Commando Archive

Thread: **Commando Poll Requirement Change?**

RyFord
Mon Oct 03, 2005 8:39 am
#66

I would say make one line of Commando Unarmed Capable instead of requiring it then giving us nothing in return.



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Slaves of Wykyd


Theosar
Mon Oct 03, 2005 10:01 am
#67

"no way, stick with the current battle plan!".


The platform for our current Commando setup is still good. Its the main career itself that needs a touch.







__________________________________________
THEOSAR GREENSIDE
__________________________________________
.: R E B E L C O U N C I L :.
Republic Storm Commando
"Si Vis Pacem, Para Bellum! "
RoastyToasty
Mon Oct 03, 2005 11:03 am
#68






Theosar wrote:

"no way, stick with the current battle plan!".


The platform for our current Commando setup is still good. Its the main career itself that needs a touch.








/agree


leave the pre-reqs alone, and fix the main prof.

XakTsaroth
Mon Oct 03, 2005 11:24 am
#69

Stick with battle plan.


All commandos should have unarmed training. Forget about what is good with CU, etc. We could benefit from this and that maximize template stuff. Someone needs to preserve fundamentalvalue of a profession,it's concept. What commando does not know how to fight unarmed? With changes we should be able to benefit from this tree but ceratinly not remove it.


Xak Tsaroth


He who learns also teaches...





Xak Tsaroth
He who learns also teaches...
DrakkoFett
Mon Oct 03, 2005 4:34 pm
#70

I'll say it again. We need to stay all Combat. Its a huge bargaining point if we are ever to become heavy damage dealers like we're supposed to be.

Sasher Redo
Mirthain
Mon Oct 03, 2005 11:30 pm
#71

I am curious why Unarmed IV?

We don't get anything from line. Literally 0 anything. The only thing we get is the brawler general melee. How many of you drop a weapon during fighting to do unarmed fighting? (Ok, TK's dont' need to answer that. Heh)

Unless you are TKM/MCommando already, what are getting for 29 SP?

I'm not talking about some ideal of some kind of unarmed "training" or anything like that. What does UA-IV actually DO for commando?

Our role is not the sneaky stab you in the back person. That's the new Ranger model.

Taking that into consideration, where should we be spending SP and to what benefit?

Just wondering.

-Talen-
Stelsvik
Tue Oct 04, 2005 12:47 am
#72

I'm agreeing w/those that said this ain't worth trying to change when there's so much else that's SUBAR as it is. If someone wants to be a medic or a scout; go train in it.



Fix AoE! Fix grenades! ( Broken since launch and AoE re-programmed to insanity.) Fix elemental damage as AR/AP was removed and screwed.





(This space intentionally left blank.)
Wolfmann31
Tue Oct 04, 2005 4:58 am
#73

After seeing the discussions rage around, I got to ask:



Why have anything more than Combat Support IV in marksman as a prereq?


We're nothing but a building profession for the other professions anyway, we're support, nothing else.






RK-31
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RoastyToasty
Tue Oct 04, 2005 9:38 am
#74



Wolfmann31 wrote:

After seeing the discussions rage around, I got to ask:

Why have anything more than Combat Support IV in marksman as a prereq?

We're nothing but a building profession for the other professions anyway, we're support, nothing else.






Because we don't want to be just a support profession. At least I don't. A Commando should be able to stand on their own, and reducing pre-reqs is a great way to lose any justification to be a damage dealing template. SP are the ultimate balancing factor, if a prof is powerful, increase it's SP cost. If it's weak, reduce it. I would prefer Commando to be powerful, not weak. Like it is now
maggotboy
Tue Oct 04, 2005 11:21 am
#75

Any ranged req. would work well in my opinion. And for all those worried about crossig lines with bounty hunters, read the books, alot of bounty hunters had commando skills in their arsenals. How about a flamethrower attached to your arm?


Sounds like music to my ears.


Tunturi
Tue Oct 04, 2005 3:34 pm
#76

How about if we argue for some melee special moves for Master Commandos. Like when they get up close (say 5 m) we can do a special that pulls out a knife and doesquick stab or a head butt move that would do decentdamge and make them Dizzy & Blind for a few seconds(both would be kinetic damage) couple of these specials would justify Unarmed 4.

I dont see how you guys connect Commando to Scout. To me they have nothing to do with each other. Commando is an elite grunt. He is not a tracker nor does he use traps on his enemies. He's all about the weapons and fighting.


Medic would make it to easy to go CM 4000, bad idea as everyone is yelling for healing nerfs as it is.


My vote is to leave Commando as is, just add some melee special attack moves to the Master Commando Box.

DrakkoFett
Tue Oct 04, 2005 4:24 pm
#77






Tunturi wrote:
How about if we argue for some melee special moves for Master Commandos. Like when they get up close (say 5 m) we can do a special that pulls out a knife and doesquick stab or a head butt move that would do decentdamge and make them Dizzy & Blind for a few seconds(both would be kinetic damage) couple of these specials would justify Unarmed 4.

I dont see how you guys connect Commando to Scout. To me they have nothing to do with each other. Commando is an elite grunt. He is not a tracker nor does he use traps on his enemies. He's all about the weapons and fighting.


Medic would make it to easy to go CM 4000, bad idea as everyone is yelling for healing nerfs as it is.


My vote is to leave Commando as is, just add some melee special attack moves to the Master Commando Box.







I'd love to be able to strike someone in the forhead with the butt of my rifle, or attach a bayonet to my flamethrower. These ideas and more have all been brought up to the Devs. We were even told of new Commando only melee weapon that would be added to the game. And as you can see we got nothing.


Pre CU our main bargaining point was that we were the only profession in the game that took 164( I think thats the number)all combat skill points. We need to keep the focus on combat.


Man I'm depressed after writing all that.


Sasher Redo


RC-1140
Wed Oct 05, 2005 6:20 am
#78

I say keep the unarmed requirement. Just give us melee weapons or the ability to use melee attacks with our heavy weapons. I still like the idea of wearable weapons for us that allow us to use ranged attacks with a melee weapon equipped or melee attacks with a ranged weapon equipped. But anyway, keep unarmed, we should be masters of combat, leave scout to the rangers.



Come on, when have I ever let you down -Commander Cody

Because a Commando will never let you down.
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