Commando Archive

Thread: IS it TRUE they are NERF'n FIRE?

Nighthelm
Wed Feb 11, 2004 7:16 am
#66

Shak, since you apparently have the reading comprehension of a third grader, I must spell it out for you. The complaint of this thread is not that resists are taken into account, rather that the DOT itself was nerfed by a factor of 90-95%. This was done on TC against creatures that were VULNERABLE to heat. The dot damage was reduced to a point of laughability, thus commandos will now have to rely on the direct damage done by flame specials, thus making specials pointless because the default attack of commandos has a higher dps than the specials do. I don't mean to flame you, but next time you post, please make sure you know the facts first. Furtheremore, most commandos couldn't care less about pve. Commando is a military profession, and should lend itself more to the GCW and pvp than any other profession. We never wanted to be "uber", we just want to have our **edit**ing profession fixed, and we don't appreciate the ignorance that you and DeneziB are spouting.



Jered Nighthelm of the Keepers of a New Hope
Jeren_Sehn
Wed Feb 11, 2004 10:55 am
#67


Anyone can make a solid case for adjustments to the flame DoT. There are reasons I can see to adjust it. The prolem is that the Commando professionhas no other weapon that is even remotel;y useful, and the devs are contemplatingnot one, but FIVEseparateweaknesses to the power the of flamer (one of which is previously existingand three of which are in Publish 6):


(i) fire extinguishers are still coming,


(ii) water still remains a free wayfor anyone to put out our flame DoT,


(iii) flame DoTs no longer stack,


(iv) DoT damage is reduced byabout 90%,and


(v) fire resistance just became easy to acquire, if you know a good chef who can make Trimpian.


And that is not to mention the slow attack speeds with that weapon.


Under the weight of these nerfs, any Commando, who ever manages to kill another player in PvP should get a badge.


Edit: Oops, except when fighting another Commando, that is. No badge for that, because Commandos really aren't a combat profession any longer. Fear not though, I'm certain that when the devs test out these nerfs for themselves,they'll set up another totally enlightening Master Commando v. Master Commandoduel andpronounce that we're now perfectly balanced.

Message Edited by Jeren_Sehn on 02-11-2004 01:01 PM




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mikedealer
Thu Feb 12, 2004 11:31 am
#68

Hey Guys Maybe you can Help me out with something "somewhat" off topic, and the only reason i post this here is that there seems to be a great deal of knowledge here between everyone.



I am Trying to Work out a skill tree for my new combat character (on ahazi) And initially i was thinking about trying to master commando but after reading this whole post i am not sure what to try and acquire skillwise


My Current Template i was working toward is This


Brawler 4000
Marksmen 444
Scout 4000


Commando 0040
Smuggler 0040
And Either Rifleman 4444 or Pistoleer 4444
(Either Profession will leave me with 12 Unused skill points which any suggestions would help)


I am basically looking for a Good Combat Profession that will allow me to take on NPC's and Pve solo (i really dont care for PvP at this time) Looking to be able to take down larger creatures solo or with another hunter or two (kimogila's krayts etc)


If anyone has any suggestions on what to do with it please give me some quick input. I have already mastered marksmen and the scout 4000, but if i need to give something up like the scout to get more skill points for another profession that would benefit me i dont care. (i only had that to climb up hills faster and running etc)


I was initially going to try and master commando but i see there are alot of "nerfed" changes coming and i am wondering if its fully worthwile to master the whole tree.

Anyway Any Suggestions would help out a somewhat combat noob like me, Thanks





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