Commando Archive

Thread: Helios: Please Address a Commando Concern over the new Weapon Availability Change

ARC_Casper
Thu Apr 14, 2005 3:33 pm
#53

I think the weapon levels with no certs is a horrible idea IMHO.




Casper Idej ~ Eclipse ~ Mos Quito Hills Alliance ~ Cazperz Trippin'
Gunit ~ Test Center ~ Unity


Former Correspondent.

~
Homer Simpson: Holocron Grinder
StarNick
Thu Apr 14, 2005 3:38 pm
#54

Not necessarily...theres a post of mine in regards to flexibility. Its just the new cert system will have to be done in moderation...not too excessive emphasis on Iconic weapons nor non-Iconic weapons...as if we have either extremes, it would just be better going back to the old system.

Also...this is both a commando issue AND combat-wide issue in context to the original worry. We're defined by our weapons...therefore having a new system based off of CL/Skill Box/Racial...got quite a few commandos bent out of shape, as if even a few Hvy Weapons were "generic"...our entire profession would be defaulted. Although we fall under combat...we're also the ONLY profession thats like this - we're unique, and a pain in the arse for the devs to boot in balancing.

However...that is not to be...so its more a combat-wide issue rather than a commando issue, as we know all weapons in the commando profession are considered iconic...

Message Edited by StarNick on 04-14-2005 06:39 PM

Message Edited by StarNick on 04-14-2005 06:40 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Pelf
Thu Apr 14, 2005 3:44 pm
#55








StarNick wrote:
Not necessarily...theres a post of mine in regards to flexibility. Its just the new cert system will have to be done in moderation...not too excessive emphasis on Iconic weapons nor non-Iconic weapons...as if we have either extremes, it would just be better going back to the old system.

Also...this is both a commando issue AND combat-wide issue in context to the original worry. We're defined by our weapons...therefore having a new system based off of CL/Skill Box/Racial...got quite a few commandos bent out of shape, as if even a few Hvy Weapons were "generic"...our entire profession would be defaulted. Although we fall under combat...we're also the ONLY profession thats like this - we're unique, and a pain in the arse for the devs to boot in balancing.

However...that is not to be...so its more a combat-wide issue rather than a commando issue, as we know all weapons in the commando profession are considered iconic...

Message Edited by StarNick on 04-14-2005 06:39 PM

Message Edited by StarNick on 04-14-2005 06:40 PM




Your comment i highlighted in blueis appreciated. Not that you mean it the same way i do.


A small note i want you to keep your wpns (and they're innate abilities) but i want the other professions to keep their's as well.



Message Edited by Pelf on 04-14-2005 03:45 PM


Message Edited by Pelf on 04-14-2005 03:46 PM

Message Edited by Pelf on 04-14-2005 03:57 PM

garvin
Thu Apr 14, 2005 4:06 pm
#56






Pelf wrote:






Pelf wrote:







garvin wrote:



Pelf wrote:



My statement toward you is best discribed in MANY 4 and atleast one 5 letter word, but i'll be polite.


From what you said of your professions 'role' your basing it off the schematic that's on the main site?


If so....


I have a Master Rifleman. I didn't define his role as a 'Nuke' as per the devs schematic of roles.I defined him by the weapon he used and the TITLE he recieved at MASTER of that profession. Now he's less then he was.


And you're going to put out that your professions is defined by it's wpns? Aren't most of the combat professions? I give a RATS about specials playing a part of the 'role'. A rifleman uses rifles, you want to use one, take rifleman. (I tried to defend your professions right to your own weapons, FYI, but all professions should get this same treatment). If you want to use a pistol, take pistoleer.


But telling a player (when they're calling for a greater sense of community, in the face of change) what i consider to be equivalent to'Suck it up, this doesn't concern you.' is a bunch of BS.


P.S. i've been defending the CU in my guild chat and on teamspeak, this 'development' has lost that support.


My respect for you garvin ended within the first two lines of what i'm replying to.






You totally read my post wrong and that's probably my fault...I did not say suck it up or tell them to live with it...I never even said that this change was a good thing or that we didn't care...What I said is "Bounty Hunter is different then Commando and we have different reasons for feeling the way we do about this weapon change"...Please go back and re-read my post, taking into account that this is the Commando forum dealing with Commando issues. The post I was replying to stated "Now you know how BH's feel", but this isn't the same thing and that statement, whether the author meant it or not (which I doubt), was very condencending to the Commando community and off base to the issue we are discussing in this thread. Commandos, like BH's, have been hurting for a long time, but unlike BH's not everyone can BE a BH without dabbling in the Bounty Hunter profession...on the contrary, the reason for this thread starting was to prevent everyone from being a Commando without ever taking up box one of Commando...So, that's why I responded the way I did...and I did it WITH respect.








I/m cutting my reply down, but i've reread your post, i still hear what i heard. (I will admit, it may not have been intended the way i heard it).


STILL i don't really care (or base my believes off of)what the devs have all of the sudden DICTATED a character's profession's 'role' is after i've had them for about 2 years. My first character like i said in my post is a Rifleman, i define him by his weapons, ie RIFLES. My secondcharacter is a different story i went MTK/0400 CM/0400 Doctornot because of the wpns (all one of them worth using, VK's) but abilities, ie he's zabrak, so he can use vitalize andequilibirum,he can heal health/action and mind(CM), rez, force of will, powerboost, and meditate wounds (from mind healing)away by using meditate. Two completely different styles of play. One of these accounts will be deleted when CU comes out, due to these changes.


P.S. Garvin, I understand that this is in the Commando Forums, but i didn't get here by going to the forums seeing 'commando' and hitting the button for it. You have no idea howJacobHiggins got here and saying it's just a commando issue is BS. I used the Devtracker, and the weapon availability change affects every combat profession and every player. So i don't care what forum it's on.



Message Edited by Pelf on 04-14-2005 03:11 PM





The text in red was pointed out for ya garvin.


The fact that you might have found it disrespectful as a commando, yes i understand.

The fact that you might have found it disrespectufl as a 'player' (ie RL), no i do not.


I hear him calling for togetherness, not disrespecting the 'commando' community.

Message Edited by Pelf on 04-14-2005 03:39 PM




And that's why I said that I felt he wasn't trying to be condencending and moved to explain the difference...Because I felt he wasn't trying to be disrespectful, I decided to respond respectfully inkind with "how the Commando concern is different then possibly the BH concern"...Notice that I never shot down the idea of teaming up or that he was wrong for making his post. Instead I gave hm the benefit of the doubt (knowing that he is a good person). If I had felt he post was really condencending, my response would have been "take it somewhere else"...I appreciate and totally suport togetherness, but the statement of "now you know how BH's feel" told me that maybe he didn't fully understand the Commando side of the coin, and how can we be "together" if we don't understand each other, hence, I decided to better explain the Commando side of it...once we understand each others issues, we can better "come together"...


And this is a prefect example of what I was saying about reading what I wrote incorrectly...I said that this is a Commando forum dealing with Commando issues which I meant that, looking at this issue, I am focusing specifically the effects to the Commando profession...again...nothing more or less...


I





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

humanteddybear2
Thu Apr 14, 2005 5:21 pm
#57

Careful what you say StarNick.....you might just get fired like the AS correspondent did. It's not like they need a reason aside from saying something they don't agree with.



Omicron (Corbantis...Wookiee Pikeman/Dr)
Omicron-ii (Corbantis...Human BH/Rifleman)
Omicron-iii (TC-Prime ...Mon Cal fishlump)
Omicron-iv (Corbantis ..Ithorian Shipwright/Artisan)
Omicron-x (TC-EP3 ...Human Guinea Pig)
StarNick
Thu Apr 14, 2005 5:25 pm
#58

The best I gather from the hell that was unleashed in the AS forums...was that the AS corr was encouraging his kinsmen to mass-PM the devs...

Don't know the truth behind that...but theres zero tolerance for encouraging something along those lines. Thats why we have the corr forums to convey community thoughts, views, and new ideas...as pming devs isn't the smartest (or even efficient) way to go.

But...please stay on topic



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

Raptor2k1
Thu Apr 14, 2005 6:02 pm
#59

There's one problem with going back to the original way at this point though - it still leaves the problem of not being able to skill up a new skill due to your existing combat level. Case in point, I'm still having trouble getting to unarmed IV, as my experience reward has been so deeply trivialized by my large quantities of ranged weapon skill.


My personal take is that if the new system was made to correct the afformentioned problem, it's a rather lousy band-aid fix. If it was part of a deeper plan all along, then fine, so long as it's not too excessive in restricting or giving away certs.


I still want the game to be able to differentiate between ranged and melee skill level though... That would be the best fix IMO (though thanks to the new system, it's probably the hardest one too).



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


Novock
Thu Apr 14, 2005 6:02 pm
#60





Well TH posted today that torrows focus thread will be on teh weapon certs and again stressed that weapons will no longer be attached to skillboxes so hopefully things haven't changed yet again but I guess we'll find out tomorrow although I'm afraid we'll get another glib generic post taht will leave evryone wondering once again which way the certs are falling.


TH wrote:


Tomorrow's focus thread will go over the changes in weapon certifications.


Weapon certifications are no longer granted by the action of acquiring the skill box , but by the level of the character combined with having achieved a particular skill box.


This will help players who have progressed in their profession up one skill tree and want to move on to the second tree. Now, rather than have to use a lower level weapon to progress up the skill tree, players can now use weapons of a higher level to develop other skill trees at more satisfactory rate.


Note: In the very near future, Weapon Certifications will be viewable in the lower left hand side of the skills window (CTRL-S) in the Weapon Certification field. At this time, weapon certification is not displayed in that window.


Kurt "Thunderheart" Stangl
Community Relations Manager




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Kijyata
Thu Apr 14, 2005 8:34 pm
#61

Whee, this ought to be fun. I'm not a commando, and haven't really played the CU test in the last little bit due to stupid amounts of schoolwork. Yay last 3 weeks of college. I can see why, especially for commandos, this is a problem. At the same time, I love it. Absolutely love it. One of the things I loved to do on live was run around with random weapons. As a tk/doc, and then as a melee stacker, I'd get bored and run around and kill things with crappy looted weapons of whatever type I felt like. It entertained me to run around populated areas with a flamethrower in hand. With the being able to use anything with anything, that's silly though.

I think a good compromise would be something like this. Weapons are level based to equip and use. However, every weapon also has a skillbox granting bonuses to that specific weapon, in the same place that the certs are now. Part of me cringes at this very idea, due to the fact that it'd be utter hell for the devs. But with everything else they're revamping, I don't think it's too much worse. This would sort of lead to something like the armor now. At a novice elite profession, you get the ability to use it, but you need to go up to the various boxes to get the mitigation to make it more effective. Also, I think that some of the general skills would need to be changed to specific skills in the current system for this change to work at all. Rifleman, for instance, should get more rifle bonuses to make it so that someone who stacks general ranged speed and accuracy can't surpass them with a rifle. Maybe the "cert" boxes could grant specific weapon speed and accuracy (and damage?) bonuses?



- Corbantis - Kijyata Lianna <Unguilded> Jedi Padawan -
- Corbantis - Yitzhak <Unguilded> Commando/Squad Leader -
- Gorath - Kitheri <Unguilded>Grand Master Entertainer -
- Kauri - Morora <NOS> Wannabe Ranger/Rifleman -

JacobHiggins
Thu Apr 14, 2005 10:39 pm
#62


Hey everybody, when I said now you know how Bounty Hunters feel, it wasn't meant to be condinsinding, just saying you guys are in the same boat as us. Both of our professions have been and are being gimped,nerfed, and changed. I didn't meanthe problems we had were the same or similiar, but we both have a lot of profession issues that NEED to beresolved.And I don't care if people dissagree with me or agree with me, I was just putting my two cents in. And who cares what I said lol, i'm just a nobody like you guys , I did have a laugh about the disscussion following my message lol. But if both professions work together then we can achieve alot more, this goes for every profession. Most disscussion threads I read are not a disscussion at all, it's one profession stating why they should have blah blah blah instead of another profession. A thread needs to be made where Commandos need to say, why they like or dislike an issue, and the Bounty Hunters need to say why they like or dislike theSAME issue! All in one thread, all recorded together.This way we will not get ahead of ourselves and can resolve the issues one by onein a structured manner where the devs can take notice and read the responses!This will also help us find a middleground on issues we do not agree on. The middle ground is a place where we needto travel to more often (MiddleGround isNOT giving everybody the same everything, that'scalled Middle Stupid). TheMiddle Ground is a place where both professions can be happy and obviously theMiddle Ground is not being met.This should be done with every combat profession that can be crossed with another profession (Combat for the time being, since the CU is the big focus) Who's willing to help me do this?

Message Edited by JacobHiggins on 04-14-2005 10:43 PM

Merc93
Thu Apr 14, 2005 10:57 pm
#63

Count on me to find the sinister money making plot in everything. The reason it makes good business sense to switch to acombat level system for handling weapon certs is because it forces everyone to go and play professions they wouldn't normally be interested in. That extends play time and rotates a finite amount of players through different roles to cast the illusion of variety. For us players it's totally nonsense. From an objective point of view it clearly looks like a haty and reactionary response to a design flaw realized late in developement, since it totally screws at least one profession completely and make sthem totally obsolete, namely: us.


Remember everyone: the most powerful statement any of us can make, more powerful than words and arguments, is a mass and uniform exodus of everyone playing Commando. They can't be serious. They've got to give us something, they can't leave those boxes empty like, or they'll feel pretty stupid when all their veteran players start quititing over it. That's okay, never mind forgiving my sour attitude. It's not like I haven't waited over a year with high antiicipation of the CURB



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
garvin
Fri Apr 15, 2005 12:07 am
#64






djkav wrote:
Okies, I loved the CU.... but even now i'm concerned!

Commando weapons will be Skill box + combat level.

So if the particle beam cannon is x2xx and lvl 22. Does that mean if im x2xx and lvl 19 i cant use it?

If so then that will p** me off so much!

I have defended the CU so far... but even this is a step too far to defend!



I have a strong feeling that the "level" of all restricted Commando weapons will equal the box they are at if you went straight to that box...so basically, if you got to x2xx of Commando, you'd have likely the right lvl to use the particle beam cannon, but you'd also have the box, so others of the same level without the box, wouldn't be able to use the weapon...The devs will likely do this because, once a weapon is "box restricted", the lvl required for the weapon really goes out the window (why make it box restricted, but then require a higher lvl to use it...they could make all our weapons lvl 1 usable, but if they are all restricted to Commando boxes, then they would still be Commando only)...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Ohetie
Fri Apr 15, 2005 12:09 am
#65

the way it is now on test center, it isn't that way, which is what i've been trying to voice.




Ohetie
Rebel Colonel
Retired Leader of the Antarian Rangers

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