dance? Tips apreciated." /wink





CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
CARNAGECARNAGECARNAGECARNAGECARNAGECARNAGE
Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
tacwraith
Thu Jan 22, 2004 8:50 am
#109

erm, techno, people take the flamethrower because it is a guaranteed kill if they score a hit. you know as well as I that hitting someone not wearing composite = 1 shot kill, hitting someone with composite = 1 shot then the dot will kill.


also for hunting the flamer is far, far better than master ch+master rifleman combined. when has a master ch+master rifleman be able to solo one or 2 enraged rancor nests , both rightnext to each other? because you know that a composite or high kinetic ubese armor wearing grenadeer can do this.


on paper, yes, they can get a lot more proffessions and weapons than a grenadeer title, but in practice the grenadeer flamer, because OF the DOT, just outperforms every other proffession and weapons. Range is hardly an issue, a burst run will let you catch up and torch several people AND get away.


like i said before,thegrenadeer title is a cheapinvestment for the massivefirepowerreturn.








'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Jan 22, 2004 10:30 am
#110

The reason I dropped it is because I dont understand why someone would want to dabble for the flame 4 line. Really, you could spend those points elsewhere and have just as much offensive capabilities, especially if you consider damage types, and defensive abilities if you spend your points elsewhwere.

Very easy...in fact, some people would be insane not to pass up this bargin. Take close look at our profession, the pre-reqs and what other professions share similar requirements.


We require Master Marksman and the Unarmed Tree of brawler as our pre-req...it's just 20 skill pts more to get to Flame 4...


We are unlike any other ranged profession...Most ranged professions have their speed and accuracy mods in a different tree then thier popular specials. We on the other hand have everything packaged together...our Flame Specials with our Flame speed and accuracy...all someone has to do is get just the Flame tree, and they are as good as any Master Commando witht that weapon...Can the same be said for us going out and getting one tree of Pistoleer...or Rifleman...or Carbineer...nope...we'd have to get at least 2 tree's to almost stand on equal ground with their weapon...


If someone Master Pistoleer and just the flame tree of Commando they'd still have 61 skill points remaining to dabble elsewhere...61...Now throw in the Dirty Fighting tree of Smugger...that leave 41 skill points remaining...they could then dabble at least 1 tree of TKA and still have 21 points remaining...and so on...Now they have our LP with a ton of accuracy, speed and specials we don't have, plus they have our FT and are JUST AS GOOD as we are at our Master Level with it...again...in essence, better then we can be...


Now....let's reverse that...say a Master Commando want's to do the same...To Master Commando at get 2 trees of Pistoleer (for pistol speed and accuracy) you would have 41 pts left over...and still the Pistoleer has better skills then you with their ranged attacks...If you Master Pistoleer, that leave you with 18 points remaining...almost enough for a tree of Smuggler...


Do you see why it's actually easy and rewarding to dabble Commado's Flame Tree? You get the best of being a Master Commado without being a Master Commando...and you barely use that much more skill points...The same examples could be used for Rifleman, Carbineers, etc...


Let's take a deeper look at Pistoleer...A Master Pistoleer could come dabble the flame tree up to Flame 4...for doing this, they'd be as good as us with the Flame Thrower...the'd get a Pistol with Blast damage, and they'd be better with the LP then us thanks to their speed and accuracy mods...In essence, for just one tree of our Profession they are actually better then us...Why would they want to do it, besides the obvious, they'd now have great long ranged specials, a killer short ranged high damage attack & a special pistol that does blast damage...Why the heck not...sure...it means they have to Master Marksman instead of just the Pistol Tree, but the trade of is more then reasonable, and in most cases, most Pistoleer I know do anyway for the the reason of dabbling other ranged professions or Smuggler...Some days I have to try and remind myself why I went all the way to Master Commando...that seems to be the waste of pts...but then I remember it was for the idea of it...and the dream of what may come...


So the obvious solution...Move our Flame Speed and Accuracy mods into a seperate tree to bring us in line with other ranged professions...require dabblers to dabble 2 trees to be as good as us instead of the bargin of just one...They'd still have our best weapon with our best specials, but like them, we'd have the advantage on speed and accuracy...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tacwraith
Thu Jan 22, 2004 11:55 am
#111

garvin, lets say they put the accuracy in field tactics and the speed in flamer tree (and acid speed in acid).


to simplify stuff, imagine the maximum accuracy total at master is 100. master box gets the +30.


novice is +10 (just to keep it simple).


thats 60 accuracy to spread in 4 boxes of field tactics. +15 each box.


so then to even be able to use the flamer and or acid at any effective way, the novice would have to go up a combat xpbox and up a flamer/acid box. and even then the weapon is woefully inneffective because of the refire speed being so darn slow (5+ seconds), the flame/acidspecial1 will have such a huge tendency to miss plus the huge special delay (12+ seconds at novice). How exactly do you propose those working towards master be able to get heavy weapons xp with this huge problem?


the group unfriendly launcher pistol? that'd be a drag to use the lag pistol until you get 3 boxes of combat xp you know.


Spreading the modswould turn the commando into something like the pikeman... horribly slow, horribly inaccurate and very frustrating to level up, but once you master all the sudden your weapon WORKS. but unlike pikeman, the commandospeed between specials would be even higher, the accuracyjust as bad, survival dramatically poorer than the pikeman.and this would apply to all commando heavy weapons.


dabblers? 2 trees to up is *still* a cheap investment to get themassive fire dot damage.


remember, the only other class that can match a flamethrower special is the combat medic poison and disease.. and not even a master combat medic can match a fire dot in damage by using high level poisons and disease (only MASTER combat medic has to put disease and then poison in same ham pool to match what a GRENADEER does in 1 shot). Skillpoint difference? master combat medic= 144 skillpoints. grenadeer4=126 skill points. (from memory). and the grenadeer4 can easily master any ranged proffession since he already has the prereq or teras kasi since they have the prereq. if grenadeers needed to up 2 trees to get the flamer to work as it is now, it would be 140 skill points.. but they still have the chance to master other combat proffession.


dot is the real damage dealer and the cause of the whining. its getting neutralized with the fire extinguisher things. Now being a grenadeer will truly be preferable to have than master : its cheaper in skillpoints.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Thu Jan 22, 2004 12:08 pm
#112

Sorry Tac...I should have reposted this from another post I made yesterday...in this proposal, Novice Commando would get a boost on initial Flame Accuracy of at least +20...sure it wouldn't be perfect...and it may take some longer to get up the trees...but instead of working on one tree at a time, work on the FT tree and the Field Tactics tree...get one, then the other...so as you progress, so does your skills...


And I don't think just putting FT accuracy in the Field Tactics tree is enough...put both Accuracy and Speed in the Field Tactics tree...That way to be good with the FT you need9 boxes...NOT 15...you need the initial Novice, plus the Field Tactics Tree and the Flame Tree...Screw the Acid Tree...that should be used for something else entirely (in the form of a different weapon or for the LP..and same policy applies for speed and accuracy on that too...in another tree...field tactics as well works for me).


You say it would not work well, but with the intial +20 or +30 Accuracy from Notice Commando they would have a good start, and since they are just Dabbling Commando, the FT would be a weapon they use for special occasions...they only need to worry about Accuracy if it was their primary weapon...So a FT dabbler will have a heavy hitting close range weapon with +20 speed, +20 accuracy to use when the need arises, and they will have the DoT specials...but if they face a Commando Master, we will have the advantage on them with better accuracy and better speed to the actual point it's noticable...


Look at TKA...When I progressed up that profession, I actually focused on 2 trees a the same time...1 for specials, the other for accuracy and speed...that way I had the best of both...instead of getting great specials and not being able to do much with them...


Tac, you have been working on Rifleman...did you progress up one tree at a time? If you did, which I think you did, what was your verdict that you told us all about only having one tree of Rifleman...you said it wasn't enough to be good with a Rifle if I remember correctly...you stated you needed more to be proficent with that weapon...why should it be different for the Flame Thrower?




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Thu Jan 22, 2004 2:20 pm
#113


if the mods were in 2 trees, they'd dabble in 2 trees to get the dot. its really no biggie. remember CH's and their 2-tree dabbling issue. unlike CH's however, spreading the mods wont work like it did for chs.. for we only have ONE flamer and it does two dot damages..dot1 and dot2. when they get grenadeer4, they get the *exact same dot damage* as a master does. the flamer power *is* the dot.


Ahh...but your missing one BIG issue...1 more tree would be a HUGE issue for dabblers...CH's cost less skill points to reach Novice CH then reaching Novice Commando...it hurts more to spend 34 more skill points after spending 112 skill points then it does when you spend 49 skill points (the #s represent what it takes to get to Novice Commando Vs. what it takes to get to Novice CH)...


If you had $200 in your pocket and went to buy an item for $40 you'd probably not have much issue with it...or at least as much if you only had $50 in your pocket and had to spend $40...you'd tend to be more caution with those remaining skill points as you get lower and lower...This would act as a hinderence to those that would dabble...the numbers would drop...


And even if they didn't drop, they'd rely less on their FT if they had less accuracy...which means it would pop up less in PvP by dabblers...and if it did pop up, we'd see less fights won due directly to the FT and it's DoT specifically...


Let's say we leave the Speed mod right where it is and only move the Accuracy mod...your right, accuracy is more a key then speed...if we both shoot at the same time, who has better luck of actually connecting...someone with +30 accuracy, or someone with +80 (or +110 at master)...face to face, using only the FT, who would have a better chance of winning...


So I totally disagree with you...moving the accuracy to another tree would lead to less dabblers, or at least, less reports of the FT being the cause of a lost fight...People will definitely viewspending and additional 14 points just to up their accuracy on the FT as a big deal, especially when it comes to a weapon that is not their primary...that 14 points has to come out of somewhere else...How many of the current Dabblers have 14 points just lying around that they could now invest into another tree of Commando? Or do they have that 14 points already invested elsewhere important to them...they'd have to make a tough choice on whether to give something up to have a better FT, or keep what they have and deal with reduced accuracy....




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Thu Jan 22, 2004 2:30 pm
#114

Let me put it this way Tac...


How much of Commando did you give up? How many skill points do you just have lying around unused currently...if I told you that you had to come up with 14 more skill points to maintain your FT accuracy, could you and would you? What would you give up to do this, and would the benefits out weigh what you are losing elsewhere?


That's why it's a big deal...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Rimau
Thu Jan 22, 2004 3:06 pm
#115

I see tac's point, it is the DOT that the crybabies in this game are whinning about. A BH's LLC can hit just as hard as our FT, just it doesn't have a nice DOT in addition.
Honestly tho, aside from what we all know.... it doesn't matter one friggin' bit. It shouldn't matter one friggin' bit. I mean, as I'm sure we've all thought to ourselves as we flame any noob dumb enough to get within range of our specials, "you get what your stupidity has set you up for."
I don't see why the devs refuse to stand by the commando proffesion and say, "well, thats how we designed it and if you don't like it, don't get within range of the commando toting his zipo." And I know you guys are all thinking, "yeah, the devs never support anyone." Thats precisley my point, they don't ask commandos what we think might be a better fix, so why should they listen to the crybabies?
It's so simple, they can just ignore them as they ignore us. I can't see how this wouldn't be effective.



_________________________________________________________________________________________________________________________
"No man is invincible, and therefore no man can fully understand that which would make him invincible. Even with complete and thorough study there is always the possibility of being defeated..." -Miyamoto Musashi
tacwraith
Thu Jan 22, 2004 3:14 pm
#116

"How much of Commando did you give up?"


i had to drop it all, even pistols and carbines and ranged support to get enough skillpoints for my next holoprof (merchant).


i still retain master rifle and tka 4.0.0.4


i have 900k saved heavy weapons xp, the maxcap.


"if I told you that you had to come up with 14 more skill points to maintain your FT accuracy, could you and would you? What would you give up to do this, and would the benefits out weigh what you are losing elsewhere?"


but ill give you an idea with my earlier template of master tka, master commando and smuggler dirty fighting 3.


If I had dropped master commando to keep grenadeer only, and spent those 43 points in pistoleer (for the smuggler benefit) and got the accuracy box4and the speed tree box2 (master marksman mods bring it up close to a box 4 here), that would leave me 14 points, which i would use for the pistoleer damage specials+status defenses box. from memory that would be pistoleer 0.4.4.2


so id end up commando 0.0.4.0, smuggler 0.0.3.0, pistoleer 0.4.4.2, master teras kasi. (this template is actually scary because of the LP ).


You tell me i have to drop 14 points to get another tree of commando to keep the fire dot? easy as pie. Adios teras kasi balance tree. (smuggler can KD from range, and the flamer dot is much more important for survival vs a melee class or in pve than unarmed toughness/melee mitigation).


no matter what proffession you combine with grenadeer, even a master, theres one tree that can be sacrificed. Carbineer? drop all butbox2 of the combatxp tree(chargeshot1) and the accuracy tree. the rest are expendable if you have the flamer. Pistoleer? drop thepistol speed tree. (yes, shocking as it sounds, the LP at 1.8 seconds with master marksman mods fires close to the cap already).If any more is needed drop the dodge tree.


rifleman? drop the countersniping tree.. ifmore is needed drop the concealment tree.ranged defense is not a priority if you can keep your headshots per second while you charge attarget or target rushes youthen torch his butt off. burst run is your friend.


pikeman/fencer/swordman? drop the trees that dont give weapon accuracy or damage or defense. they all have one tree thats filled with nonsense vs blind or vs intimidate defenses. those can go easy. I prefer to have a good chance to torch someone than to defend myself against an improbable blind/stun/intimidate attack that does not hurt or stop me from torching them.






'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

garvin
Fri Jan 23, 2004 1:11 am
#117

aye, what is said you needed minimum the sniper tree and the rifle special abilities tree to use the rifle efficiently.


Exactly...you need 2 trees...not all in one...


however,the flamer ismelee range, not 64m range. rifle special delay is much lower than flamer special delay.


It's not about the range or the delay...people don't dabble Commando Flame tree to get a ranged weapon, and they know about the delay...neither would change...instead...they'd have to dabble 2 trees to be as good as a Master Commando...


riflescan use powerups, flamer cant (a 6 sec rifle with 31% speed powerup= 4 seconds, marksman rifle speed mods shave off one more second off it. 3 seconds. flamer is 4.9 but specials jump to 10+secs).


Aren't we pushing to change this...don't we want to eventually have Powerups...so to me that isn't a valid issue to apply here...


BUT! a master rifleman will utterly own a sniper tree+speed tree dabbler. Why? The master shoots faster and has strafe2, which islike getting hit by an HPBC every second. the best attack the sniper/speed tree dabbler can use is master headshot, which does 1/3rdthe damage of strafe2 or flurry shot, which is random ham damage (like strafe) but it also does 1/3rd damage. rifle 2-tree dabbler fires the specials once every 1.5 seconds, master is 1 second. and when someone hits you 2/3rds harder and puts 3 shots where you put 2, you get a very significant difference.


But is also about skill points...if someone just went straight up to Master Rifleman, they'd use obviously less skill points then Master Commando...So someone is more likely to Master Commando rather then get 2 whole trees of Commando. It takes 140 pts for to get up to 2 trees of Commando. It takes 121 pts to get up to Master Rifleman alone. A player who is going up Rifleman is more likely to go all the way up to Master Rifleman to get those specials...a Dabbler in Commando is likely to dabble more trees just for Speed and accuracy knowing it will cost thme 20 more points then just having the FT weapon specials...it is a deterent.


in Mcommando and grenadeer, they both shoot at the same speed (first shot), accuracy is about the same (really, the difference in +30 accuracy is negligible unless you try to torch someone with 150+ ranged defense..and in those cases both the master and grenadeer still miss like a mofo), the damage is *exactly* the same.


But if you split the mods from the specials, this will reduce the number of dabblers out there...this will also encourage more folks who actually use the FT as their primary weapon to consider going all the way or close to Master Commando. I highly doubt those who Dabble Commando to get our DoT would want to dabble 2 trees...they'd just want the DoT...so Master Commandos (or at least those with 2 trees) would have noticable advantage in that we would have better accuracy, speed, etc...we'd be more likely to land that first shot when we come face to face with a dabbler...We'd have a better chance of making it stick...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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