Commando Archive
Thread: Commando Issues Designer responses
Hey guys, like many of the people who have posted here, I am also not a Commando, but a Bounty Hunter. It's funny how none of the other classes are coming here to lay their flowers on the grave of the Commando Profession except for us and you. Seems like we're both worrying about getting kicked in the face, except you just got bent over and we are still waiting for our dose of d***.
However, I'd like to point out that you guys were ROYALLY screwed by this response. I looked at the pistoleer response, and I have to say, the difference is DISMAL. While they may get flourishes and holsters for their guns, you got the shaft, and you got it on almost all of the topics that made any sense to you.
I was looking at being a Commando/Bounty Hunter, but looking at how royally F'd you guys just got, even the thought of that makes me want to puke on my monitor. I mean, really, I just can't believe it. I'm waiting to see their response to us, and waiting to see if we were BOTH f'd.
The two classes that should be most powerfulranged combatants, one quick strike (Bounty Hunters) and one blast-'em-up (Commandos), both in the same boat named "TITANIC."
This is just the kind of response I didn't want to hear. The development team is totally clueless and this will be yet just another combat profession. The one chance for variety to be added to the combat classes was with the commando and it looks like that totally went by the wasteside. These "high damage" weapons are in fact not that high of damage, especially considering how slow they are. TKA could get a nice 10-15 (or more) hits in in that timeframe while executing special moves.
This is a pathetic excuse for a game. I am definately NOT paying for another month of play. What an absolute failure. Thank God for WoW and maybe EQ2. This is one game that definately should have never been released or a new development team should be found for it.
Wow, you guys got screwed!
This makes me fear seeing the BH report. If YOUR issues were ignored it proves they can ignore anything which means 'tiny' things like reworking the risk vs. reward of BH missions (the only reason we became BHs) are completely doomed!
Here's hoping all those Pistoleers get to twirl their pistols before holstering them though! (sarcasm)
Zero range heavy weapons? Man that might be the lamest idea I've ever seen in any game.
Yeah, I am a BH as well. I think the reason why is that both classes are similar in design. Both are considered hybrid combat classes and both have some things royally dorked up with them. I think the Commandos got it worse off than my fellow Bounty Hunters. The BHers are pulling for you guys.
Short ranged heavy weapons LOL, that is classic.
I'm waiting forAbashi to show up and kill some fire beetles in North Qeynos to show us that the class really is viable.
For anyone who doesn't understand this EQ reference, the first Community Relations manager created an 'actual' character and made some 'demonstrations' to prove that a class wasn't broken. I think it was bards. A year later when they had hired a new community guy (absor) they fixed the problems that Abashi insisted were working as intended.
Maybe if more people know and make their voice known it will get fixed. ( biz natches and other stuch "hotfixes" - which is what would fix a bunch of problems in our class)
In the army if you fire a Grenade Launcher at 0.0 Range
He will kick your ass for even Mentioning it.
Lets be realistic. Heavy Weapons are NOT close range Weapons. They are meant to be fired at a distance because of heavy Damage they cause, it would do damage to your self at close range.
Who ever designed the Commando Profession needs to do Hella lot more ReSearch on this Profession. I belive that the Commando Profession has the most bugs now and in stead of Nerfing Professions Dev should Fix the Professions that aren't work ATM.If they can jump on and Nerf the the Baz Nitches Base thing why the heck can't they jump on and fix the Commando Profession?
What about all the people play Commando's? They are Screwed.What a Waste of time. I could have Mastered
another Profession!
I've been keeping quiet now, hopingdevs had some sort of a clue after reading the letter reply. Obviously I was wrong.
How exactly would the flamethrower ignite if it's pressed against the enemy's chest, as 0.0 would indicate?
Im a novice commando with about 520 Heavy Weapons experience.
Flurry has never seen even low quality resources to make us even crappy weapons. OK we did get acid rifles, and we all bought one im sure, just to have 'something' to hold.... but the certification is bad. Man, i thought if a certification was bad it was high priority. If the laser rifle or carbine cert was broke... well i wont even imagine what that would have been like.
i cant get into how bad our class is guys because i cant even use a weapon to gain experience. Well grenades for Field Tactics 1... but am i supposed to use them exclusivley in my trade?!
I will hold my Novice Commando title... until it is finally resolved.
I really dont know why, but as some people say if you are angry with the game to just 'make clothes' or dance and sing' im not gonna be a sissy clothersmaker or a riverdance queen.
I am a SOLDIER! My goal in this world is take on the (empire/rebellion) and make a huge difference in the battle alongside my brethren!
I have studied in the ways of every ranged weapon, and have the greatest ranged support tactics allowed! I must fight in the melee range with these skills, making a total mastery useless! My meleerange uses no unarmed tactics to totally dominate like asuperior soldier should! A total melee skill useless!
Like i said, i cant even begin to whine about the skill trees, because i cant even use them.
But i feel the pain of you guys that have the resources, to no avail.
Kzzp
frag nade master of ceremonies! bout as useful as afirework