Commando Archive

Thread: Petition: Nix the 2.5x melee dmg for special heavy weapons NOW!

RomanaCorvus
Fri Oct 10, 2003 10:55 pm
#53

Caelrie, I'd answer you. But it isn't worth it. A coward who keeps trying to hide behind distractions? What's the point of talking to you?


When it comes down to it, everyone who's read these posts is going to see your refusal to live up to your own words. Nothing you can say is going to alter that. You offered a bet, refused to take it, refused to even acknowledge it until after you'd done the research to determine you'd loose if you took it.


Spin doctor all you like. It's amusing. But fruitless




Current favorite SWG Forums quote:
"I hate u devs u guys really suck the poo." -- oOMaSTaOo
Dragonsmacker
Fri Oct 10, 2003 11:06 pm
#54

Whoever had the realife thing with the dodging and aiming and cs references has never smacked the taste out of a fools mouth with a rifle.


However, I do like the increased accuracy of meelers instead of the damage multiplier (b/c PVE sucks for me now)


Seriously though, yes I'm positive its ahrder to dodge a pucnch while holding a rifle, but you can always jam the end of it into their mouth and do 2.5x damage to them (maybe add a riflemeeledefense1 & 2 and same for the heavy weapons)


p.s. how the hell would a pistoleer learn to smack a fool with his gun when a rifleman couldn't (remember those bayonets)


It just seems so logical that every time a meeler missed a rifleman would do 2.5x damage to him by making him eat the butt of his rifle.


/sign

Lewen
Fri Oct 10, 2003 11:07 pm
#55

/sign


2/2/4/0 commando - and about to drop it all.


its retarded that when you equip the FT everything cons way harder - so my white cons have 6-9k HAM. send the graul in, and if even one mobs comes after me im dead in 2 or 3 hits. in fact i went out and bought a 54% kinetic resistant set of ubese, but i discovered today over the course of... o... about 3 hours that armor only actually blocks roughly 17/25 hits, at least that was my average bringing my to block percentage to 68%.


now - due to this "genious" damage modifier i take in 520-580 (give or take 40 in either direction) damage on a hit when i dont have my armor on, or in the 32% chance that i do have it on and the mob strikes through it. take a random hit - armor blocks and im struck for 150'ish of my 885 HP - now, a statistical draw says im likely to block one more hit before im hit full on. so take hit 2, another 150'ish damage randomely spread between 3 different Ham bars, then the big one - 500+ damage taken on one of the bars. At this point the writing is on the walls, and by now im either in a sprint or dead.


Explain to me why i go through master marksman, then go through unarmed 4 to get HAMMERED? to further illustrate the non-sense of this nerf, i spent 29 skill points getting the absolute CRAP kicked out of me, point blank - in the brawler line. everyone remember this? when you had to be point blank getting beat on while fist fighting mobs? i do, and it sucked. so why do we have to go through the brawler line, be beat down for 29 skill points which obviously grant ZERO MELEE PROTECTION EVEN THOUGH WE WORK THROUGH A MELEE LINE TO GET TO COMMANDO?!?!?!?!?!?


it really makes no sense at all....... if your dev team would spend their time fixing stuff that people WANT fixed, like say - guild chat, group chat, pet pathing, droids in general, ticket collectors, etc... or how about *gasp* having them add new content!!!!!

podracer19
Sat Oct 11, 2003 12:23 am
#56

/sign


Or we could keep it the way it is, but change Commandos to Kamikazes.


It would make a lot of sense, just make our AOE attacks actually work, and add a special ability to Field Tactics 2 and 4, the suicide bomb. Suicide bomb special ability would do twice the damage over twice the radius of a normal grenade, but would use 5 grenades (strapped to our chests) and incap us instantly. Hehe. When the space expansion comes out, this profession would be quite useful.


Jaster - Starsider


2/0/4/0 Commando - WAS on my way to Master Commando




Jaster Thull
Master Smuggler - Desperado - Master Explorer
Scoundrel, Lover, Fighter, Hero.
Asylumsghost
Sat Oct 11, 2003 2:14 am
#57

/sign and can i /sign about 50 other times just cuz this is CRAP



Asylumsghost
wolfgang74
Sat Oct 11, 2003 7:09 am
#58

/sign


I just realized this problem in game a few minutes ago, I used my FT on a Torton and he incapped me in about 2-3 hits. Please tell me this is a bug, I don't think I can handle dumping the entire commando proffesion and sludging my way up another proffesion. I didnt want to play a BH because I figured there would be a ton of them and their are, but if I had known, if only I had known.............*cry*

jadegreif
Sat Oct 11, 2003 7:25 am
#59

Get rid of this multiplier already, it makes no sense from a game balance point of view, not for us, not for rifleman.


/sign





Tanja Jadepanther - Master CH, Master Bio Engineer - Lowca
Val'ry Azure - Master Commando, Master TKA - Wanderhome
Valenia - Sharpshooter (4/2/3/3), Ranger (4/2/4/3) - Sunrunner
Lorelli
Sat Oct 11, 2003 7:35 am
#60

or let me flame2 you from 64 meters!



Pharm1025
Sat Oct 11, 2003 7:48 am
#61

You go ahead and try and hit me when I'm holding a rifle, when I hit you in the head with the stock don't go crying. I think everyone is missing the point, the melee defense should be position and skill based, not weapon based. Commandos (and anyone else who takes the time and skill points to train in brawler classes) should get positive melee defense from thatbrawler skill we had to climb and riflemen who don't get out of the prone position fast enough should get smacked by anything with limbs, but thankfully most of them are smart enough to run when they get charged.



Mykel Syen
Talusian Cell Founder
Radiant Galaxy
Nova2WL
Sat Oct 11, 2003 9:13 am
#62

/sign



EynrTwo
I used to be but now im not...

Morricone
Sat Oct 11, 2003 9:45 am
#63

/NO SIGN



You cant have everything puppies. 2.5x is here to stay. Dont like it ? Move on to the next flavor of the month. You have already done so once, doing it again shouldnt be a problem for you.

Nyyykata
Sat Oct 11, 2003 11:53 am
#64

/sign



Nyyykkata 3-4-3-2 Commando

Heilikin
Sat Oct 11, 2003 12:40 pm
#65

/sign




Men we already had a counterpart to our heavy damage it was slow and close range. I have FT IV so i can consider me as master FT user, when i see the miss rate and the damage i do at 16+meters I can say dam a BH/pistoleer with his special do much more. I do close to 1,5K-2K on no resistance mobs each 3 to 4 sec Is that nice ? Masterpistol/BH can easily do 2K each hit every1,5 sec with really less chance to miss. Then i have my special under 16M (mobs nos counterattack, dodge them very easily) the range mobs oneshot or twoshot kill me due to that damned multiplier. And what for my friend no damage multiplier still 2Khp hit each 1.5 plus knockdown and dizzy and so on attacks.



Ok men i am commando since the begining, even when it was the most stinking class. I was commando because i had fate in it i waited 2 month to become what i was supposed to be. Then you said commando is working as supposed to be. And pouf in one patch with talking with us about that you totally killed that prof.


I remember you we have no fighting bonuses, our weapons are slow with no Armor perceing. Our supposed killer weapons arewith charges 30 charge for 50K credits have no spêcial so in final a 1200- 3200K rocket launcher with 30 charges 8 sec delay miss 8 times on 10 and hit for 3K GREAT I can hit 10 timeson 10 each 1,5 sec for 2K with my pistol that costed me 15K and had unlimited charge. Just be logic tiny pistol is the killer weapon, big fat rocket launcher is the CLOWN weapon. Ho true that is supposed to be the AT killing weapon. I am imperial why will i want to kill AT ? Then it is better to juste take novice commando being a BH/pistol and use the launcher pistol with pistoleer special to kill the AT than being master commando.


All you have gained with that patch devs is


1make more poeple going on BH/Pistoleer template.


2 make more poeple playing pokemo.... CH with graul (it is already Graul land it will be even more after this patch)


3 making me choose option 1 within a week if there is no hotfix removing that modifier.


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