Commando Archive
Thread: Assault Rifle, E-Web, and much, much, more. *Ideas for the future*
Well, I hope the developers have new weapons planned for us...
...for the Rifleman, they surely getting 2, yes, that's 2, new weapons from Publish 6 and 7 combined. Just reading the Publish 7 update notes for the T/C, the Correlian Corvette will give a Berserker Rifle Schematic to the IMP players. Yes, it would be a rare drop, but still, that's 2 new weapons.
flabajaba2213 wrote:We sould NOT get a cold or stun type gun. That would be too rare, and it wouldn't even get a chance at being made.
Why not? The only 2 Cold weapons in the game are useless. SG82 and Cyrobans both have crap damage, speed and accuracy. It's more effective to switch to a weapon that something has higher resists to than to use them. Even if we're talking Heavy Armour, 70% All resists, Cold Vulnerable. I'd rather use a T21 than a SG82.
I agreee with no Stun for Commando though. It's a sledgehammer class, stun seems too non-lethal. Although Stun weapons aren't rare. Every Rifleman has a Jawa Rifle, every Fencer has a Stun Baton, every Pistoleer wants a Geo Blaster if they haven't already got one.
I'm quite low in the Commando Boxes, but here's my proposal for new trees (Note: I'm not quit that good on skill modifiers, so I'll leave those out):
Tree I: Machinegunner - Weapon of choice: E-Web (Average weapons stats would be: 6.0 1000-3000 AP 3 and semi-heavy HAM costs -30 pointblank/+50 ideal (around 50m)/+2 long (64m)...would take a minute to set up and take down, takes a Master Marksman to 'support' the Commando who is gunning. The Marksman would 'feed' and 'steady' the E-Web, while the Commando would, obviously, gun.
Machinegunner I special - Supression Volley (Lowers the posture of a cone of targets to kneeling, and adds Stun effect)
Machinegunner II special(s) - Burst Fire (Ups the damage from the E-Web, but the recharge time is increased two-fold), and Supression Volley 2 (Lowers the posture of a cone of targets to prone, adds Stun effect for longer duration)
Machinegunner III special - Quick re-load (The next action in the combat-que is increased in speed by .5, but the gunner's HAM is reduced significantly)
Machinegunner IV - Title (Support Gunner) special - Spray and Pray (Similar to Last Ditch, this AoE attack would drain the gunner's HAM greatly, but do unreal damage to the cone effected, the re-charge time would be great as well)
Tree II: Soldier - Weapon of choice: Heavy Repeater (Average weapons stats would be: 3.0 300-800 AP2 light-medium HAM costs +10 pointblank/+45 ideal (around 20m)/-30 long range (64m)
Soldier I special - Careful Aim (Similiar to Aim in Ranged Support, but with greater effect and also increases damage slightly)
Soldier II special(s) - Secondary Fire (Would fire faster, but slightly reduced damage, little recharge time), and Wild Fire (An AoE attack, this would give normal damage, plus the chance of posture down and/or Stun)
Soldier III special - Full-Auto (Similiar to Carbineer specials, this would a high-hitting fast attack, but would drain the commando slightly)
Soldier IV - Title (Elite Soldier) special(s) - Rifle whip (akin to Pistoleer Pistolwhip, this attack would smash the butt of the Commando's rifle against his target, damaging and potentialy knocking them down.)
As for the Flamethrower class, keep it like it is, BUT add the HAR into it, and fix the mods, as well as keep the Heavy Weapons tree...I think those two would work fine. However, my own ideas I think would make Commando fun(er) ![]()
More ideas, sorry ![]()
Message Edited by IAtlasI on 03-07-2004 12:21 AM
Message Edited by IAtlasI on 03-07-2004 12:28 AM
Just made Novice Commando last night. I'm just learning the ropes here, but I do like the damage output, compared to my old classes. ![]()
Unarmed took a heck of a long time to acquire, and probably even longer without my pets to absorb roughly 95% of the ass kicking that the various tuskens were laying down. I'm not asking for anything like removing thispre-req becauseonly getting master marksman would be far too easy without the slowdown that unarmed 4 brings.
The point is, unarmed 4 doesn't even play into our class at all. Lets not steal the TK's thunder here, but maybe some kinda physical-flavoured attack? Even as purely defensive, slamming someone with the butt of your FT, or slashing them with some kinda vibro powered bayonette would be pretty damned cool. It'd also play into the whole 'severe need for unarmed combat', as well. It could be a defensive only maneuvre, like dodge or block and only counter with a commando weapon with a socket premanentlymounted with the vibro bayonetteif need be, to prevent people from crying nerf.
Because you can sure as hell bet that if some crazed guy with a machete was trying to slice me, after i burned half of hisarm off, i wouldn't sit there patiently counting down to 15 before searing him with another toasty blast. (realistically, 85% of us would run crying, but thats beside the point haha) in this theoretical world of burning and machetes, i'd probably jam him with my FT a few times, trying to keep him at bey until the damned thing cooled and recharged.
Just a thought.
X
Bishop3560 wrote:
These here are pictures of a design I made. Copy them to your web-browser HTML-bar...
http://uploads.the-spectrum.org/repeateringame.jpg
http://uploads.the-spectrum.org/repeater2.jpg
These look great.
But here is another one of my ideas, and I know alot of you wont like this, but itll give us a reason to have master commando. PUT the new weapon as a cert in the MASTER box of commando, move all specials in the master box down to the respective trees, and place the new weapons specials in the master box as well, then... oh yeah then... pump the mods straight into the master box too! so wed look at perhaps +115 accuracy and +85 speed perhaps, this is exactly what we need to make having MASTER commando a sought after skill.
-Yrega Darkstrider
Master Commando/ Teras Kasi Master
-Frontline Assault Trooper-
If you think you can place it like the way harvesters and houses are built the zoning will be all messed up.