Commando Archive

Thread: Petition: Nix the 2.5x melee dmg for special heavy weapons NOW!

CyberData4
Sat Oct 11, 2003 6:23 pm
#66

You cant have everything puppies. 2.5x is here to stay. Dont like it ? Move on to the next flavor of the month. You have already done so once, doing it again shouldnt be a problem for you.



Your view is flawed. You're insisting that ALL commando's began with the "big fix" that gave our class it's current damage. That is false. Some of us have been commando's way before all these people with flame4. I worked my *** off to obtain master commando....with just a launcher pistol. Not all of us are dabblers. I choose the profession because we wee suppose to be great "group" players. And in a way we currently are. There's no doubting that. Yet, the fact that we obtain a penalty when using our weapons in its proper range?


Well, I don't expect you to agree. And in all honesty, I still respect that. How about a compromise? Would you be in favor of the following:


1- Eliminate the 2.5x damage modfier from melee and instead introduce a 2.5x accuracy modifier from melee.


2- Extend the range of Commando's specials to 24m and cap the max range for flamethrower to 48m?


3- Increase (slightly) the speed and accuracy of commando weapons?

RasenFaust
Sat Oct 11, 2003 7:44 pm
#67

i'm in total agreement...no need for a class that relies on melee range to use specials and who is skilled in brawler to take double dmg up close. i mean the rifleman didn't have to master unarmed?!


however you should take more dmg while prone than while standing...it just makes sense




Dakken Daerae
Retired from SWG 12/25/2005
deedaa
Sat Oct 11, 2003 8:26 pm
#68

sign - gladly
Tal-N
Sat Oct 11, 2003 8:48 pm
#69

/sign (not even a commando yet but i see no logic in the x2.5 damage)



Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

dreadl0ck
Sat Oct 11, 2003 9:38 pm
#70

/sign
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