Commando Archive

Thread: My flame 2 is doing 10k plus dmg?

tometaophion
Mon Feb 16, 2004 4:02 pm
#40

Many of you have written a lot of words, few of which contain any useful information. Enlighten me with your stats, as I have done in The TKA forums with PVP and you, and PVP and You: Part Deux, Forthcoming PVP and you: You know its true. You do nothing but tell me how much you hate me, lol.
tometaophion
Mon Feb 16, 2004 4:09 pm
#41

Well I read the last post now less whining, very helpful, the operative difference, is that your specials work. TKA can KD 100% of the time, My rifleman Stun said to be 100% in the strategy guide is now estimated to be 20%. You can toast anyone, anytime. All of the status effects are useless even with creatures doing it on you it lasts only 5 seconds, so the defenses are completely useless, and at best require one more heal. The only thing that matters is ranged and melee defense. Your ranged defense is capable at 49, and given the length of time between specials, ham costs and armor are irrelavent to you. Your melee Defense is a gigantic flame that rips through stormtroopers in one second.
garvin
Mon Feb 16, 2004 4:26 pm
#42

Well I read the last post now less whining, very helpful, the operative difference, is that your specials work. TKA can KD 100% of the time, My rifleman Stun said to be 100% in the strategy guide is now estimated to be 20%. You can toast anyone, anytime. All of the status effects are useless even with creatures doing it on you it lasts only 5 seconds, so the defenses are completely useless, and at best require one more heal. The only thing that matters is ranged and melee defense. Your ranged defense is capable at 49, and given the length of time between specials, ham costs and armor are irrelavent to you. Your melee Defense is a gigantic flame that rips through stormtroopers in one second.


Again...you really need to learn game mechanics...You have never been a commando so you have no idea on our hit/miss ratio...as a Novice Commando, the miss rate is about 8 out of 10 shots...At Flame 3 that changes to about 5 out of 10...At Flame4 that drops to about 4 out of 10 shots missing...this doesn't sound that bad EXCEPT when you calculate in the DELAY...imagine missing 3 times in a row and having to wait 10 seconds inbetween each shot to fire again...That's why we get the power...WE HAVE TO DEAL WITH THE PENALTY!!!


Now let's say we hit a FlameSingle2 on a Storm Trooper standing within 16m of us...And let's say we drop them on the first shot...What do all the other Strom Troopers around do? Wait their turn...Or do they start shooting at us? How do we one shot kill them when we can't act again for 10 seconds...our normal non special shots will NOT one-shot kill anything...only our specials...and we might get a group with a FlameCone, but they pretty much have to be standing infront of us in a single file line to work...


Ranged Defense of 49 is piddley...come on...that barely stops anything...And our Melee Defense is not our FT...our FT is a Melee Weakness...Fire it at a Melee opponent, miss and your dead...no Melee defense to defend yourself, or did you forget that we have to be in MELEE RANGE to use our specials...we are severly vunerable to Melee Attacks...That's why many of us dabble TKA or another profession to improve those Defenses...when the remove cross profession defense stacking you'll see even more commandos dropping like flies...


And put the stupid strategy guide down...those guides are so out-dated it's pathetic...The last guide I saw said that Commados require a line of Artisan and still craft their own grenades...these guides haven't been updated since Beta...Live in the NOW!!!!


If you really believe we can "Toast Anything At Anytime" then you are worse then I thought...Explain just how we do this...and prove you know what you are talking about by backing it up with facts...what restrictions (name them all) are involved in us Toasting Anything? I'll start you off... Poor Accruacy...Slow Shots Fired...Delay...Range Restrictions...you take it from there...there are several more...


You are still just making claims with nothing to back up ANY of your arguements...so really you just come back to nothing but a Troll who flames various professions...


I really do hope that you did report this tread and that a Dev reads it...and while they are at it they read your posts in other profession threads...they'll see how you just flame and troll various professions and how they all feel the same about you...it'll be a lot nicer when your banned...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tometaophion
Mon Feb 16, 2004 4:41 pm
#43

Defense stacking is coming to an end, ultimately. You really need to pay attention to the combat logs, Commandos are NOT dying except by other commandos, lol. Pistoleer and carbineer bs, getting over 200 accuracy by spending on one treewill come to an end ultimately, it must, as rifleman bleeds are gone, unless the llc gives rifle XP, then it will be fair, but pistoleer and carbineer are rather complex special intensive professions, not easily compared with other professions. I will not rest until I get a one shot killing machine, I will take a minute delay, if you are careful, and dont rush into stupid situations, you would always rule. Something is wrong when I would rather get hit with a rocket launcher than a flamethrower.
garvin
Mon Feb 16, 2004 4:53 pm
#44


Defense stacking is coming to an end, ultimately. You really need to pay attention to the combat logs, Commandos are NOT dying except by other commandos, lol. Pistoleer and carbineer bs, getting over 200 accuracy by spending on one treewill come to an end ultimately, it must, as rifleman bleeds are gone, unless the llc gives rifle XP, then it will be fair, but pistoleer and carbineer are rather complex special intensive professions, not easily compared with other professions. I will not rest until I get a one shot killing machine, I will take a minute delay, if you are careful, and dont rush into stupid situations, you would always rule. Something is wrong when I would rather get hit with a rocket launcher than a flamethrower.


Where are you getting your information from? Yes, defense stacking is coming to an end, but there is also a HUGE combat rebalance that is suppose to go into effect over a fewpatches(since you read the logs you of course know that TH has said many times that things would get out of proportion for awhile...certain professions having huge amounts of power, some having barely any...until the Combat Rebalance was done)...Go to any ranged profession forum and ask how often they get beat by a Commando? Ask them to tell you just how they beat a Commando...Most Ranged Profession PvP players will tell you they hardly ever get beat by a Commando, and when they do it's only because the Commando snuck up behind them in a group fight...AGAIN...stop posting until you get some facts straight!!! If you are correct about Commando's being so powerful, then why wouldn't we win every PvP fight we get into? Don't just claim we do, go prove it...


Ok...let's do this...how do you propose fixing the Commando forum so it still had a chance PvP while at the same time NERF'ing the Flame Thrower more then it already has been...Let's hear your expert ideas...you've cried NERF long enough, let's start hearing some of those brilliant suggestions...Would you reduce the power of our FT's Initial shot? If so, how you would explain the heavy restrictions on the FT for reduced power and reduced DoT? Any reduction would put us in the damage range of other elite ranaged professions EXCEPT we would cost more skill points, we'd have a range restriction where the do not, and we'd have less melee defenses...So how do you fix this? Would you reduce the power and remove our range and delay restrictions? OK, then how does that make us any different then other Ranged Professions?A Fewdifferences will bethat we'll still cost more skill points, have the same power as them but have less defenses...


So if your going to post again, tell us how you'd fix things instead of whining NERF over and over with no valid explaination and extremely faulty facts that are full of holes...

Message Edited by garvin on 02-16-2004 03:55 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

shutout
Mon Feb 16, 2004 5:15 pm
#45

defensive stacking is coming to an end? all that's been verified is that its being "looked into". nothing more, nothing less. i'm willing to be that there will be a cap to ranged/melee defense.


and obviously you haven't pvp'd much if you think pistols and carbines aren't doing damage. come to the ahazi server and see all the pistoleer/smugglers kill you in a few hits with krayt pistols. see the BH's work you over with carbines that are enhanced with stocks and scopes. come see the tka's tear apart others with vk's using nym feeders. see everyone and their mother running around with T-21's, running and gunning like they're pistoleers, and headshoting everyone into nothingness. watch as the heavy swordsmen with powerhammers that eclipse the 700 range for max damage kill you in 2 hits with headhit3. to say that only commandos are killing off other commandos is the most ridiculous thing i've heard. if you have trouble taking out commandos, maybe you should invest in some ranged skills, or learn how to hit them better with your hammer, because all it takes is to either kite them, or get them when they're in between specials.


i can see that arguing with you is like trying to convince a six year old that there are no monsters under his bed. no matter what we put on the table, fact of the matter is, he's just too scared to believe anything else.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
tometaophion
Mon Feb 16, 2004 5:37 pm
#46


Fixes to commandoes? Well put their damage in the 800 range, oh wait it already is, and perhaps give one special 2x dmg one 3 x dmg and one 4x dmg, AP0, Wait this sounds too much like other classes, instead they give you 12000 dmg, then tell you to wait, so the DPS is the same, LMAO, perhaps but it is simply unfair for the initial shot is the killer.A VAST reduction in dmg, as well as a reduction in the time modifier, would make your class fair. Pistoleers and carbineers have a rather hard time against buffed knowledgable opponents, particularly those that are part doctor. Swordsman dps is less than TKA dps, sigh, I have among the best of the best, their are no doubt better, but I cant get a weaponsmith to make me one


Powerhammer 3.1 152-480 DMG AP2


Vibroknucker 2.0 46-180 DMg AP1


Mitigation-


Powerhammer 152-283


Vibroknuckler 46-100 Err 296-350(TKA )


Powerhammer Speed at master- 2.1


TKA Speed At Novice, err master- 1.0


Headhit3- 283*4*1.25/2.1=674DPS


Unarmedhit3- 350*4/1=1400



Message Edited by Jeassa on 02-17-2004 07:57 PM

tometaophion
Mon Feb 16, 2004 5:40 pm
#47

The devs have stated their will be hybridized special bonuses for mastering 2 professions, instead of stealing defenses and stacking them from other professions.
garvin
Mon Feb 16, 2004 5:58 pm
#48

Fixes to commandoes? Well put their damage in the 800 range, oh wait it already is, and perhaps give one special 2x dmg one 3 x dmg and one 4x dmg, AP0, Wait this sounds too much like other classes, instead they give you 12000 dmg, then tell you to wait, so the DPS is the same, LMAO, perhaps but it is simply unfair for the initial shot is the killer.A VAST reduction in dmg, as well as a reduction in the time modifier, would make your class fair. Pistoleers and carbineers have a rather hard time against buffed knowledgable opponents, particularly those that are part doctor. Swordsman dps is less than TKA dps, sigh, you people are really retarded, I have among the best of the best, their are no doubt better, but I cant get a weaponsmith to make me one

shutout is right...it's like speaking to a six year old...I'd make more progress beating my head against a wall...you really are that clueless...and for all you "Don't Insult me...can't havea proper discussion" crap....nice to refer to us people as "really retarded"...the funny thing is that so many people are telling you are wrong...so you must obviously be the correct person...don't you even have a shread of intellegence to know when to catch a clue?


Do you know the difference between initial damage and damage after absoption has been applied? Yes, our FT's can typically do about 800 to 1000 ranges...so can the BH LLC with the same restrictions...But then throw in resists, buffs, armor, mitigation, etc and that's reduced down to nothing...


Which is better...800 damageevery 5 seconds...or 200 damage every 2 seconds? In 10 seconds I might be able to do 1600 damage...in the same amount of time most other professions can do 2000 worth of damage...Do you get the picture yet? Do you see the balance? That's why most everyone will tell you that in a fight, Commandos get out damaged due to speed and accuracy...because that's the way it is...


So you put your fixes...now how does doubling our power ever special take care of Kiters? We are after all a ranged profession...how do we hit someone with these amazing attacks when they are out of our range? And how do we deal with an opponent that can out speed us on shots and specials...heavy power does no good when we are on our backs looking up...So I'm sorry, your fixes are no good...Damage Over Time is how we compensate for slow speed...if we can apply a DoT, the burn helps whether the opponent is in range or not...


You would reduce our power and our speed...would you reduce our range restriction? if not you pretty much have given us the same weapon as some other professions...except they still out power us over time (remember the number of shots someone can get in vs. the number of shots a Commando can get in...it's an easy equation that even you have to be able to figure out...any 6 year old can)....

So please note this post...notice it was you who called all of us "Retarded"...seems pretty juvinille and flamming to me...this type of Troll behavior should not be condoned of course...you said it yourself in an earlier post...better go report yourself...


I only wish LordS was around to delete your posts and close any thread you display your ignorance in...




Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tometaophion
Mon Feb 16, 2004 6:31 pm
#49

Yawn, you have done nothing but told me "your wrong", lol.
shutout
Mon Feb 16, 2004 6:52 pm
#50






tometaophion wrote:

Powerhammer 3.1 152-480 DMG AP2


Vibroknucker 2.0 46-180 DMg AP1


Mitigation-


Powerhammer 152-283


Vibroknuckler 46-100 Err 296-350(TKA )


Powerhammer Speed at master- 2.1


TKA Speed At Novice, err master- 1.0


Headhit3- 283*4*1.25/2.1=674DPS


Unarmedhit3- 350*4/1=1400








this is how inaccurate you are. first of all, you're comparing headhit3 from swordsman with unarmedhit3 with tka. why don't you compare twohandhit3 with unarmedhit3, or headhit3 with unarmedheadhit? that's right, you want to skew the numbers in your favor. and witha power hammer that fast, you'll be hitting specials once per second. how do i know this? my hammer is at 3.6 speed, and i hit specials every second. don't try and say its every 2.1.


and i can see why no weaponsmiths will mak you better weapons. you probably argue with them that they can get their stats better if they do it your way, even though you've probably never been a weaponsmith. so, out of frustration, they ban you from their shops.


i have played just about every combat profession there is out there. i know what i'm talking about. you, you've never been a commando. you're not even a master heavy swordsman, and you're trying to compare that to a master commando or master tka. it doesn't work that way. like garvin said, be gone little troll, we're done with you and your misguided numbers.


and yeah, all you've done is proven that ALL of us commandos are right. onelittle scrub with 2/3 of a profession done shouldn't be able to out damage us, but they can easily. the fact that you can't makes you worse than that little scrub.





--
Soull Halcyon: Master Sharpshooter-Teras Kasi Master

Havik Halcyon: Master Pikeman-Master Heavy Swordsman
Barris
Mon Feb 16, 2004 9:04 pm
#51


I flame single 2'd a 100% heat resistant storm trooper a few days back... I did 0 initial damage, I tried it with all burn attacks, and still 0 initial damage even though it was registering 6000+ in the combat log. My burns... which did a weak 800 damage, ended up taking it out.


So lets recap... my burn did 800 damage, before it would have easily done 3k+. My initial attack did absolutely nothing... and yet now the profession falls under the category of balanced along with TKA and riflemen, right?

Raptor2k1
Mon Feb 16, 2004 9:40 pm
#52

You know, if we were to wake up one day, and we had real commando weapons instead of the flamethrower, I would laugh so hard as everyone scrambled around madly trying to figure out what we would have that's over-powered. I swear, sometimes it feels like we're the scapegoat when anything is referred to as being overpowered.



Kyeran Halkyon

Master Gunfighter and Demolitionist of the Old Republic Navy
SWG Commando Forum


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