Commando Archive
Thread: Thunderheart & Garvin What is a commando?
Pronunciation: k&-'man-(")dO
Function: noun
Inflected Form(s): plural -dos or -does
Etymology: Afrikaans kommando, from Dutch commando command, from Spanish comando, from comandar to command, from Late Latin commandare
1 South Africa a : a military unit or command of the Boers b : a raiding expedition
2 a : a military unit trained and organized as shock troops especially for hit-and-run raids into enemy territory b : a member of such a unit
garvin wrote:
So instead of asking TH and me what a Comando is...You tell us...What do you want a Commando to be? It's my goal to take those ideas and make them happen...
What is a Commando?
A commando is a highly skilled professional trained to work in small groups to inflict sever damage to enemy structures, vehicles, and troops in short, quick raids.
A commando is also capable of providingsignificant support to the assault troops in ground attacks by eliminating enemy gun emplacements, enemy attack vehicles and breaking up enemy troop concentrations.
Here is how I see the roles of the combat professions in a battle to overrun an enemy fortification.
Squad Leaders: The SL provides the “command and Controls” needed to insure victory. Targeting and guidance.
Give the SL control and use of the tri-pod mounted weapons.
Allow the SL to be the Artillery.
Scout/Rangers: The Scouts and Rangers recon the area and if requiredeliminate any enemy minefields. They also provide camouflage for the commandos and rifleman during the initial stages of the operation.
(When I was a Master Ranger I disarmed any enemy minefields I happened to find. Unfortunately minefields got nerfed and I haven’t found many lately.)
Rifleman: provide sniper and covering fire for the Ranger/Commando teams during theirattempts to destroy enemy gun emplacements and breaking up enemy troop concentrations.
Rifleman should also provide the long range, heavy covering fire
for the assault troops.
Commando: The Commandos, either by using their heavy weapons or by direct assault, are responsible to eliminate enemy turrets, vehicles, breaching the fortifications of the enemy, and breaking up enemy troop concentrations into smaller groups that can be wiped out by the assault troops.
Commandos should also take part in the assault on the garrison but be focused primarily on the enemy’s defenses. In other words provide support of the Carbineers while they are taking out the enemy troops.
Carbineer: Carbineers should make up the bulk of the assault forces. The Carbineers are the profession to storm the enemy defense and concentrating on destroying or breaking up the groups of the enemy personnel into single fighter units that can be taken out by the Pistoleers or the hand-to-hand fighters.
The Carbineers will also provide close fire supportfor the Pistoleers.
Pistoleers: The Pistoleers follow closely upon the heals of the Carbineers to provide close up support for the TKAS and Swordsman to engage the remaining enemy soldiers.
TKAs and Swordsman: These two groups get to go into the trenches and annihilate any remaining enemy personnel.
Docs, CMs, and CHs: These three groups provide any healing necessary and also provide distractions to confuse the enemy personnel.
If you want have the Bounty Hunters take out the enemy’s leaders prior to the battle.
As an assault force each profession has its primary job as an assault force and a secondary responsibility to support the other professions.
That’s what I think a Commando’s role in pitched battle should be.
However the other role for a Commando is to take part in small unit actions designed to harass and inconvenience the enemy as much as possible. A quick raid to destroy a turret or two, or blast a hole in a wall could be a tactic used to severely inconvenience an enemy who has to repair or replace the damaged structure or vehicle.
In this case the cost to the enemy is time, money, and in people to guard and repair or replace the damaged items.
LeJediFou wrote:
I think the role of the Commando profession should be to deal with
- armored vehicles; right now we only have AT-ST but the AT-AT is coming and I hope more armored vehicles too
- turrets; we already have turrets and Commandos are very useful to destroy them, but he should be even more required ! Seeing Teras Kasi or Pistoleer destroying turrets is nonsense
- usually BIG targets; either PvE or PvP, a commando should be the profession that deals great damage to big and slow targets : Krayt Dragons, Rancors, Pets, etc...
What a Commando should not fight: everything else. A Commando should not be better in PvP than every other Combat Profession. He should have HUGE accuracy penalty if he moves. He should have huge accuracy penalty when his "player" target moves.
Except for the grenades which should be usefull against groups of players, I think that the Commando should not be feared by any other players.
I hope that other Commandos understand my point of view.
-
- A small fighting force specially trained for making quick destructive raids against enemy-held areas.
- A member of such a force.
so no. I think you decriped an artillary personal member
ar·til·ler·y
n. pl. ar·til·ler·ies
- Large-caliber weapons, such as cannon, howitzers, and missile launchers, that are operated by crews.
- The branch of an army that specializes in the use of such weapons.
- The science of the use of guns; gunnery.
- Weapons, such as catapults, arbalests, and other early devices, used for discharging missiles.
ok im done with the dictionary.
anyway my point is. I think commandos should be scaled down a little maybe on their firepower... maybe a few new special moves that coinencide with what a commando is. give them some kind of stealth type manuveur or something. And yes, oh yes, they should be feared. how would you like to have a commando come and try to kill you? uhhh not me, thanks. I always thought the commandos should have some kind of timed explosives too. like C4 or something. Would be awesome vs. turrets and structures.
thats my idea of a commando. oh and sorry if similar views have been posted. didnt want to read through all the pages, so excuse my laziness. i just wanted to have my say.
Thanks.
LordSeckmoth wrote:
*puts on TH sockpuppet*
This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.
*Or it would go something like that*
You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.
*I hope that answers what you were asking*
Thunderheart wrote:
LordSeckmoth wrote:
*puts on TH sockpuppet*
This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.
*Or it would go something like that*
You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.
*I hope that answers what you were asking*
*comandeers the sockpuppet*
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature
Siffel and Olie aside....
You just plain rock. I'm really looking forward to that letter. ![]()
--Thrush--
That is one friday feature I'm really looking forward to
Thunderheart wrote:
LordSeckmoth wrote:
*puts on TH sockpuppet*
This refers to the tactics used in combat situations, and it is something we are working on, to get to you as soon as possible. We are currently working with your Correspondant to focus on areas that you see as "problematic" with your profession, and the rest will be addressed as soon as we can get the Combat Balance out and integrated with all of SWG.
*Or it would go something like that*
You can trust me when I say the Dev's are hard at work trying to get us the Combat Balance and are working with Garvin on pin pointing our top issues. Once these issues are resolved *IE: A better HAR, Heavy Weapons and Grenades that are Accuracte and Cost Effective, etc.* we will have a better place in the whole of the "Tactical" area of SWG.
*I hope that answers what you were asking*
*comandeers the sockpuppet*
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature