Commando Archive
Thread: Challenge to Commando's
I do not want to HAVE to use a pet. I am not a CH, nor do I want to be one. We should at least stand a snowball's chance in hell within melee range.
I don't have problems soloing stuff IF they don't reach me. Well, I WANT them to reach me! I like being a "commando" but now they are turning me into a ranged-only fighter with a melee range special, which if I use, I die. Why the heck did I waste all of that money on armor? It does me not one bit of good. So what if it absorbs part of a blow, it is still going to take a huge chunk of my bar, with the next blow (they come pretty fast from a melee-type) incapping/killing me. The modification was way too extreme, period. Bandaid-hotfix because of a bunch of whiners with no consideration to the class, at all, by SOE. They were too busy trying to be babysitters to think this thing through and put in a real fix, which wasn't really needed (look at how much hell we get from BH's and CM's in PVP).
Don't mind being vulnerable but don't turn me into a freakin' cream-puff!
flaming them for not taking it?
1st: What I said ANY commando can do master/novice/dabbler
2nd: I was simply posting what I was doing, then asking what others were! The only flame I said was to theedage who, in relply to me saying solo whites or yellow cons, he replied soloing worts or something of that nature.
then whatever you are trying to prove is not indicative of what a COMMANDO can do. Not all commandos take medic skills.
So like I said, try and prove that a commando, with doctor buffs (ill give you that crutch), can solo stuff that they could solo before. But only using commando skills and commando prerequisite skills. Last I checked, medic is not a commando prerequisite.
Doesn't matter what you do to get around it...a damage penalty to someone because of the weapon they're carryin is just WRONG. I don't know how the riflemen in beta let it slip through.
I've got a big gun so it hurts more when I get hit? No..methinks it's easier to land that hit in the first place, but why in the name of all that's holy would it hurt more? Did my big gun so anger the mob that they got a super<insert species here> burst of adrenalin? Does the sight of my gun do to the mob what spinach did to Popeye? Maybe we're actually playing AD&D and all big guns are actually "cursed big gun of kinetic amplification +250%"....I dunno.
Bottom line...make the big gun users easier to hit...fine, makes perfect sense...I'm all for it.
As far as Fury's tactics...they're just that. Tactics. They're not commando tactics.
Personally, I use a GSP. I've had him for quite a while, ever since I realized that it would be impossible to supply myself with weapons as a smuggler/weaponsmith( that and WS was mind-numbingly painful ). He's lost 25 vit points since the patch. He's just as tough as he always was, but I can't keep him alive, because lately, I spend a lot of time on may back, hoping my incap timer runs out before his health does.
-Furio
Commando 3-3-4-2
Smuggler 0-3-3-0
CH 1-1-0-0
Whoops...missed a line in there...after the "Bottom line" bit, add this line
"But a melee damage penalty makes absolutely no sense, in general, and even less sense for a proffession whose specials are **edit** near melee range, with ideal ranges not much better than that."
-Furio
Commando 3-3-4-2
Smuggler 0-3-3-0
CH 1-1-0-0
Howdy all.
I would like to add one curve to the armor debate. I made the initial error of making my character a Wookie and armor is unavailable to me. After the patch I was doing the act2 missions and was unaware of the 2.5 multiplier. I charged an ST to flame him..as is the intent of my weapon and because i had been firing at him from a distance, he hit me before I could say flame2. I was then promptly sent to cloning. One hit. He hit me once. I do use a pet. I have no chioce now whether or not i use a pet. I don't care what I'm fighting. I can't risk it. 900-1100 dam hits are just too much to risk.
Good post on the weapon choice causing the creature to gain superstrength.
And also, the balance to our damage is our accuracy. Bottom line, we miss ALOT.
Thanks for your time.
Mere
fury dont tell me what you THINK will work. Go and do it.
minus the 'heal' part, remember you are making believe you are a master commando and thus do not have access to super self healing.
With that said....I've finished my commando guide.
*clears throat* Flame Single 2 and cross your fingers
There you go. All you true Commandos can rise through the ranks and show those armor, medicine using suckers.
With that said....I've finished my commando guide.
*clears throat* Flame Single 2 and cross your fingers
There you go. All you true Commandos can rise through the ranks and show those armor, medicine using suckers.
And I'm off to school as well, it's been fun
tacwraith wrote:
fury dont tell me what you THINK will work. Go and do it.
minus the 'heal' part, remember you are making believe you are a master commando and thus do not have access to super self healing.
since when does master commando take up 250 skill points? No I will heal, cause even if i went master commando I would still have ability to heal my self at least with a stim c
Devir - The reason why riflemen let the 2.5x melee dmg go through in beta was because they were still doing full dmg in PvP and for them to be able to take out a person with relative ease they didn't see a need to have it removed for that was the trade off.
Mind you they also had T-21s that weren't nerfed and anything higher then chitin armor was virtually non existent because factories were broken. I saw ONE set of composite and a few sets of ubese in the very last week of beta b/c they finally got around to getting factories running. (Yes T-21/Laser Rifle are ap3/ap2 but at least you would have had SOME protection)