Commando Archive
Thread: Commando or Bounty Hunter
I've done both...recently...Commando is the way to go. I keep hearing about how its nerfed and broke...no way, good armor, maybe a pet...a flamer...life is good. You will always be asked to get into the action. The good commando have already figured a waqy around the nerfs and are laughing at each one that leaves the profession. They are buying some really good weapons cheap.
Netto
The_Great_Destroyer wrote:
I'm going commando when they fix it. I'm getting close to meeting the requirements as I only need about 30k more combat exp (I know it's a lot but I got 10k in one day) and I need to finish Master Unarmed Specialist or whatever it's called. I think I'm just going to work on my pistoleer skills until the do fix it though.
As for Bounty Hunter, every wanna-be in the galaxy is going this way because of their incredible ranged weapon powers. However, I see very few people actually collecting bounties because as one person put it, "It's hard." Boo-freaking-hoo you shouldn't be allowed to have those powers if you don't collect bounties. Sorry for the rant, but I just wanted my feelings to be known.
I try to keep up with Commando as I really liked it. Currently their problems seem to be this, but drop by their forum and ask them personally:
- The Heavy Acid Rifle (HAR) is fairly useless. It doesn't do as much damage over time as hardly any other weapon.
- You will hit yourself more often with your grenades than the opponent.
- Lack of diversity. The HAR tree and flamethrower tree are nearly identical but the flamethrower is much more powerful because of its "flame" effect that will cause damage and wounds over time.Also, at novice Commando, you are given the certification for the Launcher Pistol, a pistol that does Blast damage. However, you are given no pistol skills to use it with outside of the ones you gained as a Marksman.
- The Heavy Support Weapons are a little bland and difficult for Weaponsmiths to make so they are never in great demand.
- The Unarmed requirement for Commando is totally unused. No Commando skill requires you to be unarmed and thus it is often viewed as irrelevant, though some would like to institute a few Unarmed skills in there.
Hope I did a good job representing them. There hasn't been a State of the Profession since December, so it's a bit outdated and I haven't been following it too closely since November, but I do think these are common complaints among them.