Commando Archive

Thread: Grenades

tyguy1012490
Fri Dec 31, 2004 2:44 pm
#53


I am a tkm/novice commado and i use c22's they work okay but I am lost about how many I am supposed to throw I usually throw about 3 to 5 per animal then I kill them using tka but i dont get full amount of combat xp so do i need to throw grenades the whole time at the lair and use no other special moves? because it takes a little while to kill them using just c22's.
jthomas23
Fri Dec 31, 2004 5:42 pm
#54

easy answer yes keep throwing
TheBountyHunter318
Sun Jan 30, 2005 6:22 pm
#55

i am FS grinding and im an just about to go commando for the grenades


whats the best grenade to grind with (i heared imeperial or c22)


how much do they normal cost per crate

and were can i by them at that price



- R.I.P. SWG April 27, 2005
Figu
Sun Jan 30, 2005 7:23 pm
#56


those arnt easy to get i say buff and proton it =]

Message Edited by Figu on 01-30-2005 08:24 PM



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Asterz
Mon Jan 31, 2005 3:51 am
#57

If the Devs gave us one line of new "fix" code for everytime this question is posted here we would have a truely effective Commando like prof...



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Xix13
Tue Feb 01, 2005 5:47 am
#58

I always love this topic. If you actually use grenades as a non-Master Commando, I think you're wasting time and money because of all the misses. At Master, and with some Thrown Weapon Acc skill mods/tapes/AAs thrown in, they can be useful. I use Kliknik glops. They're much easier/cheaper to make. You're only gonna have time to throw one or two before the mob closes to melee range and then you'll start damaging yourself with 'em.

I send my Master Pikeman to Blue Leaf to grind and get the kliknik glands, then have my WS turn 'em into good glop. And guild brings me any acklay venom they get for glops with a little extra punch. A lot of mobs on Dath have high heat resists but are acid friendly so if you do Dath (I loathe Dath) they're fun to use there. Endor is where I do most of my grinding and take a load of glops with me every trip.

Message Edited by Xix13 on 02-01-2005 07:50 AM



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Vurtorax
Tue Feb 08, 2005 5:27 pm
#59

What is good damage for Thermal Detonators?




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Murran
Wed Feb 09, 2005 8:23 am
#60

1800-1900 max damage is what you should look for




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VieCat
Sun Mar 06, 2005 4:31 am
#61

I just love grenades, they are fun to trow, watch the boom!


Im master carabiner/plus comando grenades, has been this combo for 3 months now.


BUT grenades do lousy damage, weaponsmiths mostly refuses to make them, sniff.


My thoughts are, increase damage, increase to hit ratio and increase the stack of each pop of the crate to 25 or so!/+ Or make them heck esieer for weaponsmith to make.


Right now im using grenades cause they are fun to use on stormtroopers and for good combat expo( did not know that until my first kill...)


Viecat toss a grenades and it says boom! ´



Viecat eare

Carabiner nut and a grenade nut


Make grenades more fun to use!





CrimsonCommando
Sun Mar 06, 2005 10:16 pm
#62

I was never much of a grenade thrower until now. I have found it quite enjoyable however, the speed and accuarcy really need to be fixed. And I think the damge should go up, up ,up. Originaly I believe that grenades had stais effects but they got bugged.. and never worked since like launch.



"I find your lack of faith disturbing." *Force Choke*
Samun
Mon Mar 07, 2005 6:53 am
#63

Remember when a thermal detonator caused a room full of Jabba's nastiest thugs (Boba Fett included) to drop a load in their drawers? That's the way it oughtta be





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StarNick
Mon Mar 07, 2005 2:21 pm
#64

Apparently they got so scared because Leia was 0 meters away from her grenade. If she threw it, it would obviously hit her...causing shrapnel to bounce (or flesh) from her body into everyone else.


I think they were more afraid of this...than the actual nade....



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JohboBocal
Mon Mar 07, 2005 2:26 pm
#65






StarNick wrote:


I think they were more afraid of this...than the actual nade....










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