Commando Archive
Thread: Here ya go Hard Evidence that we are not PvP gods
Same goes with the master carbiner I fought.
I fought a rifleman a bit later.
Needless to say without the special on the flamethrower, we just aren't all that.
i have a few points i'd like to make. first off, everything in this game has a rate of decay. usually its never seen cause armor takes the hits, so it gets damaged, and weapons... well we all know how fast they decay. here's my point
i dont wear armor. i have been wearing the same set of clothes for over 2 months. the entire set is still at 100% even after countless battles, my clothes have taken 0 dmg. this is what needs fixing. if u wear clothes, they should wear out. i've gone through 2 FT's and a LP but my clothes are still 100%. sorry but tailor is the profession that needs nerfing. 5% item decay when u die is not the answer. now i would agree with say 5% clothing decay and 1% for insured clothing. but all items is just not right. clothes should have a max life of 1 month. if your a commando and wear the same clothes (like me) your clothes should only last about 2 weeks... depending on the amount of fighting you do... but since we are commandos, lets face it.... we do nothing but fight.
i totally agree with no insurance and no storing clone data. if u die you should get wounds. like say 20% on every bar. this way u could go back out and keep fighting... if thats what you chose to do, but most people would go to heal. this will stimulate the doc/CM professions, the entertainer professions, and the tailor professions cause (since your fighting) your clothes should only last 2 weeks... a month max.
lastly we have alot of specials to use with the Heavey weapons. at 64m i usually open with threaten shot, overcharge shot, or supression. i follow that up with warcry.... by now i'm within 16m and i lay on the flames. granted we do miss alot, but this works pretty well for me. depending on the resistance i might throw ina heal before i flame2.
Thralgaf:
Did your test in 3 different situations:
Scenario 1: staring at 64m open ground
Scenario 2: Starting at 64m in front of theed starport and cloning center
Scenario3: Staring at 64m at the cantina in Tyrena
Scenario 1: clear victory for the pistolee/medic combo. Commandos did not even get closer than 45m
Scenario 2: Comandos got to 30m before beeing gunned down.
Scenario 3: Commandos got within 12m and either missed or had their flamethorower specials dodged, while beeing kited by a running pistoleer.
In all thre cases the commando was simply useless. Fanshot is devastating, as is stopping shot. Using Krayt weapons it becomes even more ridiculous.
I think i know what point you wanted to stress:
Commando sucks in PvP
Thanx, for participating in the discussions,
Dogg
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eternalXTC sed
Oh and Maddog, im not trying to insult you or those two commandos that lost to the pistoleers. but next time, try using your surroundings to your advantage. if possible lure them into a building. most of the time they will bite.(killed me quite a bit of imps using this tactic on their grounds when i was a solo tkm)
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i know im very good with tatics but from was implyed i was not to use any othere skills in the fight but commando
and thats what i did o ya i for got i shot 2 pbcs at one of themat 45m (i was lucky to even get that clous) and they both missed
noe i could of done this panick shot (gives me 10secs clous in ) burst run then kd and let rip a flame specil but nithere panick or the kd are commando skills
Ok. Has anyone noticed that EVERY class seems to think they are the most broken? I have been a pistoleer, a rifleman, (working on my TKA) master marksman, and Smuggler. You know what? They ALL have problems. Melee can't catch up. Commandos aim sucks (Ever try to quickly acquire a moving target with a rocket launcher? Exactly how good should your aim be?) BH get nerfed, Rifleman are too slow, so on and so forth. It doesn't just stop at combat either. EVERY class thinks their class is the worst. I have been a lot of proffesions in this game. Currently the only proffession that I see as broken is the Bio-Engineer (I'm sorry, the Pet-Stim makers). All classes have problems. If there was a class that was "Super-duper UBER", don't you think everyone would be that class?
Lets pretend that Pistoleer was the by far the greatest PvP class. (Its not, the specials do only random HAM dmg, (minus BS3 which has a dispropotionate HAM cost over BS2) How long do you think it would be before 90-95% of ppl on a PvP battle field were pistoleers?
All the classes suck in one way or another, its part of the game. It will always be part of the game. As far as I'm concerned, the DOT is just fine for commandos. You lit me on fire, I now have 400+ health wounds. Honestly, I think its more than fair. In fact, the DOT should be along the same speed lines as bleed. I mean come on, I'm on fire, but I dont notice for 2 or 3 minutes? Give a doc medice to cure it? Sure, I can buy that.
As for the one hit wonders... I've seen what commandos do. I've watched them take on butterflies. I've watched them get incapped. But hey, you wanted to be one, if you don't like it, do something else. Personally, my next character is going to be one. I want to see what a chuba looks like after I drop a thermal detonator on it ![]()
Accuracy? Go ask your master artisan friend about how many PA halls they have crit failed. Ask the Master Rifleman/Carbineer/Pistoleer/Melee how they can miss 7 shots in a row. Ask your local TKA master why they couldn't fight aPeko Peko Albatrossif they wanted to.
Nerfing is rediculous. Everyone screams BALANCE!! BALANCE!! You want balance? Fine. All weapons do 100-100 dmg. All weapons have attack speeds of 1.0. Everyone hits every time. Specials all have HAM costs so high they cant be used unless you're buffed. And we can all run around and use /attack on eachother and then people can complain about how they can't get off the first shot because of lag.
"My class sucks worse than your class" seems to be the new chant of the SWG player. Don't believe me? Read the boards. Wait until Jedi pop up. That will be the next thing to get nerfed.
As for ALL of the classes (BH excluded) even at master,you have a bunch of skill points left over, if you want to be good at PvP use em to gain better combat moves. I took up smuggling so I could shoot at the MOBs I couldn't catch as a TKA. I didn't run screaming to the devs that my class was broken, I worked around it.
/endVeryLongRant
Correction to above rant -
ask your master ARCHITECT friend (not artisan)
Lets pretend that Pistoleer was the by far the greatest PvP class. (Its not, the specials do only random HAM dmg, (minus BS3 which has a dispropotionate HAM cost over BS2) How long do you think it would be before 90-95% of ppl on a PvP battle field were pistoleers? "
You obviously don't PVP Ackeko. The vast majority of PVPers are BH pistoleers. All cookie cuttered exactly the same. Lets show you an exampe of why, shall we?
Coronet Correllia. Rebel Stronghold. I see an Overt Imperial doing his thing. I got annoyed. I got together a group of five and went after him. This BH pistoleer within fifteen seeconds had dizzy-downed all five people and then merrily slew them as they couldnt stand up.
Rinse and repeat ad nauseum.
There is no strategy.
There is nothing.
Its BS.
Furthrmore some fellow said that setting people on fire at 16m is fair. Well I agree. But it seems a BH with torso shot can set me on fire with a normal pistol at 64 meters. Kinda convenient.
And again, if fire dotting us at 64 meters and dizzy-dropping us doesnt work, there;'s the old standby of 'eyeshot them over and over' Commandos have no accuracy. Yay, make em blind and they -never- hit.
Rinse and repeat ad nauseum.
to say that Commando is a PVP class is to delude yourself. Commando is about as much a PVP class as Scout is. (Oh look! i have traps! I just cant use them on -people-)
Commando is good versus PVE but they suck in PVP. And its sorta strange that the class thats supposed to take out vehicles can't even nail a cheesy ATST without dying three times. Vulnerability to blast means absolutely nothing when an ATST 2-3 shots everything in front of them.
But anyway. Blah blah blah.
We're already being ignored. Yipee.
All the Novice combat classes are in awe of what a Master Commando can do and since they -think- Mastr comandos are too powrful, apparently the Devs won't do squat about the real issues.
If I want to PVP I'll go cookie cutter myself. BH pistoleer all the way. And I'll do it in less than half the time it tookme to Master Commando.
Sorry, this is rediculously biased data.
The samples are extremely small, so small that you can't reasonably make any conclusions at all. You've given no consideration to effectiveness at different ranges, availability of the weapons, whether they use ammo or not, individual players' skill bonuses (since youare changing players for many of the tests), whether the specials affect all, specific, or random HAM, and only uses a couple specials for each weapon type.
I am not saying your conclusions are not correct, I'm saying that using this absolutely not hard evidence of anything. I can show you strings of 6 misses in a row from my pistol days, but that means nothing at all, just like this data means nothing at all.
If you really want "hard evidence", you're going to need to take much larger samples, at least 100 normal shots and 100 shots with each special. What people are having problems with out there is the fact that Commandos seems to just walk up and one-shot them to incapacitation. It doesn't get any more overpowered than that.
Your examples with the flamethrower, the rocket launcher, and the thermal detonator are frightening considering that noone else is capable of that kind of damage, misses or not. More data is needed to be conclusive.
Hey Commandos, love you guys. I run with one alot of the time and he's a great asset to our group. I don't think you need to be nerfed, but on the contrary, I think many things need to be fixed in the commando profession.
My only problem is pistoleer is not thesuper class that some think it is. I'm mcm & almost mpistoleer. I've beat masters of all classes, and have been beaten by them all as well. I use my surroundings to my advantage. I've never beat a smart master commando or pistoleer/expert bh unless I really took him off guard.
But I like the testing you've been doing. I think it's great you're fighting for your class with some fairly hard data. (except for the test with the three scenarios: the pistoleer who one-shot a commando must've been extremely lucky with a (what once was) one of a kind krayt pistoland the commando was not wearing armor. Also, according that test, commandos do zero dps : )
Support yourselves with this kind of work, but don't go dogging other classes because that's what all the novice (insert combat class) is doing.
Doremar:
Come to Naritus and i will ysupply you with live data all the way. I am able to demonstrate that masters of each combat profession are more powerfull than commanods in PvP and that almost any other profession is more powerfull in PvE.
As a simple sidenote:
If i group up with a Cmmando (i am swordsman atm) and we kill a piket, he gets 800xp from it and i get 3.200 xp from it. Now guess who did more damage...
But aside from such cheap comparisons (true, but cheap), it is a fact, that all other elite professions are more powerfull.
The best excemple was a Master rifleman using an E11 Rifle at 5m while moving on a Moving Target did more DPS that a Commando standing at 5m shooting at an immobile target (yes, i am taking DoT into account).
As soon as you reach that level, you lost all base of argument that commandos are powerfull. I do not need tests other that the worst case scenario of the rifleman against the best-case scenario of the commando to compare.
Dogg
P.S.: If you use even the slightest bit of armor with heat resistance, i can no longer one-shot you with a Flamethrower. If you are buffed on top of that, i am toast, even before the first DoT kicks in. Please tell me in what way commandos are overpowered?
Payne, who's talking about DPS? DPS arguments are hardly relevant when we're talking about one-shot kills.
"If you use even the slightest bit of armor with heat resistance, i can no longer one-shot you with a Flamethrower. If you are buffed on top of that, i am toast, even before the first DoT kicks in. Please tell me in what way commandos are overpowered?"
Okay, fine, if you're a commando and you're attacking a 60% armored target with doctor buffs, you'll have to take 4 shots to kill him. That's the absolute worst-case combat scenario in the game for a Commando. 4 shots. Gimme a break. You wanna know what that comes out to in wounds alone? I don't. You're just as capable of getting the same armor and buffs, so who wins then? That's right, the flamethrower, by leaps and bounds.
Shooting an unarmored player for 1200 damage is too much in any profession, armor or not. I'm fascinated that you think there's a valid argument here. Let's just nevermind the extreme wound damage.
Face it, Commandos may not be overpowered, but those flamethrowers sure as heck are.
i love the people that think i am a pvp god when i use my master commando title it is freakin hillariuos how clueless some people are about commandos