Commando Archive

Thread: Holo posts the next nerf to the At-St

gobhigh
Thu Sep 11, 2003 8:19 am
#53

SOE seems to be going out of their way to take away easy sources of cash from combat missions. They made Jaxs hard to do, they eliminated Snorbals from being able to do. They will take AT-STs out of the picture. Why? Because ppl are using them to farm mountains of cash doing missions that it would take a full group to do getting 20-30k a pop. AT-STs were not intended to farm cash for you. They're going to do it so get warmed up to that fact now. Think on the bright side if you had an AT-ST at least you got yourself a nice mountain of cash you can sit on before they took the ability away. If you don't then I guess you better head to endor, lok, etc
Veers6969
Thu Sep 11, 2003 8:51 am
#54

I agree that if someone can use a rancor in pvp then players should be able to use faction pets pve..They shouldmake theAI a little better and do what players do.. IfimpA pulls out atst and attacks a group of reb npcs the npcs should fire on and db him instead of the atst (said rebs would still probably lose but atleasthave a chance). This is kinda off topic but I personally would like to see them implement the -75% for pets used in pvp. I hate getting into fights and seeing stormtroopers hit me for 200+ while the player hits me for 40-50s. Its too easy to get the stupid faction pets for them to do that much damage. I know many people would say why dont you get your own.. the answer is because I dont want to be a ******* creature handler. Maybe not -75% but atleast -25% or -50%. Not really a huge factor though since i can generally flame cone 2 the whole group but...
General_Chang
Thu Sep 11, 2003 4:03 pm
#55

God bless you Palad thats what i was trying to say people always crying good lord it is what it si if you dont like it stop playing oh no at st is too strong remember what you are and you know who you are if you dont like the at st i did not tell you to be a rebel but you are are so live with it not to mention i am an imperial if you stay true to the story everything i have is better than yours and i will have better equipment than you as well why is that you ask ? because we rule the galaxy and just like it syas in the manual the Quote"rag tag group of rebels" rag tag means you dont get all the good stuff period. i think you have watched the movies too long and assumed that becaues you were rebel you guy would br kick A$$ heh i dont think so obi wan try again by the way do you want some cheese to go with that wine?




Major Shelby Vandamme,
Master Commando,
Commander, 361st Imperial Commando Regiment (Vaders Own)
LujanFernandez
Thu Sep 11, 2003 6:37 pm
#56

Ok wait wait here.. you rebels are pitchin a bi*ch because people work for their atst? Thats all good.. but fact of the matter is... for a alien (zabrak, trandy, wookie) has to work 3 times harder at private status... ie its not 9k lol.. its 27k... once you rank up.. things get cheaper. I got an atst... and check it out.. a rebel killed it.. now just rewind to what I said a few min ago... woah alright its not me workin for 9k... do you have any idea how long it takes to get 20,000-27,000 fp? considering nearly all workable missions only pay.. 50 fp.. Why dont some of you rebels quit yer bitchin and become imperial as an alien.. and work for an atst.. rebels have to understand.. all your faction pets and installations and rebel armor.. is CHEAP DIRT CHEAP and its not all that bad either.. I paid atleast 30k faction just for my storm trooper armor.. how much do you rebels pay for your full armor? not much im sure, think tho.. ok well all imperial faction perks cost alot more.. and generally take alot more time to get.. rebels... dirt cheap.. get everything for nearly no fp.. I speak as a rebel too because I was one so dont give me any of that boohoo crap because I was in your shoes aswell... for quite some time. Another thing people whine about creature handlers... **edit** is that crap HEY MAKE IT SO CREATURES CAN ONLY PVP.. thats a load a crap.. creatures are trained to assist their master... not to attack only rebels.. use your brains here.. #1 imperials are outnumbered... #2 everything is more expensive but hey.. you want to nerf atst.. then nerf ch's aswell? people who worked to have assistance from a creature... ch isnt a easy road.. it takes a while to grind ch exp. oh yeah creatures do wear out.. and become useless IF you let their vitality get to 0/0 but they do make things called vitality packs.. for use on your creatures... just let your creature get low then use vit pack.. its like fixing a weapon.. .. in a nutshell.. **edit** rebels you have it easy. Come be a rebel for a while so you can see what its like... if you dont.. then hey want some cheese with your whine?



Lujan

Taldera
Thu Sep 11, 2003 7:33 pm
#57

Quick comment on the "If I can't use my AT-ST to PvE, you can't use your Graul to PvP"....



To me, that argument makes no sense. It'd be like telling a Pistoleer that they can't use their pistol in PvP either. Creatures are the CH's weapons. Yes, some CH's have other combat skills, but not all of them do. Mine for instance, has no combat skills, he will be a Master Medic/BE/CH. Yeah, it'll be hard for me starting up, but grouping with my friends I'm already climbing trees in CH.



Not being able to use AT-STs for non-factional use is a great idea. I just don't think it should be applied to all faction pets. Think about it, to deal with Maulers (as a poster above me pointed out), the Empire isn't going to send out an AT-ST. Most likely, it will send out at least a few Stormtroopers, ya know, the group that was essentially the police force. The guys in white armor, remember them? Higher-end faction pets should be limited to faction only use (i.e. AT-STs, Darktroopers, and whatever the higher end Rebel ones are, SpecForce Marines or Commandos I think). The lower ones should still be able to be used for anything and everything.

Tarlasian
Thu Sep 11, 2003 7:39 pm
#58

imps are saying if they take my atst away how am i supposet to make money? how bout the rebels that nothing even close. how do i make money. by skill and planning i dont just say shoot and every this in the area is dead. you guys are always saying the empire had better technology and they should be the best. if we cant compare to you perks that you get we have already lost this war and their is no point in playing. i went with a group of 10 with a creature handler and we got slaughered by a krayt dragon buy i say one imp with his faction pets take on how is that fair?
HellBoundEntity
Thu Sep 11, 2003 8:55 pm
#59

Well..first off,this game is meant to be played by storyline.unfortunately imperials did have at-st's and they are 1 mean sob.and to weaken it to balance it out because rebels are whining would shatter storyline.hence taking away from the gameplay and fun factor.especially if your a roleplayer.as for using at-st's irresponsibly i dont think they should limit it to what you can attack because that WOULD take from realism.but i believe it should be penalized or somthing.like maybe if you use it to attack somthing not in a faction you lose a few fp's or somthing.It is a military machine and if you were stationed somewhere and you and your buddies decided to go down the street with a tank you were given to rob a local liqour store than you are definately going to be brought up to some sort of charge.That about the extent i think it should be taken for realism purposes.
El_Oso_pardo
Thu Sep 11, 2003 9:54 pm
#60

general chang rebel stuff seems to cost more then imperial, last time i talked to an imp a commando cost 450 or so FP... something like that... yeah.... our highest HAM soldier cost that, and you still get soldiers after that, and then AT-ST's....


and for nerfing creatures in PVP, it works against Imperials too.


the nerfing the AT-ST in PvE i don't really care about, they can have all the meat and hide they want, i just wish that there was more of a FP cost to them, i know nonhumans are 19k, and humans are 9k, but think of all the human imperials, then all of the human imperials with 3 at-st's... mind if i get a small army of rebel commando's with 3 faction pets... oh wait, one shot kills.... we're all dead already.... going to stop before i really get going on that, imp's need to be quiet, they have enough of an edge not to mention all the easy FP they get




~El-Oso-pardo~ ~Ridir~ ~Ridir'~
Bounty Hunter Jedi Guardian Master Shipwright/Artisan
PuPs, Vehicles, JTL and Space Mining Equipment avaliable in the Jove's Fury Mall.
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gobhigh
Thu Sep 11, 2003 10:37 pm
#61

One solution is to make faction pets cost upkeep like buildings. Except the upkeep is faction points. Want to use that AT-ST it will cost you 100 FP/hour for example. AT-ST's are walking tanks ... tanks do require maintenance.
Viking987
Thu Sep 11, 2003 10:42 pm
#62

There might bemore things the developers are thinking about.


Uber loot!


Maybe they are thinking about adding some sort of loot to high level mobs. Things that get added to weapons or armor by artisans. (for example)


The whole goal will be able to kill XXX mob to get the looting rights.


You might see epic type missions in the future where the goal is to use a group not 1 man and his 3 ATSTs.


Lets face it. If ya have the best armor and weapons available(which many already have), and you have spent all your points (which many already have). All thats left is pvp. The SWG will lose people who want more depth from the game.


BTW doesnt the stay command work for ATST? No longer can you use exp as the excuse. Just tell pet to stay as mob beats on it and you get all the exp. and all the faction. ( I know, Ive done it with my pets). Im abusing STAY so bad itll get nerfed.


Im not an imperiel but as a rebel I can make 1000 faction per hour. So according to what ive heard I could have 3 ATSTs in 30 hours. Not bad for a weekend.


Please think about the LIMITED play time excuse. If a game caters totally to casual gamers. Then power gamers are even more powerful. MMORPGS are always dominated by the ones with the time. Otherwise It would just be Counter Strike!


The reality is that eventually every imperiel will have 3 ATSTs out. (Assuming no changes). Just like EQ where eventually everyone was level 60 and there was 300 people in ToV.



Streetracer81
Thu Sep 11, 2003 11:15 pm
#63

And your soldiers not helping their commanding officer when he attacked by wildlife is realistic?


Thats just stupid.



Besides this nerf is leading to commando nerf. Once at-st will be useless and pvp only just wait till you hear everyone who is not a commando whine about how powerfull we are.... right after at-st we are going down next. I wouldnt be celebrating if I were you.


I just feel sad that I am going to be leaving this game. I liked it a lot at first, too bad Devs are turning it into sh*t with more and more patches.

Streetracer81
Thu Sep 11, 2003 11:16 pm
#64

"AT-ST are "FACTION PETS" bought with FACTION POINTS and it seem normal to be used only in FACTION RELATED FIGHTS."



What are faction points to you? Those are simply favors I did for empire. To award me for my war efforts empire awarded me with machinery that will help me achieve my goals and defend me whenever I require. Those are my slaves.

Illrigger
Thu Sep 11, 2003 11:29 pm
#65






Ecaterina wrote:

anyone who run imperial mission with at-st is missing out on fps, since the damage your at-st do doesn't not count toward the fp you receive, actually taken them away. I run diff 11 mission where I can get 80 fp per base and 1 shot all the npc guarding it, take me only 3 minute to run 2 base.


on the subject rebel not have any hq base maybe it's because they don't want to work towards one.






That'sjust lame. Once you get your first ATST you get 80 free FPs for every Imp mission you take, since no target at a level 25 base can take it out. You use the ATST to clear the guards, thenyou destroy the base yourselfand have 80 FPs at no risk to you. With an investment of a bit of time and patience, you get your next two ATSTs at no risk whatsoever. I won't go into what you cando withstatic spawns - something EVERY Imp knows about by now.


As for the rebel base, why wouldthey want one at this point?They can't defend it because any turretsthey buy would be killed by the first Imp with an ATST that came by. It's a huge investment in faction that has no staying power as long as the ATST remains as powerful as it is.




ACCOUNTS CANCELLED 11-28-06, after 37 months, due to poor game design on the part of Helios
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