Commando Archive

Thread: UPDATE- October 16

Jeren_Sehn
Mon Oct 27, 2003 10:14 pm
#66

Synn:


You're doing as good a job as you can, or anyone in your position reasonably could. You don't control anything, so all you can do is argue your case as often as possible.


Given that we have to live with the melee damage modifier, maybe we could suggest that it fall as a Commando's Tactics skill increases? That makes some sense to me, and gives us another skill skill tree worth exploring (though that doesn't by itself make grenades useful...it's possible that I'll love grenades when and if the accuracy bonus goes live).





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MasterSynn
Tue Oct 28, 2003 6:09 pm
#67




Jeren_Sehn wrote:

Given that we have to live with the melee damage modifier, maybe we could suggest that it fall as a Commando's Tactics skill increases?





That's not a bad idea. I'm still trying to find out what our actual penalty is, though. On Oct. 15, Pall said he'd lowered the rifle, heavy weapon and carbine melee penalties for an upcoming publish. I have since posted three messages in the Correspondent discussion forum asking what the current penalties are, one message asking for a general combat update, two messages asking for commando issues updates, and another message (using the new melee range of 10m as an argument) for removing our melee penalty. So far, I have not received one direct response to my questions. This is the rule, not the exception, for how things go in the Correspondent Discussion forum. Sigh...






~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
Marforce
Tue Oct 28, 2003 6:32 pm
#68

Echo above about you doing a good job, keep it up.



Kieca Oliaw
Uninformed
Wed Oct 29, 2003 5:15 am
#69

/salute MasterSynn


Keep up the excellent work pal. You are doing a thankless job extremely well.


I hope we get confirmation of positive andconstructiveCommando changes, particularly a launcher pistol tree and further definition of this terrific profession.


Failure is not an option.




General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
EcadMistflier
Wed Oct 29, 2003 8:23 am
#70

So Pall has indicated that he has definitely lowered the melee penalty? Has he said anything about fixing the broken commando weapons? HAR HAR HAR?? (not laughing)



Ecad Mistflier
Force Wielder and Old School Disturber of the Peace
:: Ex Master Smuggler :: DEC 15 = BYE BYE SoE :: Ex SWG Jedi ::

"There is more stupidity than hydrogen in the universe, and it has a longer shelf life."
Frank Zappa
TechnoHic
Wed Oct 29, 2003 3:29 pm
#71






Warlock_The_Darkone wrote:

MasterSynn I think that you are doing a bag up job... there are issues that need to be handled.. and if you right out your arguments amybe we can help you. Since the more brains working the issue are better...




Warlock, didnt your mommy tell you? You can't get everything you want.



I'm sure MasterSynn is doing everything he can and it may be best to focus on only the most major issue at hand in order to be heard otherweis you may just be portrayed as a whiner and be ignored.


Your idea of more brains working together the better is good but no need to tell him that. I think he reads the boards a bit to know what we all want done, and what the major problem is. If he wants help on something he can just post a new thread for ideas.




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Elder Commando
Carnage' - Master Munitions Trader
Nobunoga Oda - Bounty Hunter >
InquisitorPayne
Wed Oct 29, 2003 11:05 pm
#72

Andro, whatever people say, you are doing a great job.


There is nothing you can do about devs not responding, messages not gettin read, changes not discussed, chages discussed and yet changed again and simple ignorance, but beeing persistent.


And you, sir, are one of the most persistent there are.


Don't let yurself get drug down. You, andro, do an excellent job!


/salute


Dogg





Dogg M'ordae-Pitibi
General Rebel Badass (Colonel)

SYN - The Leading Force in Rebel PvP


ISUBaron
Thu Oct 30, 2003 4:01 pm
#73

Alright, first time posting here in the Commando forums, so please have a bit of patience with me



First, to answer your question, I think you are doing a good job at getting our issues seen. How effective you are at getting them addressed is something we can't really answer - and I suspect a large fault in this lies in the Combat Dev, not you. Your persistance to give him good *factual* examples and logical reasoning to our requests is excellent; please continue your great work in that direction.



As for the Melee defense damage modifier: I personally am torn between having a straight cut for all Commandos to having a bonus added to a tree that cuts it down as we advance (like the often mentioned Grenade tree). For the first option, we DID train in a melee tree, right? So, while not abolishing the modifier, since we HAVE to have Unarmed 4 (and no other Ranged class requires this except Smuggler), my suggestion would be to have half the melee defense modifier of the pistoleers (who currently have the lowest one). OR, increase our grenades, Flame Cones, Acid Cones, and singles to work in the Ideal weapon range.


Conversely, if we are to have the melee damage mod drop as we move up the commando tree, I feel it should be incremental, with the smallest drop in the lower part of a branch (grenades?), and the Master having the largest drop. I DO NOT feel it's appropriate to have an all or none bonus to the Master Commandos. That would be equivalent to spending all your career and not having a clue on how to defend yourself at close range and suddenly waking up one morning and figuring out how to stop everything perfectly. Make the change gradual, and the Masters getting the best bonus.



Now, I have not had a chance to review all the posts yet, but there is a really good summary I found on the Allakhazam site listing the 'bugs and downsides' to Commando (at the bottom of the post). Here is the link:


http://swg.allakhazam.com/db/guides.html?guide=137


How many of these are still accurate, I am not sure. But please look them over to make sure they do get seen by the Dev team if they still exist.



THANKS MasterSynn!!!

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