Commando Archive

Thread: Here ya go Hard Evidence that we are not PvP gods

1Kylekatarn1
Sun Oct 26, 2003 9:59 am
#66

Ya this is true, especially the smuggler thing, Iwas a non-master smugler with only the DF line and i have beaten master commandos without trouble, i just KD them, kite them while spaming last ditch and i almost always win, i now wonder why i dropped smuggler for commando.... i must've been drunk



Trino and Valance

Vlamr
Sun Oct 26, 2003 10:29 am
#67

What no rifle tests? Sorry for trolling but I will be novice commando soon. Well once Wonderhome comes back up. Im also a rifleman. Anyone got any stats on any tests they have done?



Vlamr Englis of Wanderhome
Xeromancy
Sun Oct 26, 2003 11:37 am
#68

Hi Crum!


Ivoni said:


"So, a Master Commando with the flamethrower special can do 1284 in one second. 8 seconds between specials."


I understand, Crum,that perhaps your problem is illiteracy, so, I figured I would explain for you why you are wrong... you said:


"I guess you missed the part where you were one hit by the flamethrower with no misses in (as you put it) .8 seconds. You proved nothing except the one hitting power of the FT is ridiculous."


You see, Ivoni was using something we call proper punctuation. He ended one sentence and began another.


This mark, "." can be used in several different ways. The way it seems you recognize is as a decimal point.


It can also be used as part of an ellipsis, or as a period. In this case, Ivoni used a period, which signifies the end of one sentence. If it is followed by a space and more text, this generally indicates the beginning of a new sentence. Sentences together in a paragraph should be related, but they do not need to be DIRECTLY related. Therefore, with a more careful, perhaps more educated, reading of the post, you will see that Ivoni said "...1284 damage in one second.(period) 8(eight, not 0.8, or 4/5) seconds between specials."


Sorry in advance for my rant, but gah! Commandos, ESPECIALLY post nerf, are not powerful, and not balanced either, not based on skill points spent.


Athein





"The cromulence of your speechitude embiggens us all."
-Capt.Morgan on the finer points of proofreading before you post.

Master Indecision Artist
12AngryMinh
Sun Oct 26, 2003 12:52 pm
#69

The point that is missed is that commando is NOT meant for 1 v 1 dueling, we are a support class against heavy platforms (rancors, ATSTs, turrets, etc). Put those BHs, pistoleers, carbineers, whatever, up against certain 'heavies' and compare them to commando and post those results.


I know my role ...


TKM


Master Commando




__ Vudu'boi ________
Knight of the Old Republic
___________________________________________
_ Angry Minh: Fixer __________[RAID]_

DarthLithic
Sun Oct 26, 2003 2:49 pm
#70

sorry to rain on your parade, but as a pikesman, I miss over 50% of the time. my weapon is for 3-5m combat. I get a (-50) to hit when they're within that range. and with the rangebeing 1-2m off most of the time, I never see a range mod that is not (-50). the only thing that saves me at all is the fact that my vibro axe is sliced to 4.2 speed.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
maddogs
Mon Oct 27, 2003 3:33 am
#71

rdhomega wait hell noyou ant giveing the flamer to bhs


and know dont get rid of the har swich it back to the beam rifel and make it extly like the llc


for the flamer make it so it dose no dam on attack but has a hell of a dot


and add lp specils in the har line to{just copy smugglers dirty fighting line and past it on commando until u get time to actuly give us good specils}


take the -119 rang mods of the hwps and make 0/+50/0


make the gernad rang mods +12/+60/+12


make ham on gernads 12/35/12


make speed on gernads 2.5


and most of all take the 2.5 mod away


if u did this we be happy




===============================================================


Daniel' Judson-Leonheart

Drkapprntice
Mon Oct 27, 2003 9:22 am
#72

i just read through this whole thread and have only a ew things to say. first i'm a master commando on gorath. was actually starting to drop alot of it for MCH but thanks to the holocron i had to go back


well my points are,


1. quit complaining about the flame DOT. if u get hit by a FT your gonna be on fire.... your character should either run around screaming, stop drop and roll, or jump in a lake. do u disagree?? thought not. their flames. they burn. thats what they do.... get over it. (i'm using alot of "." peroids for the spelling b winner a few posts back.)


2. we shouldnt attack a certain HAM. we should effect them all. heavey weapons should equal heavey damage.. the LP is a BLAST weapon.... that equals our target blowing up, not just their action or mind. everything should be effected by all our weapons. but we do need more specials for the LP cause its next to useless.


to everyone else great job on the dmg scenarios.... alot of great points.


i also think the commando tree should be completely redesigned kinda like what is being done with the CH tree. IMO the only weapon u should be able to use when u get novice commando is the LP. u should not get access to the FT until FT 1. same with the HAR. i also agree with everyone that flamesingls 2 should be moved into the master slot and cone 2 to FT 4. or put them both in the master slot. needless to say we dont need to be nerfed, we need to be redesigned to keep people from taking the short powerful road of the flame tree.


all elite professions should be redesigned to make them harder to achieve. once someone get novice commando they can become MC in less than a week. this is rediculous. it should take months to master an elite profession. so when someone see's an MC... its OMG a master commando. or a MBH, or a MCH... or whatever.


sorry i didnt intend this to get this long but 1 other point is that we are commandos....therefore we are the few that get sent in to destroy tactical targets... or targets of opportunity. with this in mind, also in the master commando slot we should get a /stealth which allows us to move undected for a certain peroid of time. this should also be added in the MBH slot. we should try to be a little realistic, BH's were used to hunt JEDI. they should be uber powerful. Commandos are used to destroy/secure bases, buildings, ships...etc. we should also be uber powerful. but only at the master lvl.


i know i'm an imp that wants power... well lets look at rouge squadron, or wraith squadron... or just look at Page. why should rebel commandos get all the glory? i know a little off topic.... i apologize


Xale Namwen


Master Commando- Gorath




----------------------------------------------------------
Xale

growing old is inevitable, growing up is optional
atimes
Mon Oct 27, 2003 2:47 pm
#73

As a Bounty Hunter all I can say is I will NEVER complain about the power of commando's. You guys are for the most part the ONLY people who can sympathize with us.


We both have to deal with uninformed ranting about our "uberness" which for the most part just isn't true.


I love commando's!

Thralgaf
Tue Oct 28, 2003 8:45 pm
#74

Heres my two cents. Do a test like this. get two commandos and a medic, and two pistoleers (or whatever) and a medic, and start at two sides of a city. Make sure both teams are of opposite faction. Both teams go overt. Now roam the city until you run into eahc other and have a "true" pvp encounter. Theres a point Im trying to make here, figure it out.
maddogs
Tue Oct 28, 2003 8:59 pm
#75

thralgaf done and you know what thos pistolers did a nice 1 hit kill from 64m away hiting in pvp for over 2k dam with fanshot and the one they dint kill in one shot they hit him so fast that the doc couldint heal him at all


spaming 1k dam evry sec in pvp only not killing him in one hit becous he had 80% armor and shild gens




===============================================================


Daniel' Judson-Leonheart

EternalXTC
Wed Oct 29, 2003 3:10 am
#76

well i can agree with both sides on this so i will let my OPINIONS be known. Id like to start talking about the FT. I personally believe they miss way to much. Its gotta to be pretty hard to miss when your shooting a wall of flames. When it comes to the flame dot: i dont mind recieving that much damage but what really gets me is the fact that it cant be treated. its fire for heavens sake not a diesease. A master doctor in the game cantstop it but any 8 year old IRL can. I also believe the range of this is right on target. Let me reiterate: it is a flame thrower. If you think 16m is tuff try 5m. Add lag=Target is out of range. If anything the range modifiers on pistols should be fixed (im a pistoleer so no flames please). Imagine trying to hit sumthing with a handgun thats 64 m away. thats about 30 yards short of a football field.


I do think they should give commandos a little more melee mods but i dont think they should be able to beat any of the advanced melee professions (using only melee styles of course). Also, when it comes to 1vs1, i dont see why commandos should have the advantage (strategy is not taken into account). It is to my understanding that commandos are built to take on bigger things (and never alone). In an all out battle, commandos (and cms) are the most dangerous proffesion since its very easy to slip through the cracks.


Im just trying to say that EVERY profession has its advantages and disadvantages. Its how u use your advantages that determine the outcome. (please no flames for any grammer errors, i was never any good in any of my english classes).


Oh and Maddog, im not trying to insult you or those two commandos that lost to the pistoleers. but next time, try using your surroundings to your advantage. if possible lure them into a building. most of the time they will bite.(killed me quite a bit of imps using this tactic on their grounds when i was a solo tkm)

DilatedPeoples
Wed Oct 29, 2003 4:15 am
#77

Didn't bother reading the follow up posts, but from the original post I could tell a few a things


1)You fought a crappy carbineer.. a good one would have killed you much faster. Much much faster.


2)you fought a master pistoleer/ BH..either way, you fought a dabbler. Thus giving the flase allusion that a PISTOLEER can actually spam SS at 1second.


3)You didn't fight a riflemen.


Lemme sum it up for you


BH>Pistoleer (as it should, they got three weapons.But if it goes pistol to pistol, the pistoleer should obviously win, but that isn't the case.)


Riflemen>pistoleer


Carbineer>pistoleer


Carbineer=Riflemen


A fight between a rifleman/carbineer is really who gets the first shot. Either the carbineer will KD/dizzy the riflemen, or the rifleman will 1-2 shot kill the carbineer.


Then we get into close range...


BH/Commando>all (as it should, you get in close range, you deserve to die)


I don't mind commandos/BH LLC's at all. Because they are limited to range... but riflemen on the other hand, they will insta kill you from 64 meters, when you are fully armored.-DP




If the Jesus piece around your neck is bigger than your pistol,it means homicide okie dokie and your god will forgive you. Just show the saints at heaven's gate, you should be on the list. I hear he over looks manslaughter for a tattooed crucifix.
Grimly64
Wed Oct 29, 2003 7:34 am
#78

Most pvp isn't really pvp. It's slaughter. Most pvp happens this way.


"Hey, there's a sucker by the bazaar, shoot him, " or


"Where is my first victom, there he is, standing by the bank"


Don't believe me? Stand at the Anchorhead bank and bazaar terminals while the Imps attack. people get dropped left and right by just standing there. Lag is just another topic eniterly, feaking pets and combat, makes lag all the worse. Took 30 minutes to make a single bank transaction, Use thebattlefields to show how bad you think you are, instead of bullying the weak, (who are foolish enough to go overt with no battle skills, and should have a new titilejust forthose people "Novice Body Bag."


As for buffs of any kind, got two words for ya, "substance abuse" first game I ever played that encourages players to get a fix, addicted, and high.


Had some fool running around spamming "Sorry, need the faction points," while using flamethrower and buffed up.


Personally, not skiilled enough with Pistoleer or Swordsman to last more than 15 seconds. But once I am,I willl only target people who target weaker people (even if the weaker people are just plain idiots. Leveling now to specificaly to take out people running around spamming "Sorry, need the faction points."


Novice Swordsman 0/3/1/0


Novice Pistoleer 0/1/1/2


Creature Handler 3/3/2/4




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