Commando Archive
Thread: Commando Wishlist!
I mean, that thing just screams commando.
i just want be respectable, the specials built in are cool, but i would like a little more control.
genades need to be more effective, genades should be feared, and should always cause knock down, dizzy, confuse, and sometimes blind.
a genade launcher is a must.
a claymore of type woulds also be awesome, remeber front towards enemy.
a bonus against npcs scount and ranger get a to-hit against creature , well commandos hunt npcs should get a bonus for that, i know i'm pushing it.
needs some good close quarters weapons, sorry but a flame thrower was a clearing weapon not close quarters weapon. A assult carbine, or shotgun style weapon would be awesome, nothing says i love you like like a face full of buckshot.
but how about just something basic, like a heavy fullauto assult blaster, not a rifle, more along the line of a heavy machine gun, like equal to browning 50 cal. something that makes people say hey your not supposed to shot troops with that.
or a light morter system yay death from above hehehehehe
the problem is the ideal of the commando isn't set yet, are we at-st killer and lair experts, i hope not , or are we master of the flame , and should be call pyrotroopers instead, or are we going to be what i hope we will be, combat experts with not fear able to tread where space angels fear to hyperspace. we should be able to handle turrets to sith bantha poo, and be feared as commandos should be. i am a commando because i am the best, so come on devs make me the best.
remeber pain is weakness leaving the body
Wishlist:
1) removal of AoE from our weapons
2) reinstatement of Commando specific specials
3) remove the ability for anyone but Master Commandos to use cross professions specials
4) Heavy Weapons to do actual heavy damage (i.e. removal of the CL system)
5) Removing Assault Armor certification, and replacing with Recon or Battle
6) Removal of combat xp from Grenades, and replace with heavy weapons
7) Removal of the flamer graphic from the Rocket Launcher
8) If we HAVE to keep the infernal AoE, then at least fooking fix it
Novice Commando: General Ranged Accuracy +10/Gen Melee Speed +5/Melee Defense +10/Ranged Defense +10
Heavy Weapon/Explosives: Certs for various heavy weapons, Thrown weapon speed/accuracy(Heavy Weapons use General Ranged Mods)
Ranged Combat: General Ranged Accuracy (+40 total)/ Speed (+20 total)/ Ranged Defense mods (+50 total)
Melee Combat: General Melee Accuracy (+30 total)/ Speed (+15 total)/ Melee Defense mods (+50 total)
Tactics/ Survival: Terrain Negotiation mods (+50 total)/ stealth ability
Master Box: General Ranged Speed +10/ General Melee Accuracy +10/ Ranged Defense +15/ Melee defense +15
This way the Commando + any other Proffesion is comparable with any 2 ranged profs or any two melee profs (though not quite as strong)
Oh yeah...and switch to Recon Armor!
Message Edited by Darknyt13 on 07-11-2005 04:32 AM
I guess my wishlist isn't as elaborate as others stated but here goes:
While I don't mind the innate abilities in the Hvy Weapons There are quite a few flaws that need to be addressed.
1.) Area effect weapons don't really work as advertised. Spray a group of NPCs with a Plasmathrower and you know what I mean. sure the target gets the mean damage of the flamer, the others recieve very little damage and only sometimes recieve the Flame DOT. That means that the only real effective specials to utilize with these Area effect weapons are roots, dazes, etc. to be an effective area effect I'd like to see all subjects in the cone get equal damageas the target.
2.) Only 3 hvy weapons seem to be single fire and all have there critical shortcomings. Rocket lauchers are just too weak, sure the KD is nice the first time it hits but what good is this in a prolonged fight against a PC/NPC/Lair/ and/or turret? Acid Rifles fall in the same category, not worth the title of Hvyweapon. The Proton Rifle is our only lvl54 single target weapon it has a decent damage but compared to a quality T21 it falls short do to a higher SAC and lower damage output a Rifleman can use with said weapon compared with us and the proton Rifle. Perhaps if the weapon was craftable and the SAC or refire delay were adjusted you'd get a quality weapon instead of having a weapon dry your action in 2-3 shots.
3.) New CL54 Weapons need to be added. A heavy Rocket Launcher would be great for turrets to make us the turret busters instead of rifleman. I'm interested in the concussion rifle suggested and such. some good assualt weapons with a good DPS would be great to make us the "shock troops" as one of our titles implies. I mean whats the meaning to having DPSes lower then regular weapons when you are supposed to be wielding "HEAVY" weapons.
4.) Grenades need a revamp. I find the speed to throw a grenade is crazy. how is pulling a pin and tossing a nade going to result in the long wait to throw the next? Their damages aren't even that impressive to warrant them in being the slowest weapon type in the game. Either up the damage, or lower the speed. Better yet do both.
5.) I actually don't mind assualt armor. then again I have another class that recieves recon armor certs.
I'll probably think of more later.
My wish is that commando's still have specials like flame