Commando Archive

Thread: E-Web...An Interesting Idea to discuss...

lockder
Wed May 05, 2004 7:23 pm
#92

but E-web have only 1 cannon how do you will do 2 people use it and attack it at same time? maybe a modificated e-web with a subcannon(lighterversion of the main cannon)for squad leader?
I think if we want they hear us we need give them a doc with exactly what we want, how do they could do and what benefits to the game can bring ( as maybe an high relationship between 2 professions)



SNYSER Dark Jedi Knight
SNISER Dirty Rifleman
PARTY-IS-OVER Fat wookie
Raptor2k1
Wed May 05, 2004 10:26 pm
#93

One person would act as a spotter, so perhaps the spotter could either choose the targets to attack, or remain stationary and support the gunner from where they are via heals, SL commands, and shooting at folks who come to close and whatnot (depending on who the spotter is. Although the perks from the mere presence of the spotter might be enough alone.) The catch being that the spotter has to remain in one spot.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Ster
Thu May 06, 2004 11:52 am
#94






Raptor2k1 wrote:

One person would act as a spotter, so perhaps the spotter could either choose the targets to attack, or remain stationary and support the gunner from where they are via heals, SL commands, and shooting at folks who come to close and whatnot (depending on who the spotter is. Although the perks from the mere presence of the spotter might be enough alone.) The catch being that the spotter has to remain in one spot.






At least ideas are being thrown around. I believe the idea of a "spotter" was in my proposal from a while ago along with some other ideas like the speed loading clips on page 3.


5) As a method of teamwork, the commando is unable to target with the weapon,leaving the SL to "spot" their next target, while the commando operates the specials for the gun. (This is mearly a suggestion of teamwork so that the SL has an important role with the weapon's operation)


I dont know how the SLs feel about this idea though. It would definetely give the SL something to do while it was manned by both professions.

Message Edited by Ster on 05-06-2004 11:54 AM



Ster Nemor... The last of the Mononokians
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Master TKA
Pistoleer 0030
lockder
Thu May 06, 2004 4:19 pm
#95

i understand you garvin and i like it but i think we need a machine of timebefore we can see this in live ( if ever we see it )



SNYSER Dark Jedi Knight
SNISER Dirty Rifleman
PARTY-IS-OVER Fat wookie
Raptor2k1
Thu May 06, 2004 4:29 pm
#96





I see it more as both the SL and the Commando could have an E-Web out...so 2 of them (forming a line as seen in Empire Strikes Back)...







Scratch what I said about spotters, but keep the bonusses I suggested, this is much easier to implement and use in practice.


Maybe make it so that modifiers only apply if the two are within a certain range of eachother, say 32m? That is, if you have to have a limit like that.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


StarNick
Thu May 06, 2004 6:24 pm
#97

exactly garvin...thats how I saw the e-webb to be...SL giving the bonuses, increasing the efficiency of the e-webb to its max potential...such as Fortify or Aim commands (like rally and such)



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NJS
Thu May 06, 2004 7:35 pm
#98

I got master commando and going SL too wow Looks like ill be set. I think the E-Wb would be a great squad support weapon but i think pople should not be allowed (a given)to move and takes even a great amout of damage from melee combat. But maybe have a temp higher ranged defence?



The Force is my ally, and a powerful ally it is...

Midlight
Sun May 09, 2004 10:25 pm
#99

great idea, I love the idea of hybrid profession interdepency, it would give us a chance to really feel like part of a fighting team rather than free for all with doctors trying to keep up



=============
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Tsaru Mecis - Master Medic/Novice Fencer - Lowca

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Numen
Mon May 10, 2004 11:52 am
#100






RazerWolf wrote:
Either way, it's another reason to not have a battlefield consisting entirely of 3 professions. I'd love to see a lot more interdependencies between professions, so that an ideal squad has a SL, one of all 4 of the Melee and 3 of the Ranged Professions, a Commando and a CM. Or that times 2. I'd really like to see a SL actually directing a battle, like in a RTS.




Interdependencies can go too far though. Person A and Person B should be effective when going solo. However when grouped their combined power should be better than just the individual powers added up. In this game right now I mostly see just dependencies that I have to use. People are forced to use those because there is no other way. I would like to see a lot more options where I would actually want to choose to group with player B. Not because I can't do anything without them, but because them coming with me offers me an advantage and me coming with them offers them an advantage.




Amandil Morier - Tempest - Master Chef
Aladine
Tue May 11, 2004 8:05 am
#101






InquisitorPayne wrote:


I am sort almost no one here will remember me.


But i decided to head back in here (coming from the SL Board) to propose the following:


Give all special attacks for the E-Web to Commando. Make them devastating AE attacks with PC and/or KD. To make it a truly eficient suppressive and/or Anti-Tank weapon.


Then Give commando some basic Speed and Accuracy Bonuses as well.



Now head to the SL and give the SLs major accuracy and speed Bonuses to the E-Web. Those modifiers are Group Modifiers, further adding to the Commando stats.


This way, a pure Squad leader, despite having a cert, could use nothing but autoattack from the E-Web. Only a Commando could fully utilize such the E-weba dn when combined with a SL will be able to deal out devastating damage. The damage could be way above that of a T-21 since it is 2 people operating it, thus you can utilize the damage of 2 professions for it.


Just my 2 ct.


Dogg








I TOTALLY agree here, if commandos get a single weapon that ushers in total chaos, although fun, it will cause LOTS of bickering. But if we are required to pick upa master squad leader in order to get the bonuses then there is no reasonable argument by the complainers. Two riflemen could pick us off, easily for that matter, therefore a MSL MC combo should be able to pick off any singleperson at long range with ease (or at least with some difficulty,) using the same 2v1 argument. Yea it might not be fair to team up on people, but then again, sending in 2 AT-ST's to attack a single person isn't fair either...they will get over it.


[Edit]


Ok I hate to play Devils Advocate here, especially with a weapon as cool as this, but what are they gonna do with the situation having a MCH, a MDOC, a MSL, and a MC out with one of these killing the new Kryats...or other big mobs that are designed to only be killed with groups of 10+ with several pets. I mean with the damage and accuracy bonuses combined with the much larger damage then a T21, not to mention specials. This could give a whole new meaning to the phrase camping.

Message Edited by Aladine on 05-11-2004 11:12 AM



Cryonax -- Novice Ranger, Medic, 4000 TKA, Master Rifleman
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TKA-MC
Tue May 11, 2004 11:39 am
#102

it's a great idea. Synergy I say. We need more of that in the Galaxy.



Dysinn Rahl (Gorath)
MasterCommando/TKM

"Quiquid latine dictum sit, altum viditur." ("Whatever is said in Latin sounds profound.")
kenrw24
Wed May 26, 2004 7:12 pm
#103

interesting idea. personally I'm not interested in it. i dont want to be a heavy artillerist. I want to be a combat soldier, on the front lines. I'd rather have an awesome personal weapon.
atat9619
Sat May 29, 2004 9:05 pm
#104

I posted something about commandos getting a e-web.



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