Commando Archive
Thread: Commando Issues Designer responses
"This is the problem I have with the way that SOE invisions commado. They want Heavy Weapons to be a Situational Close range combat weapon."
They're doing a remarkably good job at imposing this vision.
Commando sees launcher pistol now gives HW exp.
Commando starts using launcher pistol.
Commando sees launcher pistol uses pistol stats.
Commando sees he has pistol specialist already.
Commando trains novice pistoleer and special moves I.
Commando starts pistol whipping people.
Commando now pwns at short range with his heavy weapon.
Success!
My thoughts... and they aren't pretty.
Big thanks to Garibaldi_di_Alia for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.
1)Weapon Certifications – Heavy Acid Rifle and Beam Rifle say you are not qualified to use the weapon when you should be.
This should be fixed.
So what they do crap for damage and can't be made on 90% of the servers at any given time.
2)Heavy Weapon Stats – The stats for the heavy weapons is hampering the profession, with 0 ideal range, severely unbalanced range mods, and apparent lack of accuracy in these weapons.
These are meant to be extreme close range weapons.
Then why don't we get any "toughness" like a melee class and why are we required to become a master marksman. Q3PO this answer is unacceptable! The commando is a ranged profession. Or whatever we will be a melee profesion with ranged weapons but give us melee defense bonuses then!
Furthermore the RANGED MODIFICATATIONS are messed up too. Okay so our acid rifle is meant to be used at 0.0 fine - why do I see a NEGATIVE to hit at 0.0 because out point blank modifier is like -15!! The whole idea is insane. Fix our freaking weapons.
3)Special Move Recovery – Special attacks take too long to recover from. In some cases 12 – 15 seconds.
These special moves are not designed to be primary default moves. They are meant to add to your default attack.
Q3PO it doesn't MATTER weather they are designed for it. Everyone knows that all the combat classes spam attacks its the way the world goes round. 12-15sec of downtime is unacceptable.
FURTHERMOREWithout a pool based attack we canno solo. We have to do 3x more damage than any other profesion in the game to do as muchdamage in the same amount of time asa class with a pool specific attack! Our specaials are worthless. A weapon specialist has 3-4 attacks for any situation. We have 2... and they are worthless.Again another unacceptable answer. You are basicaly taking the issues and making up some reason why this is the way it is without admitting that this is in fact not the way it NEEDS to be to make commandos a viable class.
4) Resources for Weapon Crafting – The resources for the commando weapons are too rare. It’s too difficult to obtain these weapons because no one can make them.
The weapons are designed to use rare resources. These are extremely powerful weapons. The Launcher should be easier with upcoming changes.
Our class is BASED around using theese weapons. They cannot be rare. Besides theres a difference between RARE and NOT AVALIABLE. The resourcees have never spawned on some servers. When they do spawn the quality is too low to make weapons with decent damage. This needs more looking into!
If theese weapons are rare (non existant and extremely low quality when avaliable) then what is the substitute? There is none.
5)Craftable Components – The grenade components are in the wrong skill line, and they lack experimentation bonuses.
Commandos were never meant to be able to craft in the final product. We’ve moved grenades into the Weaponsmith line now.
Fine whatever - more important things to deal with right now.
6) Flamethrower VS Pistol – Grenades and the Launcher Pistol are more effective than the Flamethrower. And the Launcher Pistol gives Pistol experience rather than Commando experience.
This will be fixed very soon.
Soon? How soon? It's WED night here and the "big patch" hasn't gone live yet.
Q3PO do any of the devs play a commando? I want a dev to make a commando and try to play it. You don't even understand the dire needs of our class and whats wors is you don't seem to care. You do the smallest fixes possible to bandage the problem without adressing this issue:
WHAT IS THE VISION FOR THE COMMANDO CLASS?
What in the hell are we. We are master marksman but our weapons are 0.0 ideal range. Our weapons dont exist. Were told that our new "primary" weapon is the LP and the AR and flamer are "secondary"? Even though they are more rare?
Why are we being turned into a secondary class when we have nearly the highest prerequisites (the highest combat prerequisites for sure).
You guys are cluless and incompetent.
Furthermore, you are dodging important issues that make our class VIABLE.
Go ahead and ban me now.
- Endy Out
Seriously... what the HELL is that. If they're meant to be used at extreme close range then fix the goddamn -50 accuracy mod AND give us some forking defenses... I'm getting really annoyed at this.
Also... at EXTREME close range... (under 5m) does that mean that an elite HYBRID profession is meant to get OWNED by a tka every **edit** time we wish to PvP?
It appears to me that the dev comments are merely to get the people who do not think about what the devs are saying to shut up.
How about.... some.... BETTER RESPONSES.
Nytewaulker wrote:
For a "Community Relations" Q sure does know how to piss off a community
relations
1. The mutual dealings or connections of persons, groups, or nations in social, business, or diplomatic matters: international relations.
2. Sexual intercourse.
Not true. Look at definition2. He's done that to usus plenty well.
Illrigger wrote:
Nytewaulker wrote:
For a "Community Relations" Q sure does know how to piss off a community
relations
1. The mutual dealings or connections of persons, groups, or nations in social, business, or diplomatic matters: international relations.
2. Sexual intercourse.
Not true. Look at definition2. He's done that to usus plenty well.
Thanks, I needed a good laugh
It's funny cause it's true.
Vinny, Dathomir Outpost, Dathomir, Bria
Commando/TKA
Truth is stranger than fiction, what can I say.
-TA-Ash wrote:
Thanks, I needed a good laugh
It's funny cause it's true.
w00t, we're gimped on purpose. I hate you F***ing dev's. Why would you even include a class which is designed to be totally gimped?
Yeahi totally aggre with Jacen_Solo, this class is a sick joke and a waste of time.
Tigard Orrar
Wow... after reading that, I'm scrapping my plans to become a commando. There is no mention of large-scale fixes, not mention of reworks, no... nothing. In fact, the general tone of the response was "This is working as intended."
I guess I'll just stop following this forum now. Would one of you guys post over in the general foum if they ever fix this class?
Thanks.
/disapointed