Commando Archive
Thread: Thunderheart & Garvin What is a commando?
Thunderheart wrote:
*comandeers the sockpuppet*
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature
Told ya he still loved us... ![]()
Of course he would pick a week I'm out of town...maybe I should ask him to delay it a week until I get back **DUCKS** Just Kidding....
Thunderheart wrote:
LordSeckmoth wrote:
*puts on TH sockpuppet*
This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.
*Or it would go something like that*
You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.
*I hope that answers what you were asking*
*comandeers the sockpuppet*
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature
Thunderheart wrote:
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature
Message Edited by Pahdbacca on 08-14-2004 11:56 PM
mesome wrote:
Dengathar wrote:
That is one friday feature I'm really looking forward to
Don't get too excited, they could totally screw it up like they did with BE's or the Skill Tapes one.
Too true, but at least we'll have some info. I would ratherbe informedand have discussions/debates/complaints about it than to not know anything, I was getting tired of guessing.
mesome wrote:
Dengathar wrote:
That is one friday feature I'm really looking forward to
Don't get too excited, they could totally screw it up like they did with BE's or the Skill Tapes one.
I'm actually very optimistic...The only thing they have left to do to us is hurt the Flame Thrower more...and all that does is lend more fuel to our fire for a total revamp...so, unless they are considering NERF'ing the FT more, it can only contain good news...
To be brutally honest...there isn't much farther down you can go when you've just about hit rock bottom...we could sink lower, but at this point in our status, would it really make that much difference? The key is if we go down, we have more reasons for a Revamp...
TH...you would THINK you would have learned your lesson about blowing this damn combat balance revamp out of proporsion...seeing as you have done it before promising the damn heaven and stars in it only to see it delayed to the point that we will be playing a broken out of balance game for over two years before we see it.
Thunderheart wrote:
LordSeckmoth wrote:
*puts on TH sockpuppet*
This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.
*Or it would go something like that*
You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.
*I hope that answers what you were asking*
*comandeers the sockpuppet*
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature