Commando Archive
Thread: Insulted by the T21
Haha I stopped playing SWG for a week and I see the devs still have their heads up their asses.
I see their way of fixing commandos is making us pick up pistoleer for our launcher pistol, yet they turn around and make rifleman's t21 a3 heavy weps.
WAY TO GO DEVS!!!!
Now I can see why all my friends are cancelling their accounts. SOE successfully managed to screw more people with SWG in 2 months than they ever did in EQ.
Please remind me what suppose to be so elite about commandos again?
cydonia wrote:
this in in respose to noptov52 post............
you wrote
"Cydonia - try actually knowing what you are talking before posting"
i think that you should here is why:
I never made any claims about the commando profession i merely pointed out 2 FACTS. and yes they are facts!!
my point was: no one is compairing damnages of the finished commando profession and the finished rifleman profession.....why????....... because they are NOT **edit**ING FINISHED
then i went on with the idea that.... hey lets wait it out til both porfessions are done then lets have it out???
you said
a) comparing damages - oh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post is not about making command weapons better its about making rifleman weapons worse, i am not trying to compair weapons now i merely said that NO one was..... and why is no one doing that.......... BECAUSE THE COMMANDO PROFESSIONS AND ALL ITS GUNS ARE BROKEN AND ANY COMPARISON WOULD BE STUPID!!! which then led into my conclusion
DONT TRY TO NERF BY COMPAREING RIFLEMAN TO COMMANDO WHEN NO SUCH COMPAIRISON CAN BE MADE
i do happen to like the argument that commmando should be the only class with AP3 weapons for a roleplaying reasons
but this is not the main point people are making
then you said
b) Yes we are broken now, but had you actually read the previous posts or were aware of the situation at all you'd realize that there are several other issues here.
NO THERE ARE NO OTHER ISSUES HERE THIS BOARD IS ABOUT THE T21 ISSUE NOTHING ELSE
IN AN ARGUMENT IT HELPS TO STAY ON **edit**ING TOPIC
now if you want to make a new post listing these issues you just listed then knock your self out i dont care but this post is about one **edit**ing issue
there are some other nitpicky things like all the points you make that will not fit once the commando is fixed
First off, it takes more time to become a Commando then any other combat profession (so what it will probably be fixed later still has nothing to do with the FACTS i pointed out in my post)
Rather, the power of commandos overall should reflect the added investment in time + skill points to become one (what does this have to do with nerfing the T21)
better defense mods *plus* several other advantages (cover, snipe shots, ranged DB, etc) ( know YOUR information these are currently broken right now )
and we don't get to put anyone on fire ( umm yes you do this is flat out not true. now you may respond to this by saying "well its broken now" that doent matter for the sake of this argument FACT is ONE DAY IT WILL WORK WHAT THEN???? will your justification for nerfing T21 still hold????
and all this **edit** about how many skill points i put in for what i get would be a great topic FOR ANOTHER BOARD but not this one
well it looks like the whole thing breaks down into a few points
1) you are compairing 2 broken professions (one being more broken than the other) and that is stupid
2) since you dont know how commando will eventually add up to... what is your justifcation for nerfing the T21 (especialloh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post y with tons of good rifleman posts defending its AP3(good enought to get devs to change ther mind) and tons of posts say and PROVING that rifleman puts out less damage than BH Pistoleers and other professions)
3) you said i need to know what i am talking about ..... well i think you dont .......1.you obviously didnt understand myoh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post point(a little too deep for you??) 2. you obiously dont know a **edit** thing about the rifleman profession 3. your whole post had nothing to do withoh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post my post or the topic of this board
**edit** kids!! give them an inch and they take a mile
Actually your first 'fact' was: "a) compare damages, speeds,ham costs, and extras like PUTING A MOTHER **edit**ER on fire". This isn't a fact at all, rather a point you are trying to prove - but beyond that mislabeling, I still addressed what you said in that pointing out that the reason nobody has done so is because it would be silly - we all know that Commando weapons are broken, you say that yourself.
Your second point is when you addressed the future balencing of riflemen/commandos and so I responded to that topic in the order you did - sorry for the mixup. If you would care to reread my post you would probably see that I (extensively) respond about how the future of the balencing will affect the professions and why the T21 being AP3 will cause problems with that. Also, I while some Commandos called for the T21 to be nerfed, I in fact never did (anymoreso then perhaps being lowered to AP2 and getting compensated for that). Instead, I was pointing out how Riflemen getting AP3 greatly diminishes any point to being Commando as defined by the generally accepted profession roles and by the abilities both professions will eventually have under the Devs plan of 'fixing' both professions.
Don't insult me by saying my thorought post is off topic - I actually addressed the overall reasons of why the T21 fix upsets Commandos as is problematic in the long term. You are the one who is trying to define this thread (and board as a whole) as being narrowly confined to the issue of Commandos saying Riflemen should be nerfed, when that is not the case. Have some Commandos posted in this thread just calling for Riflemen nerfs? Yes, some have. But I do not happen to agree with them and I addressed why that was.
The "FACTS" in your previous post do nothing to disprove the argument I was made. You simply seem to think that looking beyond screaming "nerf the T21!" has no place here and yet then complain about posts doing that. You can't have it both ways, either get constructive posts talking about the actual issues or be quiet about the "OMG NERF T21" posts (which I agree are stupid).
Again, if you would go over my post again you would certainly see that I am talking about when the professions are fixed not now.
I never used the argument "Well its broken now". It is an actual fact that we do not 'light people on fire' as you claim. We have flamethrowers but they essentially act in exactly the same manner as every other weapon except for a different graphic effect when we shoot - nothing gets lit on fire graphically, ever and the Devs have never said that it will. That argument is pointless in any event, because "looks cool" is not a real advantage that somehow balences (now or ever) Commandos.
In your 2) point you ask what is my argument as to why the T21 should be made AP2 when Commando is not 'finished' and posts prove Riflemen put out less damage then Pistoleers and BHs. First off, point blank you shouldn't outdamage Bounty Hunters (see the part about skill point investment and why that matters - oh look, it *does* impact this discussion). Second I did talk about why the T21 having AP3 is a problem even after Commandos get fixed - Unless we are given even higher levels of AP (AP4 or 5). The fact that Rifles can target mind is obviously a big advantage, you claim that is countered by damaging your mind, but that is simply not true. If it was, Riflemen would be pointless - the truth is that with mind powerups, food/drink, and spice you can give yourself more then enough mind to keep shooting while the damage you put out is more then a similarly buffed person or creature could sustain.
The number 3) point is completely ridiculous. Flaming me doesn't make your argument have more merit, I in fact do have experiance with riflemen as I have played it on my main and currently have an alt who is one, I know riflemen has issues but I discussed that - but then by doing so (addressing Commandos role vs that of Riflemen and other combat professions) you claim my post is completely off topic... That is a contradiction.
Are you saying that you want everyone to not discuss the topic and instead mindless call for nerfs so that you can flame them by calling them stupid, uninformed, etc?
This is the Commando board, the amount of skill points invested for return is something that belongs here and belongs in this thread because it is one of the reason Commandos are gimped by Riflemen getting AP3.
I'm not sure why you posted the bit about the .5 cal rifle, if you want to use the real world here I'd have to point out that such a rifle is not a threat to things like the Bradley Fighting Vehicle let alone main battle tanks. On a certain day, shooting at the back, with the correct moon it might penetrate the armor, but likely it would still deflect out of the way doing minimal damage. The most damage it might do is kill one crewmember, something that is hardly crippling. On the other hand 40 year old RPG and rocket launchers are viable threats to destroy a Bradley completely. LAWs would be absolutely leathal to them, leathal even to M1A1 Abrams.
cydonia wrote:Umm this is not a slap in the face for commands. On the big patch they tried to fix at least one thing for every profession and ( if you had any idea what you were talking about) you would know that the NUMBER 1 rifleman thing that all rifleman wanted fixed FIRST was the T21 damange. so to say its a slap in the face that the devs didnt just ingore every profession but ours (commando) IS **edit**ING ASS HOLEISH, STUPID, AND GREEDY. SO **edit** OFF
and all this talk about "monkeying arround with stats" is stupid. The T21 ON DAY ONE was supposed to be AP3 so when people merely asked for it to be AP3 they made it that way. Then, when it came up doing 3200+ damage on some hits(not all) they got worried and changed it TO FIT THE GAME not to "monkey arround"
I'm not talking about fixing an issue every big patch, I was referring to the multiple hotfixes. The T21 *did* receive multiple hotfixes, Commandos received none despite the big patch not fixing what it supposedly addressed - that is making Commando weapons viable in terms of damage compared to other professions. So Riflemen did get multiple hotfixes to their issue, Commandos did not *and* have been told repeatedly that the real reason for this was not because of coding time or issues but because it needed to be tested out more. That 'reason' doesn't hold up after seeing how the T21 got hot fixed without that extensive playing time.
-- The respect issue isn't even about Riflemen at all, rather it is an issue between Commandos and the Devs. I could care less if Riflemen got hotfixes if they were willing to do the same for Commandos, but they are not. It certainly is a lack of respect if the 'reason' we've been told to wait patiently for months is blatantly disregarded for multiple other professions (not just Riflemen mind you, the T21 is just the latest time).
Mathurin54 wrote:
What really insults me about the T21.... I've seen it listed in like THREE hotfixes in the last few days.... and I haven't seen a **edit** thing change with the uber-broken commando proffession. Something about hotfixes being to complicated.... Maybe that's why reworking damage and armor pierce stats, speed stats, etc. is harder than fixing certification for a gun!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11
/scream
AAARRRRRGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
Verminaard. Kettemoore. Nov Commando, Nov Smuggler, Nov Pistoleer, Not Effective at anything.
Complaining about the hotfixes is getting old, they fixed it once to be how it was originally intended to be AP3 about 450 max dam, then they said **selfedit** on me this thing does massive damage so they did a hotfix to nerf it, then eventually they hotfix'd again to slightly unnerf it.
If thats the path you want them to take with our commando weapons then good for you, personally i'll wait until they finish with it on TC and get them in the final version.
noptov52 wrote:
cydonia wrote:
this in in respose to noptov52 post............
you wrote
"Cydonia - try actually knowing what you are talking before posting"
i think that you should here is why:
I never made any claims about the commando profession i merely pointed out 2 FACTS. and yes they are facts!!
my point was: no one is compairing damnages of the finished commando profession and the finished rifleman profession.....why????....... because they are NOT **edit**ING FINISHED
then i went on with the idea that.... hey lets wait it out til both porfessions are done then lets have it out???
you said
a) comparing damages - oh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post is not about making command weapons better its about making rifleman weapons worse, i am not trying to compair weapons now i merely said that NO one was..... and why is no one doing that.......... BECAUSE THE COMMANDO PROFESSIONS AND ALL ITS GUNS ARE BROKEN AND ANY COMPARISON WOULD BE STUPID!!! which then led into my conclusion
DONT TRY TO NERF BY COMPAREING RIFLEMAN TO COMMANDO WHEN NO SUCH COMPAIRISON CAN BE MADE
i do happen to like the argument that commmando should be the only class with AP3 weapons for a roleplaying reasons
but this is not the main point people are making
then you said
b) Yes we are broken now, but had you actually read the previous posts or were aware of the situation at all you'd realize that there are several other issues here.
NO THERE ARE NO OTHER ISSUES HERE THIS BOARD IS ABOUT THE T21 ISSUE NOTHING ELSE
IN AN ARGUMENT IT HELPS TO STAY ON **edit**ING TOPIC
now if you want to make a new post listing these issues you just listed then knock your self out i dont care but this post is about one **edit**ing issue
there are some other nitpicky things like all the points you make that will not fit once the commando is fixed
First off, it takes more time to become a Commando then any other combat profession (so what it will probably be fixed later still has nothing to do with the FACTS i pointed out in my post)
Rather, the power of commandos overall should reflect the added investment in time + skill points to become one (what does this have to do with nerfing the T21)
better defense mods *plus* several other advantages (cover, snipe shots, ranged DB, etc) ( know YOUR information these are currently broken right now )
and we don't get to put anyone on fire ( umm yes you do this is flat out not true. now you may respond to this by saying "well its broken now" that doent matter for the sake of this argument FACT is ONE DAY IT WILL WORK WHAT THEN???? will your justification for nerfing T21 still hold????
and all this **edit** about how many skill points i put in for what i get would be a great topic FOR ANOTHER BOARD but not this one
well it looks like the whole thing breaks down into a few points
1) you are compairing 2 broken professions (one being more broken than the other) and that is stupid
2) since you dont know how commando will eventually add up to... what is your justifcation for nerfing the T21 (especialloh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post y with tons of good rifleman posts defending its AP3(good enought to get devs to change ther mind) and tons of posts say and PROVING that rifleman puts out less damage than BH Pistoleers and other professions)
3) you said i need to know what i am talking about ..... well i think you dont .......1.you obviously didnt understand myoh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post point(a little too deep for you??) 2. you obiously dont know a **edit** thing about the rifleman profession 3. your whole post had nothing to do withoh please, in every category you mentioned rifles are better, plus AP3
that has nothing to do with my **edit**ing point and the **edit**ing point of this post. this post my post or the topic of this board
**edit** kids!! give them an inch and they take a mile
Actually your first 'fact' was: "a) compare damages, speeds,ham costs, and extras like PUTING A MOTHER **edit**ER on fire". This isn't a fact at all, rather a point you are trying to prove - but beyond that mislabeling, I still addressed what you said in that pointing out that the reason nobody has done so is because it would be silly - we all know that Commando weapons are broken, you say that yourself.
Your second point is when you addressed the future balencing of riflemen/commandos and so I responded to that topic in the order you did - sorry for the mixup. If you would care to reread my post you would probably see that I (extensively) respond about how the future of the balencing will affect the professions and why the T21 being AP3 will cause problems with that. Also, I while some Commandos called for the T21 to be nerfed, I in fact never did (anymoreso then perhaps being lowered to AP2 and getting compensated for that). Instead, I was pointing out how Riflemen getting AP3 greatly diminishes any point to being Commando as defined by the generally accepted profession roles and by the abilities both professions will eventually have under the Devs plan of 'fixing' both professions.
Don't insult me by saying my thorought post is off topic - I actually addressed the overall reasons of why the T21 fix upsets Commandos as is problematic in the long term. You are the one who is trying to define this thread (and board as a whole) as being narrowly confined to the issue of Commandos saying Riflemen should be nerfed, when that is not the case. Have some Commandos posted in this thread just calling for Riflemen nerfs? Yes, some have. But I do not happen to agree with them and I addressed why that was.
The "FACTS" in your previous post do nothing to disprove the argument I was made. You simply seem to think that looking beyond screaming "nerf the T21!" has no place here and yet then complain about posts doing that. You can't have it both ways, either get constructive posts talking about the actual issues or be quiet about the "OMG NERF T21" posts (which I agree are stupid).
Again, if you would go over my post again you would certainly see that I am talking about when the professions are fixed not now.
I never used the argument "Well its broken now". It is an actual fact that we do not 'light people on fire' as you claim. We have flamethrowers but they essentially act in exactly the same manner as every other weapon except for a different graphic effect when we shoot - nothing gets lit on fire graphically, ever and the Devs have never said that it will. That argument is pointless in any event, because "looks cool" is not a real advantage that somehow balences (now or ever) Commandos.
In your 2) point you ask what is my argument as to why the T21 should be made AP2 when Commando is not 'finished' and posts prove Riflemen put out less damage then Pistoleers and BHs. First off, point blank you shouldn't outdamage Bounty Hunters (see the part about skill point investment and why that matters - oh look, it *does* impact this discussion). Second I did talk about why the T21 having AP3 is a problem even after Commandos get fixed - Unless we are given even higher levels of AP (AP4 or 5). The fact that Rifles can target mind is obviously a big advantage, you claim that is countered by damaging your mind, but that is simply not true. If it was, Riflemen would be pointless - the truth is that with mind powerups, food/drink, and spice you can give yourself more then enough mind to keep shooting while the damage you put out is more then a similarly buffed person or creature could sustain.
The number 3) point is completely ridiculous. Flaming me doesn't make your argument have more merit, I in fact do have experiance with riflemen as I have played it on my main and currently have an alt who is one, I know riflemen has issues but I discussed that - but then by doing so (addressing Commandos role vs that of Riflemen and other combat professions) you claim my post is completely off topic... That is a contradiction.
Are you saying that you want everyone to not discuss the topic and instead mindless call for nerfs so that you can flame them by calling them stupid, uninformed, etc?
This is the Commando board, the amount of skill points invested for return is something that belongs here and belongs in this thread because it is one of the reason Commandos are gimped by Riflemen getting AP3.
I'm not sure why you posted the bit about the .5 cal rifle, if you want to use the real world here I'd have to point out that such a rifle is not a threat to things like the Bradley Fighting Vehicle let alone main battle tanks. On a certain day, shooting at the back, with the correct moon it might penetrate the armor, but likely it would still deflect out of the way doing minimal damage. The most damage it might do is kill one crewmember, something that is hardly crippling. On the other hand 40 year old RPG and rocket launchers are viable threats to destroy a Bradley completely. LAWs would be absolutely leathal to them, leathal even to M1A1 Abrams.
cydonia wrote:
Umm this is not a slap in the face for commands. On the big patch they tried to fix at least one thing for every profession and ( if you had any idea what you were talking about) you would know that the NUMBER 1 rifleman thing that all rifleman wanted fixed FIRST was the T21 damange. so to say its a slap in the face that the devs didnt just ingore every profession but ours (commando) IS **edit**ING ASS HOLEISH, STUPID, AND GREEDY. SO **edit** OFF
and all this talk about "monkeying arround with stats" is stupid. The T21 ON DAY ONE was supposed to be AP3 so when people merely asked for it to be AP3 they made it that way. Then, when it came up doing 3200+ damage on some hits(not all) they got worried and changed it TO FIT THE GAME not to "monkey arround"
I'm not talking about fixing an issue every big patch, I was referring to the multiple hotfixes. The T21 *did* receive multiple hotfixes, Commandos received none despite the big patch not fixing what it supposedly addressed - that is making Commando weapons viable in terms of damage compared to other professions. So Riflemen did get multiple hotfixes to their issue, Commandos did not *and* have been told repeatedly that the real reason for this was not because of coding time or issues but because it needed to be tested out more. That 'reason' doesn't hold up after seeing how the T21 got hot fixed without that extensive playing time.
-- The respect issue isn't even about Riflemen at all, rather it is an issue between Commandos and the Devs. I could care less if Riflemen got hotfixes if they were willing to do the same for Commandos, but they are not. It certainly is a lack of respect if the 'reason' we've been told to wait patiently for months is blatantly disregarded for multiple other professions (not just Riflemen mind you, the T21 is just the latest time).
Lets start here
Actually your first 'fact' was: "a) compare damages, speeds,ham costs, and extras like PUTING A MOTHER **edit**ER on fire". This isn't a fact at all
GO to my first post.... read every post above it..... in any of the posts above it does anyone " compare damages, speeds,ham costs, and extras like PUTING A MOTHER **edit**ER on fire". ..... DO THEY..... go ahead read um....... they dont and THAT IS WHY IT IS A FACT
NEXT
If you would care to reread my post you would probably see that I (extensively) respond about how the future of the balencing will affect the professions and why the T21 being AP3 will cause problems with that
In you paper you talk about the role of commmando and the skill point cost BOTH of which will (hopefuly for your profession) one day be fixed. but you have a whole parargraph rifleman is better here and here and here MY POINT WAS THESE ISSUES WILLL BE NON-ISSUES IN THE FUTURE
also you missing one MAJOR THING. AP is not the say all end all when it comes to damage you must also take into account the TYPE of damage!!!!! T21 it ENERGY that is different than commando weapons! it make a HUGE difference
NEXT
Don't insult me by saying my thorought post is off topic - I actually addressed the overall reasons of why the T21 fix upsets Commandos as is problematic in the long term
dont insult me by saying your paper addressed the overall reasons of why the T21 fix upsets Commandos as is problematic in the long term!!!!! you did not do this. first you bitched about well look we are not the high armor class any more look at what rifleman have specificly you said:
So rifleman get the high AP/antivehicle weapons *plus* the ability to target the mind pool making them good against creatures/npcs *plus* better defense mods *plus* several other advantages (cover, snipe shots, ranged DB, etc).
Again High AP isnt the say all end all for damage this doesnt nessisaraly make them good anti vehicle (and if it does when a)you guys are fixed and b)when there are vehicles then i think you will have a strong argument into asking for T21 to be lowered to AP2 or what ever) but you dont know this you are just guessing and i personally dont thing YOUR guessing is a good reason for T21 nerfs
Then your paper went on to say WE dont get the pay off we should have for the skill points we use AGAIN THIS WILL (god willing) BE A NON-ISSUE IN THE FUTURE HOW DOES IT JUSTIFY T21 NERFS NOW?????
NEXT
The "FACTS" in your previous post do nothing to disprove the argument I was made.
i wasnt trying to disprove your argument i was trying to say that it didnt need to be made and sure as hell was not justification for nerfing the T21
NEXT
Again, if you would go over my post again you would certainly see that I am talking aboutAgain, if you would go over my post again you would certainly see that I am talking about when the professions are fixed not now.
did you seriously make this statement?????? READ YOUR OWN **edit** POST all you talk about is how riflemen are better in this area and we dont get payoff for skill points So i am to belive that when you were talking about how you are not getting the payoff in skill points you were talking about QUOTE "when the professions are fixed not now. " so what are you saying that you willNEVER get a good skill point payoff????? Thats your point??? hell, why are you a commando if you think you will never get fixed??? this is all pretty silly
NEXT
Unless we are given even higher levels of AP (AP4 or 5).
THIS MAYBE TRUE THATS WHY I AM SAYING WWWWAAAAAAIIIIIIIIITTTTTT IT OUT AND SEE DONT JUST NERF NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NEXT
I never used the argument "Well its broken now".
i never said you did
NEXT
It is an actual fact that we do not 'light people on fire' as you claim
UMM yeah they DO!!!! do you not know your own weapons??? i NEVER SAID that quote anything "gets lit on fire graphically" i know nothing does but what does happen is you get an ICON next to your name in the upper left corner that says you are on fire.... this fire a) damages you pretty **edit** good and b) gives you plenty of wounds
NEXT
Flaming me doesn't make your argument have more merit
UMMM I believe it was you that started with "Cydonia - try actually knowing what you are talking before posting" i would call this a flame and you were the one who did it first....... SERISOULY ARE YOU **edit**ING 5 YEARS OLD ????? DONT "FLAME" ME AND BITCH AT ME FOR "FLAMEING" YOU and guess why you shouldnt do it????quote "Flaming me doesn't make your argument have more merit" in this case proveing that you are acting like a 5 year old DOES help my argument
NEXT
I'm not sure why you posted the bit about the .5 cal rifle, if you want to use the real world here I'd have to point out that such a rifle is not a threat to things like the Bradley Fighting Vehicle let alone main battle tanks.
umm yeah they can be.... did you know there are 2 kinds of .5 cal rounds ???? one with a flat end and one with a pointed end. now stop for a sec and take a quess which does more damage to a tank..................................................................................................................... you guessed it the one with the flat end why??? because the one with the pointed end WILL go through BOTH SIDES of the tank makeing 2 holes in it. now the one with the flat end can only go through one side of the tank then id just bounces arround inside its kind of like sticking your hand in a blender
your right this point about real life guns doesnt have alot of merit it was just kind of a side point... i think it does give a "realism/rollplay" reason that maybe T21 should be high armor pierce but its not a really strong point and i know it.
NEXT
I'm not talking about fixing an issue every big patch, I was referring to the multiple hotfixes.
read the post by HairdressingRebel i think this answers this one nicely
finally all this talk about this is a commando forum we can talk about all issues when ever we want. well, i quess you can but wouldnt it make more sense to try to stay on the topic of the post??? alittle bit??? otherwise my next post will be about my grandma's cristmas party!!![]()
all in all i think you have some good points for commando but i still have not been proven that any nerfing of the t21 can be remotely justified (at least at this moment in time)
oops i didnt mean to post his quote with my quote make the longest post ever sorry wont happen again!!!
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Ok so now a rifleman can take out ATST... hmm.. and according to the info I read if you attack a non armored foe with a AP3 weapon that's what? .75 bonus damage? wasn't player dam nerfed by 75% wouldn't that mean one hit kills again?
Boy if they don't do something for our class and soon thinking of switching to another class why should I waste all my time on a broken cog of shabby coding three blind mice would see faults in?
I think some of us are taking this a little too personal, while I am not a rifleman I don't want to cry nerf on their weapons when I don't have a clue as to what they really are. While I was distressed that the "hotfix" for the T21 was before (or in place of) a hotfix for our weapons, I can understand that the dev's were doing damage control on a weapon that they nerfed severely, making the elite weapon for riflery less powerful then many Laser Rifles. If the T21 has AP3, so what !! They still can't stand against an AT-ST, having faced more than one of them, I don't think anything but sheer numbers or taking out the owners can solve that problem.
I personally won't mind that my best friend who is a rifleman will have a AP3 weapon to help protect my soon to be dead carcass, when I stand up at 17m and hit that AT-ST with my squirt gun, err I mean Acid rifle. I won;t be trying to do that anytime soon by the look of it, as standing against an AT-ST with anything right now is most futile - you have to get close to the owners and take them out instead.
So as much as I regret seeing the devs play hot and fast with hotfixes on parts of other professions, while we have struggled since day one with a totally hosered one makes me mad - I DON'T WANT THEM TO NERF ANYONE, JUST FRICKING FIX US!!
Ferroan De'Hematite
Intrepid - Rebel - Commando and jack of all trades cause Commandoes are broke right now.
Ok so now a rifleman can take out ATST
That's about the dumbest thing I have ever heard, and the weakest argument on this whole subject.
Haver you ever gone and TRIED THIS?
1) Using any kind of special moves like Headshot3, Overchageshot, etc, a Rifleman's mind pool will typically be depleted in about 10-20 shots (depending on the rifleman).
2) There is NO FREAKING WAY you can take out an AT-ST in that many shots. It is simplyNOT POSSIBLE.
3) There will be a cooldown time of about 10 seconds on each of those shots, meaning that EVEN IF YOU COULD take down an AT-ST in that many shots, it would take you 100-200 seconds to do so. No AT-ST (whether an NPC or a player pet) is gonna sit there and let you shoot at it for 100-200 seconds without retaliating against you. If it does, it means either that you are using an exploit (you got the thing caught on a wall or something somehow), or the owner of it is FREAKING BRAINDEAD (in which case he DESERVES TO LOSE HIS AT-ST)
4) You having taken your 10-20 shots, are now completely depleted of your mind pool, the only non healable pool, and you are gonna have to sit for 1-2 minutes to let it regenerate. During that time, you are now vulnerable to being SMOKED IN ONE HIT by any nearby rifleman.
5) The AT-ST does way more damage than the T21.
OVERALL CONCLUSION: UNLESS A VERY VERY UNUSUAL SET OF CIRCUMSTANCES EXISTS, THE RESULT OFATTACKING AN AT-ST WITH A T21 IS GOING TO RESULT IN YOU GETTING SMOKED.
Tell you what, Bloodborn, go buy yourself a T21 (they cost about 100k), and go try to take on an AT-ST with it. If you can show me screenshots of you SMOKING AN AT-ST with your T21, I will pay you back whatever you paid for your T21, and I will eat every word of this post. Up to the challenge?