Commando Archive
Thread: **Commando Poll Requirement Change?**
I am heavily tied into the SWRPG, which you can extrapolate some stuff from for this game. I see the commando as being the Soldier from the SWRPG, so that means we would have to be experts of all weapons. So, that would mean make us have to have Master Marksman for Novice Commando. The Soldiers of the SWRPG are also ok with melee weapons (they have the weapon group proficiencies at the start), so make us still have to have UA IV.
Now, I know that this steps on some toes, and this would make us require the most skill points in the game out of the normal professions if I am thinking correctly. That would mean that we COULD get those buffs that we are wanting because the SP cost would warrent it. Want some heavy versions of marksman weapons? With Master Marksman, it would make sense that we could get them built into our profession.
Again, I know that uping the SP cost on us would step on a lot of toes, but that is honestly how I see Commandos. We should be real things to fear on the battlefield. Sure, we can still get taken down fairly easily if someone focuses on us (that should ALWAYS be our weakness), but until they focus on us, the attacking group is going to be severely hurting.
This increased SP cost would also stop people from dabbling in commando. Honestly, who would want to just dabble in commando anyways. It's not like we get anything *cool* until master.
Commandos are masters of ranged warfare on a large scale (in this game), and our pre-reqs and COST should reflect that.
*votes for Master Marksman AND UA-IV to be pre-reqs*
Message Edited by jm_preiss on 10-01-2005 07:39 PM
I just think our profession needs to be enhanced to show for the ranged focus but being able to handle themselves in close combat.
Terrible idea....either way...
Commando has 29 skill points WASTED....so you still want to WASTE!! 29 skill points by puttin them in scout?? are you guys high??
at LEAST, make the pre req's marksman....so we don't spend VALUEABLE skillpoints on USELESS skills....15 for the novice, and 14 for the row of useless crap....
hell...we don't do as much damage, have less than half the specials, double the SAC cost, and 15 more skillpoint cost than ALL other professions(minus smuggler)...
so, marksman row pre req...final answer....
Master marksman will not work as youd be shoving 22 more skillpoints into the sink for no other benefit than the general speed and accuracy mods in master marksman box. Thats a worse skillpoint sink than the current setup.
Medic 0040 for commando prereq I say. No points wasted at all and yes, it is combat related as combat in this game is purely about damage vs healing ability. If we have prereq of BOTH we stand in better ground as a combat proffession.