Commando Archive

Thread: UPDATE- October 16

tacwraith
Fri Oct 17, 2003 1:40 pm
#40

The voice of the dabblers is no different from the masters actually.


If you haven't noticed, of the 4 skill trees we have, 1 is utterly broken (HAR), 2 are expendables that have their AOE damage bugged, 1 tree that works (FT)... and from the expendables tree there is no reason to use grenades, for their effective range is under 20m and they can kill the commando! But hey, what master commando would lob a thermal or a proton grenade at something 20m or less when he can just flamecone forjust as much damage AND a dot?


Master commandos are nothing more than flamethrower users, just like the dabblers. And what will really hurt the commando community will be the master commandos dropping, not the dabblers.





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

leetDirk
Fri Oct 17, 2003 1:50 pm
#41

If they arent going to lower the malee damage. Give us our **edit** 29 points back.

-dp-



Koonta Iskoine'tvo - Intrepid - re-noob (back from a year hiatus)
Fledgeling Pilot - Between Professions
_Wez_
Fri Oct 17, 2003 5:17 pm
#42

Just pulling a quote from the jedi boards regarding holocrons...


Q-3PO


"We very much hate the idea of stealth nerf and try to avoid them - except for anything regarding Jedi. Call us on it if we don’t tell you about an important change regarding Commandos, however, don’t expect us to tell you everything that goes on behind the curtain about Jedi."


Consider this being called...consider us not on hold, but I suspect on "ignore".




Wez - WoW 40 UD Priest Darkspear
Wez - WoW 60 Human Priest Archimonde
Wez - SWG TKM/Doc/Fencer Retired Delusional Rebel Commander
Mike11 - Heroes of Might & Magic IV TOH Legionaire
ScootieJoogab
Fri Oct 17, 2003 10:01 pm
#43

Absolutely unbelievable.


The other combat classes feel that we're overpowered as it is, and this is why our (only working) weapon which has specials that are equal in range to those of a TKA get a melee damage modifier.


Now, lets assume that everyone clamoringh for the nerf is right, and thecommando (moreso than any other class) is overpowered. If you're a developer and have decided that you need to nerf the class to satisfy all the PVPers out there...why would you slap the commando with a nerf that is near irrelevant in PVP, but absolutely crippling in PVE?


I hate to be so directly and intentionally insulting, but that's absolutely idiotic. With braindead developers like that running the show, it's no wonder why SWG fell so far short of the game we were all promised before it was launched.




Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
----------------------------------------------------------------------------------------------
The first Master Smuggler on Kettemoor named Scootie Joogab
MaDCoW8Me
Fri Oct 17, 2003 11:28 pm
#44

well i certainly wont have a problem surrendering when my holocron tells me to master something besides the foo foo fluffy profession that just got put to the bottom of the balance list *again*.



Aipest Geera
CC Extraordinaire
Corran_3
Sat Oct 18, 2003 12:16 am
#45

It's not the end of the world that you all are making it out to be. Until he lowers it which I expect he will just fight NPC's who are less likely to go brawler and even if they do you can kite them. Even pistolleer have a damage modifier which most likely the reason why he said he wasn't going to remove it. If he lowers it to pistol or carbine level thats acceptable to me. And I expect that he will call me an optimist if you will but it's just my opinion.



Jinnt Keterrik
Master Commando, Master Teras Kasi
BaukaRaun
Sat Oct 18, 2003 8:58 am
#46

Too be honest, I'm not sure I would train Jedi even if I were lucky enough to open a slot because once the Jedi hits the game I would wager in on one months time the Jedi Character would get "STEALTH NERFED" because all the whiners and cryers will be screaming "OVERPOWERED" and because this game is ran by popular opinion and the masses the Jedi will become nothing more than a novice Character.
MichailArris
Sat Oct 18, 2003 11:14 am
#47

Well MasterSyn thanks for the work you have done orhave tried to do on behalf of the Commando Profession. But one thing I think you should corner "Lord_Pall" on, you should ask him"do the metrics match so called popular opinion?" I believe he needs to get his tail in game and watch several Commandos atdifferent levels taking on various targets in both PvE and PvP.But I seriously doubt that this would ever happen because he might find out that what is real and what is popular opinion are two different things.


But from the looks of things nothing is going to change in the near future. And personally I did have the intention to make Master Commando, but at this time its not worth the time investment or the skill points.


Plus if the Devs push to live whats on the Test Center right now, with items taking a 10-20% loss in quality on each incap, then Commandos will be replacing everything they carryevery couple of days. Just that alone will make it too cost prohibitive to even be a Commando and thats not even considering consumable weapons.


So I'm going to be hanging up my Flame Thrower and Heavy Acid Rifle until the Devs get their head out of the sand and repair this profession.




Mich'ael Paladin

Elder Master Commando
Master Spy

....Has Mastered the Pilot Profession
Test Center 12 pt. Master Weaponsmith
My Ship at Spaceloot


Plasmaboy
Sat Oct 18, 2003 1:44 pm
#48

Well I admire your persistance there Master Synn and applaud your efforts, keep up the good work.


As for the removal of the melee modifier it is too much to ask for since all ranged weapon users get some sort of modifer we should not be an aception. Main reason that I see why ours is so high is based off the weapons we have. They do lots of damage so they have made usthe mostvunrable in melee. You could off set this by stowing your weapon and throw a couple of grenades at other targets, use the other expendable weaponsor even get a little Tka and use the knockdown style they get (novice or even First tier)


As for fighting in PvE I do alot of it with a group and when I am not grouped I go do missions that have ranged weapons guys as I have no CH either and yes it does hurt but I have adapted. If you want to solo as a commando take CH so your pets steal the agro from you. If you want to be a good soloer you have to "dabble" to get the most out of it anyway.


As for the other ideas you have put across I don't have any qualms about them. But as a commando we have to have a weak point somewhere and not be gods just cause we have spent more points to become a Master. I see us being much like the Berserkers in DaoC eventually, big dmg output but not the best protection. At this point yes it is hard to see that vision but I am sure it will start to develop further down the track.


Also it is not the DEVS job to make people happy it is to get the game balanced and working and along this road they will make bad and good decisions, it's just the way it is. We won't see another look in to being 'fixed' till the meleers get a good look at and the other professions are also looked out and that could be many months away, as long as Master Synn stays in their face when it comes around again for them to have a look at our profession they will have a nice list to look at and work with.




"This class MUST have balance and MUST have penalties......" Wolve44
MaDCoW8Me
Sun Oct 19, 2003 12:09 am
#49

we need an answer as to why a profession with melee prerequisite takes a melee damage modifer penalty.




Aipest Geera
CC Extraordinaire
grungnerDK
Sun Oct 19, 2003 8:20 am
#50

Hey Master.



Thanks for the update and please, keep up the great work! (Dont run yourself into the ground though, we need you )



I'd really try and go for getting the melee penalty to be in place, in PVP only.. Perhaps try and convince the combat dev, to roll up a master commando, and try his hand at a bit of PvE'ing.. I'm certain that would convince him (Although, fat chance of that happening, I guess).



Anyway, as I said. If it was me, I would try to pound it into his thick skull (Hehe, just kidding here, hope he doesn't read it ) that while the melee penalty might be "balancing" in PvP, it is quite crippling in PvE, if only he knew how bad it actually is, I dont think he would keep it as a low priority.



The fact that he says he wont consider removing it... Is a real big downer.



GrungnerDK

Drakronis
Sun Oct 19, 2003 4:09 pm
#51

Well, looks like the melee damage penalty is here to stay. On the other hand, things look promising for the master commando box finally being worth it. Some new mods were added and existing ones increased on TC.
MasterSynn
Sun Oct 19, 2003 6:38 pm
#52




Drakronis wrote:
Well, looks like the melee damage penalty is here to stay. On the other hand, things look promising for the master commando box finally being worth it. Some new mods were added and existing ones increased on TC.



Can you post a list of changes to Master Commando from Test Center. Pall hasn't posted anything about it in the Correspondent Forum. Thanks.



~~~~~ Andro Synn ~~~~~
Courage is not defined by those who fought and did not fall,
but by those who fought, fell, and rose again.
Page 4 of 6