Commando Archive

Thread: Commando Wishlist!

CrazySithSlayer
Mon Jul 11, 2005 9:22 am
#92


Oops accidentally clicked submit post

Well my wish is that commando's still had specials like flamesingle and flamecone

Commando's should be the big helper of thegroup and should have are attacks that can help the group alot.




Intrepid-Gorynel Desse MCH Pistoleer(4443)

Chilastra-Drymarri Novice commando (3343)
Merc93
Tue Jul 12, 2005 10:58 am
#93

Yeah, our AoE weapons definitely stink. If I use them, I do damage to one target and piss off all the others so I get killed even quicker than before. That's why, as a commadndo, I do better not using our weapons at all, but using the weapons availible because of my combat level and any general mods I get from Commando. Commando weapons fire too slow, and do not effect other targets in an area as you pointed out. I should expect to initiate combat on a group and take the whole group down close to the same time, but it doesn't work that way. You take down one and get mauled by his friends. As a result, you're actually a crippled ranged profession carrying a Rifle, where any Rifleman can still outgun yuo, any pistoleer can still out fight you. You're designed as heavy fire support for a group, who in the end gets all the glory and you're left looking dumb. Anyway, I still enjoy the profession, I just hope theyr'll get their act together one day and fix it like they keep promising us and stop making us the red head step child of SWG who gets attention last and suddenly dropped at the end of development projects and left unfinished. That much is clearly evident.



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
Merc93
Tue Jul 12, 2005 10:59 am
#94

When the Capitol Ships get published, wouldn't it be grand if we were given some way as Commandos to infilitrate enemy ships and capture the XO or Captain, or sabotage them fro the inside?



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
OsloisAwomaow
Tue Jul 12, 2005 11:26 am
#95

/\ YEAH!


l


l





Icek Villawrov
-=Rebel Commando Since CU1=-
Crimson Fleet Alliance (CFA-55)
"It's the end of the world as we know it..
and i feel fine!"
"If someone says they have a great idea,
turn around and run the other way"

Commando5
Sat Jul 23, 2005 7:31 am
#96

Posted Below Under Real Life Commandos but here i go again


Commando Acid Line(Virtually useless when the profession is actualy working) replaced with Covert/Black Ops line Using Stealth Stealth Pistol Stealth Carbines. Something like a walking version of cover but have to use stealth weapons and have to kill in a certain amount of time or alarm is raised. In GCW highly useful in regular PvP less useful but so is Rifleman's Cover line. For neutral players and GCW player Stealth weapons while not in Stealth mode have decreased range but equal damage to carbines/pistols of comprable level. Have soem deffense mods so non GCWers use it. Beam Weapons line replaced with Heavy Machine Gun line. Ever wanted to hose down that crowd of Jedi sixty four meters away with a barage of hot lead/plasma burst? Well heres the answer heavy weapons supression Powerful as a Rifle faster than a pistol and as accurate as a blind folded monkey.(for balance) The gun would have massive AOE 150 degree affect. Would cause movement reduction due to being pinned down by incomming fire. For blance high SAC low accuracy and of course the AOE only. Grenade restructure with more powerful grenades and demolitian packs. Demo Packs would be used against vehicles turrets and for neutral people would be used as mines for hunting large MOBs. Demolition packs create AOE kill zone around target that takes 1k-3k damage depending on pack level and KDs. PutIncrease Damage Specials backin game along with special ability for Flamethrower to only hit one target and forStealth weapons to his multiple targets. Also add special insertion abilites to the Stealth line which would incourage GCW use. Insertion specials would be availble to Commando only and would drop them onto a target such as a baseor POI.


Obviously needs some work for balance with non-GCW but still would make Commando more like real life while keeping the ability to immolate whoever and whatever we want we we want.


Grama
Mon Aug 08, 2005 6:10 pm
#97

Bombs, timed bombs



Strawberry Icee- Elder Commando
Blueberry Icee- Newbie NGE jedi

Vetro Havota- Scylla, Elder Pistoleer

I need a sig badly
jm_preiss
Wed Aug 10, 2005 3:07 pm
#98

I agree with the intial topic post, but I also want to be able to turn on Center of Being while using my PFT. I mean, honestly, we have to have UA IV, so let us use CoB with our heavy weapons. That should be too hard to code would it?



Aiteim of Corbantis
-Elder Commando
- I am Order 66!
Krembacca of Corbantis
-Boom Device Maker (Munitions Trader)
jm_preiss
Thu Aug 11, 2005 8:52 pm
#99

Yeah, I got myself a hotkey set to do that, but the fact of the matter is that it hangs sometimes. :\



Aiteim of Corbantis
-Elder Commando
- I am Order 66!
Krembacca of Corbantis
-Boom Device Maker (Munitions Trader)
Wackox
Tue Aug 16, 2005 6:47 pm
#100

I have no problem with a weapon called plasma flamethrower (Mostly because the thought of spraying someone with burning plasma sounds most fun) I agree with the idea of a reloadable grenade laucher able to be armed with varius types of grenades.


Also I think it would be good if commandos would set of and either remotly set off mines or set them much like the current mine fields but without them being seen of course.


I also think it would be a good change for the rocket laucher to be changed to a reloadalble weapon (and use the firing animation) which we could reload with different types of rockets of which we would get the cert for threw the explosives line.


Also the unifacation of the cammado weapons under one category would be nice as well as heavy weapon power ups


The ambush abiliy stated in a earlier post sounds like a nice touch as well posibly a good reward for reaching master commado


As for this I am a relitivly new to commado but enjoy it very much and would like to see it become the scourge of the battle field profession it should be


inuyasha1162
Tue Aug 16, 2005 7:32 pm
#101

jedimanpt
Sat Oct 15, 2005 8:50 am
#102

That is so true we need special abilities we are supposed to be heavy weapon experts and able to control a whole portion of the battlefield by ourselves, what ever happened to that? We should be alot stronger I dont think it is fair that a bouty hunter can kill me and we are the same level, I also dont think it is fair that after all this work I have a problem tanking, I should be able to at least tank, have advanced weapons and have my own like special commando missions depending on what faction I am the commando sytem needs to be tweaked a bit, the strategy guide makes it sound so great to be on what happened?
Ig-Ackbar3
Mon Oct 17, 2005 1:48 pm
#103

The cryoban grenade roots, we have non aoe weapons along with aoe weapons,commando armor, and a heavy repeating rifle/carbine/pistol



"The greatest happiness is
to vanquish your enemies,
to chase them before you,
to rob them of their wealth,
to see those dear to them
bathed in tears, to clasp to
your bosom their wives
and daughters"
djkav
Mon Oct 24, 2005 11:08 am
#104

I got one.

Convert the rocket launcher to use seperate rocket packs. Like the way missile launchers work in JTL.

That means we could use different types of ammo/rocket packs to suit our utility needs.

Example:

1 ammo pack thats specific damage to buidlings of structures.
1 ammo pack thats good for single target use.
1 ammo pack that provides crowd control (AoE) damages multiple targets.
1 ammo pack that can provide cover, ie., produces large smoke cover to reduce visibity over a large radius (like the fog around the force village on dath).

etc.




Kav - Former -TC- Overlord [ Elder Jedi MDef / LS oo44 / Heal 41oo / Enh 4oo2 ]
Cartman - Former -TC- Overlord [ Elder MBH / MCarb / CM 4ooo ]

"Wot did you think was in ya mouse. A load of fiber-opticials, and megachips... Nah, just a load of me, Mr Mouse!"

Cancelled simply because SWG aint no fun for me any more.


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