Commando Archive

Thread: Commando Wishlist!

OsloisAwomaow
Fri Jun 24, 2005 8:23 am
#79

How about this ryu? assualt_weapon



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

JoKen_Jash
Fri Jun 24, 2005 8:30 am
#80

Actually, considering the Dev's track record of literally ripping off the Army's weapon designs, and provided we don't end up with the underslung after all, this looks like it's the best possible commando assault weapon.

I mean, that thing just screams commando.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
OsloisAwomaow
Fri Jun 24, 2005 8:38 am
#81

this screams it even more. In BF2, it describes the G36c as the "commandoversion" of the G36.



Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

JoKen_Jash
Fri Jun 24, 2005 9:51 am
#82


Not really. The M-60 is a derivative of a helicopter mounted weapon. A handheld version... Now that screams commando.



JoKen Jash
Commando to the end!

SWG in a nutshell:
JoKen Jash flips a coin.
RandomJedi: OMG!!!! IT'S AN I WIN BUTTON!!!! NERF IT!!!!!!


"It's the End of the World as we Know it, and I feel fine..."
sothh
Mon Jun 27, 2005 8:33 am
#83

i just want be respectable, the specials built in are cool, but i would like a little more control.


genades need to be more effective, genades should be feared, and should always cause knock down, dizzy, confuse, and sometimes blind.


a genade launcher is a must.


a claymore of type woulds also be awesome, remeber front towards enemy.


a bonus against npcs scount and ranger get a to-hit against creature , well commandos hunt npcs should get a bonus for that, i know i'm pushing it.


needs some good close quarters weapons, sorry but a flame thrower was a clearing weapon not close quarters weapon. A assult carbine, or shotgun style weapon would be awesome, nothing says i love you like like a face full of buckshot.


but how about just something basic, like a heavy fullauto assult blaster, not a rifle, more along the line of a heavy machine gun, like equal to browning 50 cal. something that makes people say hey your not supposed to shot troops with that.


or a light morter system yay death from above hehehehehe


the problem is the ideal of the commando isn't set yet, are we at-st killer and lair experts, i hope not , or are we master of the flame , and should be call pyrotroopers instead, or are we going to be what i hope we will be, combat experts with not fear able to tread where space angels fear to hyperspace. we should be able to handle turrets to sith bantha poo, and be feared as commandos should be. i am a commando because i am the best, so come on devs make me the best.


remeber pain is weakness leaving the body




"Combat is diplomcy without lies."

Corbantis
ICTU : Imperial Counter Terrorist Unit
Tylor : Elder Commando -
Sothh: Elder Merchant
RankorCity
Mon Jun 27, 2005 1:59 pm
#84

Wishlist:


1) removal of AoE from our weapons


2) reinstatement of Commando specific specials


3) remove the ability for anyone but Master Commandos to use cross professions specials


4) Heavy Weapons to do actual heavy damage (i.e. removal of the CL system)


5) Removing Assault Armor certification, and replacing with Recon or Battle


6) Removal of combat xp from Grenades, and replace with heavy weapons


7) Removal of the flamer graphic from the Rocket Launcher


8) If we HAVE to keep the infernal AoE, then at least fooking fix it






Anxiously awaiting the Firefly MMO
Discuss it at www.firefly-mmo.com
Kimoligaguy
Fri Jul 01, 2005 11:31 am
#85

- A trandoshan cunciussion rifle
Rittik
Fri Jul 01, 2005 10:22 pm
#86

Weapons:


Large Repeating Blaster. Can only be used while prone. Cannot be used while moving. Give an accuracy mod... hell.. make it a master weapon... and have it really fast and really strong. Sorta like an M60 or M249.


Definately a better version of a ROCKET launcher. Somehow.. I can't imagine someone getting slapped with a rocket and still laugh about it.


Abilities:


Okay.. so.. I think Commando. I think of the PJs, FR, SEAL and Rangers. Key thing to most if not all of them... STEALTH. Okay.. so... Force Stealth is strong.. keep it that way. Give Commandos the ability to.. mask scent from humanoids?


Those are my 3 ideas.



Rittik Ren. Master Bounty Hunter / Master Commando. "I get paid to light people on fire and blow up their homes. How was your day?"
Merc93
Sat Jul 09, 2005 10:41 am
#87

Sounds great, I have this to say, and some of my own ideas.


First I want to say, that the new Commando has some weaknesses. I haven't been in these forums in a while, so forgive me if I'm repeating someone. Despite these weakness, I LOVE the new commando vs the old one. What I don't love is our lack fo specials, here's why:


After the CU, all the elite profession are, well, balanced. That means, that everyone's weapons do the same amount of damage, and I've been comparing these closely. Any weapon lvl 54 has basically the same stats. However, Commando weapons still almost universally have a slower attack speed than others. This means the potential DPS is still higher in any other profession than Commando. Additionally, our big bonus was that we were supposed to be stackable. It appears that other professions are stackable anyway. Our AoE does not work against the AI because it spawsn things around you in a circle, always. Angainst ranged NPC's they are always in a spread out of range of AoE effects so you still only effect one at a time. These facts mean that we are still short-changed as a combat profession because all other ranged combat professions have the same damage potential as us, accept they attack faster than us, and have specials and we don't.


If we could "fast switch" between our weapns then they would be more viable as specials. If I throw a grenade, I can't attack with anything else for several moments until the wind down timer wears off. That kinda sucks 'cause I loose the strategic advantage of applying indirect fire weaponry in the first place. I can't use the grenade as a knockdown and take advantage of the posture change before they get back up 'cause I'm standing there unable to attack with anything while I wiat for the wind down timer to pass. Do you see what Imean? I'm certain other Commandos have the same trouble. Okay now that I've said, I'll say this:


I LOVE grenades. I LOVE our weapons. i LOVE having melee mods and a knuckler now. I LOVE being able to pick up a sword and be competitant with it because of my general mods even if I'm not as good asa swordsman. that's much more realistic. I can apply my knuckler to most NPC's and even many players and either kill them or bring them really close without using specials, and I LOVE that.


Abilities:


1. I noticed the use of explosives with remote detonation. I suggested this months ago and I'm grateful to see it here. Thank you very much.

2. If we could do the things you suggest here, we would be great, but there's just one or two thing missing to make us truly commando like:

A. /stealth- This would work like a /maskscent, only for commando's and against NPCs


Equipment:


1. ECUM



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
Merc93
Sat Jul 09, 2005 10:49 am
#88

Equipment


1. ECM suit, or Black Out Emitter-this would make us drop off of radar, or possibly even turn invisible like a personal cloaking device. This would be a pieceof equipment with charges instead of a special.


As a note, if ou could disarm bombs/minefileds, how do you propose we get close to them? Commandos achieve this by infilitrating undetected. There is no such mechanism in SWG. if we get close to a base, we're going alone or our team mates will give us away, and going alone, we will definitely get hammered by turrets and NPC's or Players. though I agree, it would be more Commando-liek to be able to do it, we'ld never actually succeed at it unless we were provided some means to pass undetected. Great job StarNick, I didn't know we should be expecting any changes to Commando, and I dont' think there are any plans for it are there? In the meantime, I'll just consider this thread wishful thinking. :-)



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
Darknyt13
Mon Jul 11, 2005 3:09 am
#89

1) Reorganize the skill tree into the following branches:
Novice Commando: General Ranged Accuracy +10/Gen Melee Speed +5/Melee Defense +10/Ranged Defense +10
Heavy Weapon/Explosives: Certs for various heavy weapons, Thrown weapon speed/accuracy(Heavy Weapons use General Ranged Mods)
Ranged Combat: General Ranged Accuracy (+40 total)/ Speed (+20 total)/ Ranged Defense mods (+50 total)
Melee Combat: General Melee Accuracy (+30 total)/ Speed (+15 total)/ Melee Defense mods (+50 total)
Tactics/ Survival: Terrain Negotiation mods (+50 total)/ stealth ability
Master Box: General Ranged Speed +10/ General Melee Accuracy +10/ Ranged Defense +15/ Melee defense +15

This way the Commando + any other Proffesion is comparable with any 2 ranged profs or any two melee profs (though not quite as strong)

Oh yeah...and switch to Recon Armor!

Message Edited by Darknyt13 on 07-11-2005 04:32 AM



Captain Fynn Cliath
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Kuunlad
Mon Jul 11, 2005 7:55 am
#90

I guess my wishlist isn't as elaborate as others stated but here goes:


While I don't mind the innate abilities in the Hvy Weapons There are quite a few flaws that need to be addressed.


1.) Area effect weapons don't really work as advertised. Spray a group of NPCs with a Plasmathrower and you know what I mean. sure the target gets the mean damage of the flamer, the others recieve very little damage and only sometimes recieve the Flame DOT. That means that the only real effective specials to utilize with these Area effect weapons are roots, dazes, etc. to be an effective area effect I'd like to see all subjects in the cone get equal damageas the target.


2.) Only 3 hvy weapons seem to be single fire and all have there critical shortcomings. Rocket lauchers are just too weak, sure the KD is nice the first time it hits but what good is this in a prolonged fight against a PC/NPC/Lair/ and/or turret? Acid Rifles fall in the same category, not worth the title of Hvyweapon. The Proton Rifle is our only lvl54 single target weapon it has a decent damage but compared to a quality T21 it falls short do to a higher SAC and lower damage output a Rifleman can use with said weapon compared with us and the proton Rifle. Perhaps if the weapon was craftable and the SAC or refire delay were adjusted you'd get a quality weapon instead of having a weapon dry your action in 2-3 shots.


3.) New CL54 Weapons need to be added. A heavy Rocket Launcher would be great for turrets to make us the turret busters instead of rifleman. I'm interested in the concussion rifle suggested and such. some good assualt weapons with a good DPS would be great to make us the "shock troops" as one of our titles implies. I mean whats the meaning to having DPSes lower then regular weapons when you are supposed to be wielding "HEAVY" weapons.


4.) Grenades need a revamp. I find the speed to throw a grenade is crazy. how is pulling a pin and tossing a nade going to result in the long wait to throw the next? Their damages aren't even that impressive to warrant them in being the slowest weapon type in the game. Either up the damage, or lower the speed. Better yet do both.


5.) I actually don't mind assualt armor. then again I have another class that recieves recon armor certs.


I'll probably think of more later.


CrazySithSlayer
Mon Jul 11, 2005 9:20 am
#91

My wish is that commando's still have specials like flame





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