Commando Archive
Thread: **Commando Poll Requirement Change?**
"no way, stick with the current battle plan!".
The platform for our current Commando setup is still good. Its the main career itself that needs a touch.
Theosar wrote:
"no way, stick with the current battle plan!".
The platform for our current Commando setup is still good. Its the main career itself that needs a touch.
/agree
leave the pre-reqs alone, and fix the main prof.
Stick with battle plan.
All commandos should have unarmed training. Forget about what is good with CU, etc. We could benefit from this and that maximize template stuff. Someone needs to preserve fundamentalvalue of a profession,it's concept. What commando does not know how to fight unarmed? With changes we should be able to benefit from this tree but ceratinly not remove it.
Xak Tsaroth
He who learns also teaches...
I'm agreeing w/those that said this ain't worth trying to change when there's so much else that's SUBAR as it is. If someone wants to be a medic or a scout; go train in it.
Fix AoE! Fix grenades! ( Broken since launch and AoE re-programmed to insanity.) Fix elemental damage as AR/AP was removed and screwed.
After seeing the discussions rage around, I got to ask:
Why have anything more than Combat Support IV in marksman as a prereq?
We're nothing but a building profession for the other professions anyway, we're support, nothing else.
Wolfmann31 wrote:After seeing the discussions rage around, I got to ask:
Why have anything more than Combat Support IV in marksman as a prereq?
We're nothing but a building profession for the other professions anyway, we're support, nothing else.
Because we don't want to be just a support profession. At least I don't. A Commando should be able to stand on their own, and reducing pre-reqs is a great way to lose any justification to be a damage dealing template. SP are the ultimate balancing factor, if a prof is powerful, increase it's SP cost. If it's weak, reduce it. I would prefer Commando to be powerful, not weak. Like it is now
Any ranged req. would work well in my opinion. And for all those worried about crossig lines with bounty hunters, read the books, alot of bounty hunters had commando skills in their arsenals. How about a flamethrower attached to your arm?
Sounds like music to my ears.
Tunturi wrote:
How about if we argue for some melee special moves for Master Commandos. Like when they get up close (say 5 m) we can do a special that pulls out a knife and doesquick stab or a head butt move that would do decentdamge and make them Dizzy & Blind for a few seconds(both would be kinetic damage) couple of these specials would justify Unarmed 4.
I dont see how you guys connect Commando to Scout. To me they have nothing to do with each other. Commando is an elite grunt. He is not a tracker nor does he use traps on his enemies. He's all about the weapons and fighting.
Medic would make it to easy to go CM 4000, bad idea as everyone is yelling for healing nerfs as it is.
My vote is to leave Commando as is, just add some melee special attack moves to the Master Commando Box.
I'd love to be able to strike someone in the forhead with the butt of my rifle, or attach a bayonet to my flamethrower. These ideas and more have all been brought up to the Devs. We were even told of new Commando only melee weapon that would be added to the game. And as you can see we got nothing.
Pre CU our main bargaining point was that we were the only profession in the game that took 164( I think thats the number)all combat skill points. We need to keep the focus on combat.
Man I'm depressed after writing all that.![]()
Sasher Redo