Commando Archive
Thread: IS it TRUE they are NERF'n FIRE?
Nerfing fire dot without fixing HAR anddefense stackers firstis totally pityful.
Commando have a 16m range max on the special attacks, all the rest sucks and is totally worthless, now the commando DOT is the only weapon we have vs dodgers and stuff, and same for PVE.
On a realistic point of view it's normal that a flame dot does more dmg than just a bleed, i mean being on fire is kinda WAY worse than havinga bleed on ur arm, in star wars RPG (west end games, dunno bout the WOTC pos), flame throwers had a powerful fire dot, wich was making them worthy (the base dmg wasn't too killer, less than a BLAF).
So fixing the resists and the stack is ok but nerfing its efficiency by 10 is bull**edit**, unless our other weapons are fixed and we can have fun with HAR and nades (fix also the accuracy on thoses, no elite prof should have less than 120 accuracy).
JMC wrote:
Join the bounty hunters my friend. We actually use the most skill points though. We're in the no defenses crowd also. Welcome to the club!
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I know you use the most Skill points, I was stating that commandos use more skill points in combat. We master marksman and also take noice brawler with master unarmed to qualify for novice commando. BH on the other hand have to take master marksman ( same as us ) and master scout ( which is not a combat oriented class ).
But dont get me wrong, I feel for the BH. I think they should have more defenses also, especially for the SP sink they need. So you sure are right we are in the same club!
___________________
Cresslin
-Master Commando-
{Leader of DFR}
First mohawk on Flurry
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"Commandos don't give up...and Diehard Commandos Die Hard...." Garvin
DeneziB wrote:
Hint: If someone has 80% heat resist composite, then use your acid rifle.
kb4all wrote:
DeneziB wrote:
Hint: If someone has 80% heat resist composite, then use your acid rifle.
ROFLMFAO!!!!!!!!!!!!!!
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Yeah we know, LOL. The best part was that she claimed she was an experienced pvper and former master commando.
- They do heavy DMG in PVE ? TKA, Rifleman, 2-handed do more. I cant even stress how bad we are in PVP. Enough said about that.
- Were limited to melee ranged.
- We spend 169 skill points in pure combat. Explain to me WHY we dont deserve a strong weapon.
- There is no other weaponfor commandos that is even remotely usefull. The launcher pistol requires pistoleer for it to be usefull as well.
- No defenses.
- No specials but flamesingle/cone. Like before, they are limited to 16m.
- We miss more than anyone else. Pikeman may have us beat there though.
- Our DPS is far lower than other elite proffesions.
Its funny. When commandos ask these questions... no one.. and i mean no one can answer back with a good answer, let alone have any intelect in the reply.
W/E - Im staying master commando untill I loose my account. The devs can try to make every leave all they want, ill just be playing other characters. Its just that easy.
And theres some rumor running around about devs wanting to eliminate commandos alltogether? Would they actauly do that? People say devs are dumb but this would be outright insanity! I for one would cancel my account as seeing my money isnt going anywhere special.
Even if the damage of the DOT is reduced (based on resistance) this is understandable, but it should -NOT- be changed otherwise!
IS AND WILL MOST LIKELY
-NOT- REMAIN: The flamethrower tree.
You remind me of a woman I saw at K-Mart walking in a parking lot. She was crossing between parking spaces, then stopped in the middle of the driving area. A lady in a car pulls up and patiently stops to wait for the woman to finish crossing the road. Instead of politely scurrying over to the other side to allow space for the driver (who was waiting patiently, remember) the woman turns toward the driver and screams "HEY YOU STUPID **edit**!!! I'M **edit**ING WALKING HERE!!! YOU **edit**ING MORON WATCH WHERE YOU ARE DRIVING GOD **edit** IT!"
Message Edited by InfiniteChimp on 02-10-2004 07:25 PM
DeneziB wrote:Fact: The time in between specials is determined by the speed of your weapon. If you use an 8 second speed flamer then of course you'll wait 8 seconds. I use a faster flamer myself
This is BS. Commandos have an 8 sec timer ON TOP OF OUR WEAPON SPEED. So if you've got a 4.0 speed flamer, be ready to wait 12 SECONDS.
maddogs wrote:This is BS. Commandos have an 8 sec timer ON TOP OF OUR WEAPON SPEED. So if you've got a 4.0 speed flamer, be ready to wait 12 SECONDS.This is not entierly true tho it might seem like itthis is how it workstheres a 3 modafier on the specials wich meens its x 3 your speed on your wep with no speed + mods a 4.0 speed flamer its 12 sec reloadbut at flame 4 your speed mods make it around 2.3 x so now you flamer dos spacials with a 9.2 sec reload timea 1.0 speed flamer (lagendary one the best that has ever ben seen) can shoot at2.3 secs wooot if only i had a flamer that fastbut the fastes none looted flamer ever made and sliced is 2.5 wich still has a reload time 5.8wich still dos not com close to a LLC wich has ano delay mod at master bh and it can do same dam becous of ap 1 and alot more mobs are vun to elc damso with such a long delay time after special with out the dot we are toltoly trash and with the dot we can hardly keep up with pistoler spaming stop shots with a junky pistol dpsand if we miss once were ded
maddogs=commando god
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DeusManus wrote:
DeneziB
your not even a commando. i would suggest you actually play our profession before posting in these forums.
well I play a commando on chimaera and I agree with what DeneziB posted. DoT should not ignore resists (if something has 80% heat resists just becasue u set it on fire doesn't mean it loses the 80% heat resist) and if the targets on fire its can't burn any more that it is already hence the 1 stanck limit. So just because commando is no lomger going to be the "EASY" option for PvE because of how much dmg the DoT did well welcome to the balance game play, As a BH also i don't expect my LLC to be unresisted against everything I attack against some things its **edit** right usless lol, why should the flamer have this advantage.
NOTE: its all DoT that gets this fix btw including all proefessions that can cause it ![]()