Commando Archive

Thread: My flame 2 is doing 10k plus dmg?

tometaophion
Mon Feb 16, 2004 11:21 am
#27

Because of your lovely weapons, and a TKM dps higher than an at-st and kimogila we now all must be buffed, and get screwed by the doctors, thanks devs, lol, even more time of mine spent being 'punished' for wanting to have fun in a game I pay for.
Windtalker99_00
Mon Feb 16, 2004 11:22 am
#28

I have been hitting for 13k damage



Win DTalker
ElderMaster BountyHunter
Quote from The Emperor.
"Execute Order 66!!!"
tometaophion
Mon Feb 16, 2004 1:18 pm
#29

Your dot was taken away? boohoo, so was mine, and not only that the mind shot 2 attack that I used to use all of the time now does 2X base dmg to a RANDOM pool, NO EXTRA DAMAGE.
garvin
Mon Feb 16, 2004 1:19 pm
#30



What the hell are you whining about, a novice commando can beat a master anything else, with only one line in commando.


I'm sorry...what game are you playing...you give swordsmans a bad name if that's what you think...you are completely ignorant of the Commando Profession...


What is our main weakness? It's range...just like melee professions, we have a range restriction on our specials...Keep outside our range restriction and a Commando is easy to beat...


And with the latest changes, get a set of heat resistent armor and maybe some fire resistent food...and we can barely do any damage to melee or ranged professions...They'll win everytime...


But apparently you hadn't thougth of that...you must have missed your first day of strategy 101...go back to class little person...

Message Edited by garvin on 02-16-2004 12:21 AM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

ArkanIrami
Mon Feb 16, 2004 2:30 pm
#31

Garvin, dont even bother with this guy, no matter what you say hes just gonna keep tapping the nerf button. Many people, including myself have posted the pvsp and pvse damage numbers post patch. In each situation, if the opponent is high level (good comp in pvsp, good resists in pvse) we have basically the worst dps out of all the combat professions.


To the nerf crier: by calling for nerfs, you only bring down more suffering on your own profession. When the nerf cries reach saturation point, the devs tend to nerf blindly, and that bodes badly for every combat class, swordsman included.



Arkan Irami, Retired MSF Co-Leader
tometaophion
Mon Feb 16, 2004 2:34 pm
#32

Time for me to close yet another post, for you all do not know the meaning of civil discussion. Thank you, drive through. insults ARE NOT PERMITTED ON THIS BOARD
tometaophion
Mon Feb 16, 2004 2:36 pm
#33

Compare the dmg output of a novice commando, to that of a master marksman/swordsman with novice rifleman. The latter HAS spent more points devoted to combat, please compare their dmg output. Go to pvp playlands sometime and tell me what you see, pay attention.
garvin
Mon Feb 16, 2004 2:40 pm
#34

Time for me to close yet another post, for you all do not know the meaning of civil discussion. Thank you, drive through. insults ARE NOT PERMITTED ON THIS BOARD


That was the most constructive thing you've said so far...bravo...What, are you getting tired from all your NERF herding posts on our board, TKA, Combat Medic, Rifleman and more...you've been awfully busy trolling...even had a Dev label you a Troll...now that's nice work...Only a matter of time before you accomplish at least one goal...and that's to gain enough complaints that the dev's ban you...


Funny how those with nothing to back up their claims always pull the "My feelings are hurt so I'm leaving" card...and awfully convenient how this one complains about "civil discussions" when his posts are full of "ohh boo hoo" and other flamingnonsense...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Mon Feb 16, 2004 2:45 pm
#35

Compare the dmg output of a novice commando, to that of a master marksman/swordsman with novice rifleman. The latter HAS spent more points devoted to combat, please compare their dmg output. Go to pvp playlands sometime and tell me what you see, pay attention.

Pathetic...do you even read what you write? That's like saying someone who Masters Brawler and Masters Marksman should be more powerful then a Master Swordsman with a 2 handed weapon....Do you even have a clue how this game works? It's all about skill points...to master a hybrid profession means that you can do less dabbling...to Master Commando often leads to less defenses...therefore more power...


Let's turn your stupid argument around...Let's campare their damage output AND let's compare the Defensive capabilities...the Master Marksman/Swordsman/Movice Rifleman get's more defenses then a Novice Commando...and let's go further...the combo you mentioned get's more defenses then a MASTER Commando...are you yet seeing the bigger picture...look up, that's a clue flying over your head...


You are so close to getting it...but you keep missing the point that EVERYONE is trying to show you...OPEN YOUR EYES and actually read what other's are trying to tell you...



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

tometaophion
Mon Feb 16, 2004 2:58 pm
#36

Nope dears, snaykinn closed the other post because I was being referred to as nerfy mcnerfsalot, their are plenty of posts where people disagree, that is not against the rules, name calling is. It will be dealt with here when he reads his mod notification.
tometaophion
Mon Feb 16, 2004 3:02 pm
#37

Are you referring to the extremely low +10, +20 swordsman defenses. Completely useless. Pistoleers with +50 kd and posture change still get knocked on their ass. Useless. Commandos having no useless defenses is merely an excuse to overpower their offense. Only stacked defenses are useful but half of them dont work block, swordsman counterattack? Carbineers have no defenses either with less ranged defense and less dps than you. I will not advocate them for I have never played them, but I know the stats.
garvin
Mon Feb 16, 2004 3:04 pm
#38

Oh...I see how you work...you go to various forums, flame them, then cry when people get upset and tell on them...


People have said you are immature, ignorant of what you talk about, ill-informed and a troll...show me in any of your posts were any of that was "name calling" and I'll show you plenty of places where it was well deserved...do you even know what flaming is? your posts are full of flames across many forums...I do hope they close this post and any post you are associated with...you are causing nothing but trouble with your obvious troll actions...





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

garvin
Mon Feb 16, 2004 3:16 pm
#39



Are you referring to the extremely low +10, +20 swordsman defenses. Completely useless. Pistoleers with +50 kd and posture change still get knocked on their ass. Useless. Commandos having no useless defenses is merely an excuse to overpower their offense. Only stacked defenses are useful but half of them dont work block, swordsman counterattack? Carbineers have no defenses either with less ranged defense and less dps than you. I will not advocate them for I have never played them, but I know the stats.


No, I wasn't comparing the "extremely low swordsman defenses"...I was using the comparison you made of Swordsman/Marksman/Riflman to that of Novice Commando...again...don't you read your own posts?


Since now you want to compare to other ranged professions...let's take that a step farther and actually use real numbers...this is from a post I made a while ago...note that a Carbineer has less Ranged Defense, but they also have RANGED specials and cost less skill points to reach overall...look at pistoleer...look at rifleman...notice that as the power goes up, the defenses go down...Not also the speed and accuracy and remember and think about where most weapons speeds begin at (for a FT it's between 4.8 and 5.2 on average...which doesn't include the 10 second delay cool down on specials)...



Since comparisons are brought up all the time...I thought I'd post this:


Master Rifleman (92 skill pts to get to Master)

Rifle Accuracy: +160

Rifle Accuracy While Moving: +10

Speed: +90


Melee Defense: +40

Ranged Defense: +72

Def Vs. Dizzy: +10



Master Pistoleer (92 skill pts to get to Master)

Pistol Accuracy: +95

Pistol Accuracy While Moving: +30

Pistol Accuracy While Standing: +15

Speed: +74

Ranged Defense: +7

Melee Defense: +50

Def Vs. Dizzy: +40

Def Vs. Knockdown: +50



Master Carbineer (92 skill pts to get to Master)

Carbine Accuracy: +130

Carbine Accuracy While Moving: +30

Speed: +60

Ranged Defense: +25

Defense Vs. Knockdown: +15



Master Bounty Hunter (217 skill pts to get to Master)

Pistol Accuracy: +120

Pistol Speed: +80

Ranged Defense: +22

Melee Defense: +2




Master Commando (169 skill pts to get to Master)

FT Accuracy: +110

FT Speed: +45

Ranged Defense: +45

Melee Defense: +34

Defense Vs. Knockdown: +5


Some things to Note:



  • We have melee specials, but have less melee defenses then the elite professions.
  • Bounty Hunters has low defenses, especially Melee, but the also have ranged specials (not great specials though...they need love too).
  • We have low accuracy compared to the other professions (Pistoleer is lower, but then you take into account their "while standing" & "while moving" accuracies that throw things off)...but at the same time we have more power...
  • We are slower then other professions, but again we have the power...

Why do I keep bring up "we have the power"? From what you can see above we earn our "power" because of our lower numbers and our many restrictions (16m range on specials, long delay timer, free natural unlimeted way to dose the DoT, etc)...


So when someone says we are Uber...or someone says we are too powerful...look atwhat comes with our power...And for the advantages we supposedly have over others, there are many that have big advantages over us...We pay the price for our power...so anything that reduces our power capability makes the prices we pay that much greater...


Before you embarass yourself further let me ask you this...why do Fencers get more Defenses then Swordsmans? Your answers are there...Why can TKA's beat Commandos 9 out of 10 times? Why can ANY Ranged profession beat a Commando? and finally, let me ask you this...Who would be a better soldier, a person who went to Armor, Navy and Marine Boot camp....or someone who went on to become a Navy Seal...or a Airborne Ranger...etc? That's the difference between beginer, elite and hybrid...there are perks to going higher, deal with it and quit whining...if there weren't why would anyone go for a hybrid profession...I mean they could just get Novice of a bunch of professions and expect to be just as capable right?


You really need to put more effort into doing some homework and less flaming...

Message Edited by garvin on 02-16-2004 02:24 PM



Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

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