Commando Archive
Thread: UPDATE- October 16
MarcBulger you're funny too, i almost pissed my pants laughing at how ignorant you are
FIrst let me say thank you for all the time your putting in to helping the Commands's.
I am not going to bitch and complain - we all know the devs will never see it, and if they did I have many doubts that they would even care.
What I have seen in the last few weeks is troubling. First the Commando class was fixed, BOOM the next day there are 1000 new commando's running around. Then a week ago they "fix" the class again and BOOM 1000 less commando's. I am wondering if the balancing they are trying to attain is more with the number of people playing the class than how well the class does in combat (pvp or pve).
People say that our class is over powered, then why are people leaving in droves? IMHO the last "fix" made us so underpowered that we are close to useless. I grouped with 15 other commando's 2 weekends ago; I am the only one left, the others have all switched to either CM CH or BH. I joined this game to have fun playing - the fun is now gone when I get incaped by the same mobs I use to solo 10 days ago.
There is nothing that we can say to the "devs" so that they get the message that they are messing up OUR game. So I am going to send them a message that they won't even notice or care about. I am cancling my accounts, and I hope that many of you that are as disheartened as I am will do the same.
Master Synn please keep on these guys - you might make a diferance.
Who knows how this is going to turn out... but hey... to solve TWO issues... well not solve, cause everything still sucks with what they're doing to/with us... but how about the melee penalty DROPS at master? This will help cut out some of the dabblers..... (or maybe just make the field tactics tree offer -- all the way up it -- really good melee defense mods)
Sorry guys, no major offense to you grenadeers.... but I really hate you. Most of the guys taking only grenadeer are what is getting our prof nerfed all to hell. That and my Master sucks. I could have stopped at Flame IV and been just as good. I really hope the fix the HAR to at least make it usuable.... and then do SOMETHING to make master worthwhile... the grenade tree worthless.... which is why I suggest a few more defense mods... the support tree.... too spendy to really use a lot...
Ah well... everyone has made pleas and worthwhile arguments.... what more will mine do? Just figured I'd toss it on to add to the mix up though.
Just a quick note. I've asked for an update on our issues over in the Correspondent forum so that I can update all of you here. It's been well over a week since I have seen anything from Lord_Pall concerning combat or commando issues.
I don't think the main DEVs work on the weekends or at least respond to posts, so it will probably be Monday before I hear anything. As soon as I get a response, I'll pass it along to you all here.
I'll be cross posting this in a couple of threads so that no one misses it. On Oct. 15th, Lord_Pall stated that he had lowered the melee damage penalty for rifles, carbines and heavy weapons. He said these changes would "go out in the publish after next". I'm not sure exactly when that will be, so keep your eyes open.
Pall also didn't say exactly what the current melee damage penalties are for the rifles, carbines and heavy weapons. I'm trying to find that out and will let you know as soon as I get a response. I'm still arguing that we should not suffer a melee penalty at all but he has already stated that he won't remove it. I suspect that my next battle is going to be over how much of a penalty we suffer. I'm gonna lose my mind if I see that we have the same penalty as Riflemen and Carbineers. Wish me luck.
On on unrelated note, how do you all feel about the job I'm doing now that I've had more time? Yeah, I know I'm opening myself up to a lot of rotten tomatoes being thrown my way by asking this! I'm doing my best to argue our complaints with Pall and the other DEVs but don't feel like what we ask for really holds a lot of weight. Anyway, I'd like to know if you all feel a fresh voice is needed or if you feel you're better served by keeping me ina while longer.
As always, I'll continue to pass on all bits of news as I get them.
{salutes} Dismissed.
Personally Master, I think anyone who takes their personal time to make this class what it should be is doing a great job in my book. Last time i checked weren't commandos awesome at combat both close and melee? But you have done a great job and I hope that everyone else feels the same way.
(Cheers)
Andro,
Spoke with Ivoni this weekend about the job you are doing and the fact that he (she) has given up Master commando to chase the holocron dream ( Ivoni, what are you crazy or somethin'?). We both agree that you are doing a great job.
I appreciate you and the efforts you are making. Apparently, part of the problem is none of the Devs play commando and they do not see the problems up close and personal. We do. They do not see the commando class the way we do. As a result they make ill advised and illogical changes to the commando class. I know it is frustrating because they just do not understand how we perceive the class. Worse than than that they don't seem to care about how we see the class. The other issues of entire weaponbranches not working properly and no real variety of commando skills other than Flamesingle 1,Flamesingle 2, etc and no commando specials for the LP are ignored in their entirety. Very frustrating.
I believe most of us support you and are glad you are in there fighting for us so hang in there and be encouraged.