Commando Archive

Thread: New CU Doc Up (With New Commando Pre-Reqs)

Novock
Sat Mar 19, 2005 10:31 am
#79






RotorofCorRng wrote:





Novock wrote:

I can heal in the game right now with absolutely no meds its called quickheal. requires no meds.









Oh yeah, it sucks too. Thank you very much.






Novock wrote:

If my health is wounded it requires a med pack but if my mind is wounded (which woud seem to be much more serious wounds) i just sit back and watch a dancer and requires no meds. Matter fact I can sit in a camp and my wounds will heal without medicine or wound packs. I'm not sure I understand the argument. Its a game mechanic that makes the game work not really a matter of continuity.









Again, magical, why introduce more? The game can be fun and not over burdening w/o making it more "magical".






Novock wrote:


Personally if I can pick up my FT and not get laughed off the battlefield when I go PVP i could careless how someone heals something whether they force pee on someone, shoot em up with roids, use a med pack or cast an enchantment spell. Just give me a Flamer and let me toast some rebels and I'm happy troll.









You know what the difference is between you being a commando or a fire wielding wizard? Your flamethrower. Without it you are a wizard summoning fire out of your hands to crisp your victim. With the FT you are a commando.

It is the difference. As I said before and people keep ignoring, you can over engineer or over simplify, they are both different versions of the same animal /shrugs.





OK let's get all the so called magical healing out of the game. Lets get rid of range healing thats impossible how can you throw a ball of medicing whether extending from your hand and heals someone or if it comes out of a pack. Medicine and med packs don't heal instantly in any from of continuity so out with those. So if you get wounds you must be taken to the hospital bandage up and put on bed rest for a few days... won't that be a blast you get to play thegame two days where all your toon can do is lay in a hospital bed. I know we'll add a send flower and card function to the game. If someone hits you with bleed you have to have CM bandage your wounds so they'll have to setup a triage and pull you away in order to stop the bleeding normal instance bleed stops thats "magical" Oh we better give back our Flamethrowers they are magical as well they have no petro tank and they never run out of fuel.Opps got to get rid of the back packs how in the world does a dinner table 6 flamethrowers, crates of food. 3 or 4 sets of armor and who knows what else fit in a back pack ... magic?Lets bring back corspe raids because you may have made clone of yourself but to instantly have all your stuff from the field given back to your clone well thats got to be magic. Oh and maybe if you die whatever loot, money, purchases, xp you have gained since the last time you cloned should be all lost since they weren't present when you cloned. Need to get rid of player mounts whether its and AV-21 or Bantha outside of magic how do these all of a sudden appear out of a datapad? Let's put back not only the original 10 minutes wait for shuttles but let's make it 10 days for how do you instantly travel from one planet to another apart from magic. Even Anakin had to use a ship that took time to travel. Oh wait what about when krayt dragon who's mouth is bigger than you are bites into you I don't care what kind of armor you're wearing he could pick you up and toss you around like a rag doll..... or maybe its not about magic but about it being a game.


There are countless things taht we could yell and scream about label magic and say don't belong nevermind all the true SW continuity problems found in the game. The problem with your argument is are you willing to hold up the entire CU so that you can have a medicine pack to heal from? I'm not I feel the Cu is long past due and I'm not willing to wait any longer. If this is how they will implement healing so beit. I really don't care if we use medic packs, "magic", the force or Yoda suddenly appears gives me some retarded non-grammical comment and force farts and removes all my wounds. No more delays no more delays. I'll take amgically healing anyday if it means a balanced combat system, but maybe when you see this actually on a server you might not feel the way you do now.


/end rant


I have to say I feel flame juices starting up again



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

StarNick
Sat Mar 19, 2005 11:11 am
#80

In regards to BH and Commando and misc:



  • Its logical to see first impressions as a feeling of "cheapening" our professions...however this is NOT the case, and we have been assured that not only will our professions work better (in terms of weapons, damage, and defenses)...we won't be "downgraded" whatsoever. Although lessening the pre-reqs is negative as more non-commandos can come on, its also positive for us as we get more options too. Remember also that the other profession pre-reqs were raised...its now different from today's system.

  • BH will be very powerful Post-CU. Know how TKM templates now can pretty much wipe out some jedi? Yeah well, post-CU a BH ranged template will be just about the same... (In a one on one fight)

  • Same applies to us, but in a different role...a ranged hvy damage dealer

  • Defense stacking to the point of basic invincibility (especially in PvE)...will not exist. Stacking in general will stay, andwill besomewhat encouraged. We won't fall into the FOTM templates anymore, as every combat profession can be stacked with another profession to produce a unique role....which will give it a weakness or take away the option of being able to do another role. Thus, interdepency between combat professions for high-end combat is necessary to a degree, as well as create very unique templates....and ultimately allow a higher degree of customization. You can have a template that is a jack of all trades and function independently, as its YOUR choice...but will that character be able to solo everything in the game? Do every dungeon that is suppoused to take a diverse group of players to accomplish? Of course not but that doesn't mean we'll be -forced- to group because we can't solo a nuna!....theres a big chance at balance with the CU on this



  • The dev's don't regard profession x as just profession x....meaning, in a way...ALL professions are enhancers to other professions. It solely depends on your template. You can be an MC and use carbineer to enhance you, you can be a Master Carbineer and use BH to enhance yourself. You can be a Master Marksman, MasterRifleman, and take up some commando weapons to enhance your damage (will it be as good as a Master Commando? Probably not). Look at the big picture....as if you look individually, it doesn't sound like a good system...but if youtake a step back, you'll see that the profession system caters specifically to whatrole you want and how you want to customize that role. You can regard yourself as a Commando and have some pistoleer, a pistoleer can regard himself as a pistoleer and yet have some commando...both folks will have slightly varied roles and regard themselves differently...but both professions enhance their chosen template...



  • Armour depends on your template....if you choose to get innate toughness from TKA, and bulk up on defenses...you may not even need armour, and theres a chance if you wear tougher armour you'll get more penalities than bonuses. If you choose to go all armour, you get more bonuses than penalities but be fairly vulnerable without it. You can go the route of a balance, where you only need armour against targets such as Krayts (heavily armed/armoured enemies), but do perfectly fine unarmoured against most other opponents. Its your choice...unlike now where you -need- buffs and armour to compete.





--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Axzl
Sat Mar 19, 2005 11:16 am
#81

No offense guys, but this is the Commando Forums, not the Magic/Healer/Jedi Forum...I have the utmost deepest respect for all of you, but this flaming/arguing aboutsomething that doesn't belong here, is clouding this discussion about Commando...

Magic Exists in Game...who cares....Devs are gonna do whatever they want to...who cares...just grab your flamethrowers, place your molded grips on the handles and let's go have us a gnort/jedi/rancor barbeque! I'll bring the beer!

Love y'all!
-Mandee



Kandee Smith - ENT/Music-Dance - Bria
Karlee Smith -Noob with a Gun! - Starsider
Amber'Elizabeth Johnson - Entertainer - Starsider
Brandee Smith - MDancer/MArtisan/MID/Merc - Flurry
Mandee Smith -Pre-CU Commando/Smuggler/CarbineerFlurry
~ Remember this friends as you pass by! As you are now so once was I, but as I am now so you shall be. Prepare for DEATH and prepare for me! (Tomb of an unknown man)~

Starcloud
Sat Mar 19, 2005 11:31 am
#82

Blast damage is basically Kinetic damage with a supplementary effect.


Cryoban = Kinetic, Cold.

Thermal Detonator = Kinetic, Heat.

C-12, C-22= Kinetic.

Glop = Kinetic, Acid.


If there were Ion grenades, they'd do Kinetic, Electrical.


Somehow, I don't think thatCommandoes need to worry... I think that the weapons will maintain their potency when we move into the Combat Upgrade... and I'm sure the Beta Testers will be giving the Developers appropriate feedback if they don't. :-)
Stupmster
Sat Mar 19, 2005 12:05 pm
#83






garvin wrote:

But think about it...Commando/Ranger




now i'm all frisky.....



______________________________________________________________________

Sazu Nez'kre - Bothan Super Commando
RotorofCorRng
Sat Mar 19, 2005 12:44 pm
#84



Novock wrote:
/end rant
I have to say I feel flame juices starting up again





Now you went to the other extreme. Whatever, you have your opinions I have mine.



Rotor - Will cease to exist May 3rd.
JuggernautRM
Sat Mar 19, 2005 12:51 pm
#85

Guys, this is the future technology. How would you know if healing is magical or just pure technology that is to advanced in your eyes to seem concievable. The CM ranged heal might be a little ball thingy that sprays down a dose of healing spray that contains little machines that heal your wounds. Thats what all i have to say.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
KYakcam
Sat Mar 19, 2005 2:23 pm
#86






RankorCity wrote:

Negatives


  • Reduced skill point requirement for Commando - will now have even non-FS monkeys using our prof (if anyone remembers the days (pre-fire blanket, pre-DoT nerfs) of PvP when EVERYONE had Flame IV, you will know what I am talking about).






Exactly what I'm worried about. If this is going to happen, I would like to see both Flame Single 2 and Flame Cone 2 given at Master Commando and Flame Cone 1 at 0/0/3/0 and Flame Single 1 given at 0/0/4/0.


I know you can't please all the people all the time, but, I think, being a staunch Master Commando, we need to be set apart from the FT toating dabblers.


My 2 cents.


Kraig Yakcam

Master Commando

Medic/Scout

*** Has Mastered the Cloning profession.

BLOODFIN

Falck Yakcam


A nobody extraordinaire
VALCYN










RancorSlayerOfMany
Sat Mar 19, 2005 3:29 pm
#87






aeuralis wrote:






garvin wrote:


1) Calm down...it's just a game...don't sink the ship because you dislike how something "looks"...the CHANGE is what matters, and for all intents and purposes, until we try out this change, we can't rule on the change...


First i am calm.



2) It's not magic...it's software programming made up of pixel animations...this game isn't real...


Once again, i know. You remember it too.


3) This isn't, for us, about being a Doc or CM...this is about being a Commando...you are a Commando Sandbox tester...and as far as I can tell, this change could very well be a good thing FOR Commandos (think of the bigger picture)...


Yeah but if they will not listen to those two large communities , what makes you think that when we are talking about a commando problem, they will listen? I think they will do the same thing to us when we have problems.


4) Is it anymore "magical" to carry as many things as we do in our "backpacks"...is it any more "magical" to be able to swim forever...is it any more magical to make a vehicle pop out of a data device...this game is full of "magic"...


I agree with you. But the difference is that i am for limiting the addition of more "magic" and you are not for it.



So yes...the animation won't make it any more magical then other existing elements in this game no matter how it looks...but the right animation will make it fit in as other elements fit...









Message Edited by aeuralis on 03-18-2005 08:35 PM




Healing/Doctor/CM Changes



  • Medical crafting will be handled by the crafting line in Medic as well as Bio-Engineers.
  • Doctors will have enhanced abilities that are enhanced with the use of consumables called enhancers.
  • Enhancers are on a 1000 point scale - the higher the number the better.
  • The quality of Enhancer charges will vary per ability. We are aiming for an average of ~20%.
  • We are adding craftable stimulant packs (stims) that can be used by anyone. Stims are one shot consumables that require no skill boxes to use.
  • The use of the different stims will be determined by the player’s combat level. (i.e., novice players will be able to use the lower level stims while the elite players will be able to use the higher level stims)
  • Players will use stims by double clicking them. Each use will consume one charge. Each use has an associated cool-down time.
  • Stims can modify your health ~10%. You can’t use your stims to heal someone else.

Now how exactly is this magic again when we will be able to heal ourselves and need consumable Stimpacks?




Ordo-Malleus
Sat Mar 19, 2005 3:35 pm
#88

First off, amazing, im glad to see the new upcomming changes and am ready(wipes up drool)

As it stands now I am a Commando Chef, yes its a interesting challenge. I like to craft and making money via chef is handy, and who cannot deny that is a commando, when your not cookin in the home, your cookin inthe field, live game even! Noteing that being a Master chef, means you cannot master commando which means you lose out on a full combat proffession and its bonus'.

Now I read the new CU DOC and wow! Instead of being mr flame an bake who dies first in pvp i can change it up to where i can go Master Commando AND perhaps Master Ranger ---Amazing!


Now on the note of the HAM bar system thats being applied i must ask the following question;


Will the new HAM bar or Heath bar crash a piece of the economy?? Here is my examples of who will be directly affected by the HAM system economicly.:


Docs--only have to craft 1 kind of buff now? cheapens buffs, docs lose interest and move on

Chefs--having only one Health that can be affected really puts a damper on thier day, brandy, the new Mandolorian wine etc...

Ranger--a good ranger who knows whats going on can make a ton of cash from current buyers wanting a specific material that materail is used in the other two proffessons to say the least and are the most lucrative with the dumbing down of buff the rangers will be hurt economicly.







Indur' Dawndeath
TimePalladin
Sat Mar 19, 2005 4:26 pm
#89

i would rather have had them just fix the armor, thats the only thing currently wrong with this game.
name one imbalance that isnt cause by armor.



'Xerond' - Light Jedi

'Anja' - Trader

Anja's Shop Of Moded Clothing, Armor & Jewelry
On TaT -2171 -4684
StarNick
Sat Mar 19, 2005 4:38 pm
#90





name one imbalance that isnt cause by armor.




Well...buffs for starters....


Then factor in the FOTM templates...and then professions that have barely anything...(ie smuggler)


Specifically for commandos...add in 3/4 of the profession not working as it should be...


Inter-profession inbalances that began to unravel gameplay (and is the cause of the above)...


Needless to say, the devs had two choices at hand:


1) Fix all the inbalances and make right what was not (armour, and EVERYTHING else...thinking only armour is unbalanced is very narrow thinking)


or


2) Start clean on a new system that focuses on the principles of the current combat system, and what it should have lived up to.


Now...lets apply that to a real life example. Imagine if SWG was a house, no electricity whatsoever...no wires...no lights...nothing, not even gaslight. The house is fully built, but if you hire out an electrician to install wiring, lights, etc in that house...guess what? Walls will have to be opened up, the innards of the house torned up quite a bit.Things get messy, mistakes can be made...not to mention the cost would be quite more than if you hired the same electrician to install wiring in an unfinished house...


Sometimes its just simplier to either build a new house, getting more features out of it, including the electricity...or simply gut the old house entirely and rebuild the interior. Trying to work with everything else around you, often times is much harder...costlier...and things will without a doubt break. On that notion...imagine what the devs already break every publish...now imagine a ground shattering rebalance to the current system...hell, we the graphics for our Flamethrowers may be replaced by Nunas...


Aye, it wouldve been nice if the devs didn't allow the system to become unbalanced and get into such a state, a CU had to be done....but we can't dwell on the past can we?

Message Edited by StarNick on 03-19-2005 06:39 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Raptor2k1
Sat Mar 19, 2005 4:41 pm
#91






Exactly what I'm worried about. If this is going to happen, I would like to see both Flame Single 2 and Flame Cone 2 given at Master Commando and Flame Cone 1 at 0/0/3/0 and Flame Single 1 given at 0/0/4/0.


I know you can't please all the people all the time, but, I think, being a staunch Master Commando, we need to be set apart from the FT toating dabblers.


My 2 cents.






I think this sort of conception of professions is part of the current problems with the document. They want people to dabble for a flamethrower if they want one. Master Commando will have access to far more abilities than an FT4 Commando, ergo there is MUCH differentiation between the two.




Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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