Commando Archive
Thread: E-Web...An Interesting Idea to discuss...
Raptor2k1 wrote:
One person would act as a spotter, so perhaps the spotter could either choose the targets to attack, or remain stationary and support the gunner from where they are via heals, SL commands, and shooting at folks who come to close and whatnot (depending on who the spotter is. Although the perks from the mere presence of the spotter might be enough alone.) The catch being that the spotter has to remain in one spot.
Message Edited by Ster on 05-06-2004 11:54 AM
Interdependencies can go too far though. Person A and Person B should be effective when going solo. However when grouped their combined power should be better than just the individual powers added up. In this game right now I mostly see just dependencies that I have to use. People are forced to use those because there is no other way. I would like to see a lot more options where I would actually want to choose to group with player B. Not because I can't do anything without them, but because them coming with me offers me an advantage and me coming with them offers them an advantage.
RazerWolf wrote:
Either way, it's another reason to not have a battlefield consisting entirely of 3 professions. I'd love to see a lot more interdependencies between professions, so that an ideal squad has a SL, one of all 4 of the Melee and 3 of the Ranged Professions, a Commando and a CM. Or that times 2. I'd really like to see a SL actually directing a battle, like in a RTS.
InquisitorPayne wrote:
I am sort almost no one here will remember me.
But i decided to head back in here (coming from the SL Board) to propose the following:
Give all special attacks for the E-Web to Commando. Make them devastating AE attacks with PC and/or KD. To make it a truly eficient suppressive and/or Anti-Tank weapon.
Then Give commando some basic Speed and Accuracy Bonuses as well.
Now head to the SL and give the SLs major accuracy and speed Bonuses to the E-Web. Those modifiers are Group Modifiers, further adding to the Commando stats.
This way, a pure Squad leader, despite having a cert, could use nothing but autoattack from the E-Web. Only a Commando could fully utilize such the E-weba dn when combined with a SL will be able to deal out devastating damage. The damage could be way above that of a T-21 since it is 2 people operating it, thus you can utilize the damage of 2 professions for it.
Just my 2 ct.
Dogg
I TOTALLY agree here, if commandos get a single weapon that ushers in total chaos, although fun, it will cause LOTS of bickering. But if we are required to pick upa master squad leader in order to get the bonuses then there is no reasonable argument by the complainers. Two riflemen could pick us off, easily for that matter, therefore a MSL MC combo should be able to pick off any singleperson at long range with ease (or at least with some difficulty,) using the same 2v1 argument. Yea it might not be fair to team up on people, but then again, sending in 2 AT-ST's to attack a single person isn't fair either...they will get over it.
[Edit]
Ok I hate to play Devils Advocate here, especially with a weapon as cool as this, but what are they gonna do with the situation having a MCH, a MDOC, a MSL, and a MC out with one of these killing the new Kryats...or other big mobs that are designed to only be killed with groups of 10+ with several pets. I mean with the damage and accuracy bonuses combined with the much larger damage then a T21, not to mention specials. This could give a whole new meaning to the phrase camping.
Message Edited by Aladine on 05-11-2004 11:12 AM